[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert
" 1. Get a Loreweave with 78% resists and five link it with a harvest craft. Can buy these for 10c regularly in the discord. I'm not sure on standard prices but I got mine for around 50c and then spent another 10c 5 linking it, and then spent 4 ex on another 6l harvest craft. Get an abyssus and the redblade banner shield. The warcries infinite power this is incredibly nice. All of this is definitely possible for under and exalt and will add so much to the build. Abyssus with the warchief enchant was only like 60c so that would be my next suggestion as well. 2. See above. 6. Yes. Our base damage is low so we want to 'add' as much physical damage to that as possible. 7. In rippy maps the totems definitely get low but had no issues with them dying so far. 8. Yes. Last edited by Xarisse#4646 on Aug 10, 2021, 3:33:35 PM
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" Quoting this for visibility reasons, and to post the POB link. Also to clarify about Multistrike vs Fire Penetration vs Multiple Totems. Just by messing around in the POB the numbers say this:
Spoiler
FP&MT FP&MS MS&MT
3.88m 4.18m 3.87m FP = Fire Pen MT = Multiple Totems MS = Multistrike. Obviously this increases if you have Awakened Multistrike and Awakened Fire Pen. The absolute highest Shaper DPS is getting rid of multiple totems and using the other two, but then you only have 3 totems. Make use of that info however you will. I personally prefer having the extra 2 totems. Other than that, I would personally say to use Fire Penetration mainly because it's just going to be a much cheaper gem than awakened multistrike. As of the time of writing this, level 1 20% Awakened Multistrike is 14ex, and level 1 20% Awakened Fire Penetration is 40 chaos. https://pastebin.com/FhbNDGW1 The only changes I made from the original build are the first change I mentioned moving points from scion life to Barbarism. Before I got to the scion life wheel I would also allocate the last points in the Barbarism wheel and the Juggernaut wheel and then after you get the strength node right before the Scion life wheel you could respec if you wanted to. I also changed up the Facebreakers to what they should be currently. The old POB was using applies level 13 elemental weakness when the current version is Applies Elemental Weakness with #% increased effect. Also changed the flasks to what their current mods are because of the 3.15 changes. Also want to mention that after picking up my 15% reduced reservation shield I don't feel like I need Clarity any more because my mana pool is so massive that I don't use anywhere near most of it. I feel like there are two possible options here. Could remove Mana Flows (Duelist start) and the mana node leading to it and respec them, or you could get rid of Clarity and pick up some other aura (Vitality or Portal?). As far as respeccing the Mana Flows nodes I think I would put them either At the other Marauder start node and then in Scion life wheel, just the Scion life wheel, endurance charge, or put them to finish off Barbarism/Juggernaut wheels. Could also do the Ironwood node for Totem durability. If you want more damage I think your best bets are the other Marauder start node, and Path of the Warrior (by Scion life wheel. If any of this information is wrong or false then please let me know and I will change it asap. Last edited by Xarisse#4646 on Aug 11, 2021, 11:05:18 AM
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Thanks Xarisse, amazing work!
Is Totemic Zeal near the Scion life wheel worth working towards for DPS, or is that a bit too far away? |
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" I think the biggest issue is how do you get it? I don't think it is better than any other dps nodes so the points are going to have to come from defenses, jewel sockets, or utility nodes so let's look at them. To start, Totemic Zeal gives us roughly let's say 250k DPS, and about 15 life. Anything we give up, this is what we get in return. 1) Get rid of 2 Purity of Flesh wheel nodes, and 2 Bloodless nodes. Lose ~350 health and 8% chaos resist. This will definitely put us below 6k health. 2) Jewel sockets not worth giving up. Have to give up 2 Jewels to get it. 2 Jewels = 18% attack speed minimum and health. 3) I don't see any warcry nodes I am currently comfortable giving up. I think the best way to go about it would be to give up Mana Flows, and then 2 of either the Purity of Flesh nodes or the Bloodless nodes. So 20 Int, 186 mana, 23 mana regen, and either 156 life and 8% chaos res or 195 life. for 250k dps. I think that is pretty much your best bet and I just don't believe it is worth it. Do we want it? Of course. I just believe we can't really afford it. Last edited by Xarisse#4646 on Aug 12, 2021, 12:54:01 PM
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what is the order of the damage mods that one must search in general appart of physical damage flat, i read that attack speed its one of the best alongside with physical and global physical? its that true? what about area damage, fire damage, totem damge, fire penetration, etc... i think that will be good a explanation about that things, i think that maybe its good go for another tipe of % multiplier when you have a lot of one, for example if you have 200% fire damage add 10% more its not the same that add 10% more to your total damage from a diferent tipe of damage im in the correct?
Last edited by pablodinakinsito#4800 on Aug 15, 2021, 1:45:22 AM
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" Use POB to find out which is better. If you're asking about gems specifically I believe that attack speed is the best mod you could get. So attack speed while holding shield, attack speed, life, and then another damage mod would be the best thing for damage, but a gem with all of that is going to run you a pretty penny. |
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Finally updated this Build to 3.15
new PoB: https://pastebin.com/sf3rAFXs Yes its late i know, but i have alot of real life sh*t going on atm. I recently got the major recurrent depression diagnoses by me therapist which also keeps away a lot of motivation out of my life for over 15 years now. I hope you can understand that this has a huge impact of many kinds of my everyday life like updating this Build etc. Im also very burnt out by PoE itself. Meanwhile over 9k hours into it and the recent changes were a big downer for me. I hope this gets better with the recent annouced Endgame changes from the Baeclast, we will see. Anyway as i said i updated all stuff like gear, tree, gems etc so if you have any questions feel free to ask me and/or give feedback ;) I decided to remove the timeless jewel because a) totem will cost also rage since some leagues and b) it reduces our overall mana reg. i also decided against "Magmatic Strikes" for the converion and stay with Avatar of Fire because AoF gives 100% conversion which means our totems are elemental reflect proof. "Magmatic Strikes" + the little node infront of it would only go with 90% Conversion. greetings guggelhupf
btw if any have such a shield i would appriciate it to take it a for a sec, so i can add it into the build
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383 Hideout Community Discord: https://discord.gg/B2xQkmf Youtube: https://www.youtube.com/user/Dralanorr Twitch: https://www.twitch.tv/guggelhupf Last edited by guggelhupf#2310 on Aug 17, 2021, 2:21:16 PM
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Thank you for all your work. Hope things go well for you. Can this build still do all content?
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Hey. Thanks for the update.
I'm really into something new this league (traps were not my playstyle.) Like Kablamn asked earlier - Sirus / maven doable with some investments? Cheers! |
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Hi,
Has anybody tried to swap, let's say conc path totem for example, for map clear and switch back to ancestral for bossing? Thanks. |
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