[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

Any idea how well this would work switching to Hierophant, dropping Ancestral bond, picking up the totem nodes near Templar?

You'd have 3 totems while being able to deal damage with shield charge.
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Redpeanut wrote:
Any idea how well this would work switching to Hierophant, dropping Ancestral bond, picking up the totem nodes near Templar?

You'd have 3 totems while being able to deal damage with shield charge.


dont think its realy good with facebreakers, but i tested a bit around and could come to 350k totem shaper dps (x3) and 350k cyclone shaper dps with starforge (totem and cyclone in 6L)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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Im planning on using this build to start off on friday! Ill hopefully be able to farm uber and get a pretty penny out of it. Any changes that need to be made to the build given patch 3.2 ?!
Hierophant tree gives no additional damage beyond the extra totems. Have you looked at champion now that the taunt works on shaper? There are some interesting buffs in that tree and lots of damage.
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EkEL123 wrote:
Hierophant tree gives no additional damage beyond the extra totems. Have you looked at champion now that the taunt works on shaper? There are some interesting buffs in that tree and lots of damage.


chieftain taunts too and have additional leech for you. i dont like the fact that you can only heal with regeneration and life flask as champion and hierophant. but sure you can pick it and give us some feedback ;)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Twitch: https://www.twitch.tv/guggelhupf
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naurto75 wrote:
Im planning on using this build to start off on friday! Ill hopefully be able to farm uber and get a pretty penny out of it. Any changes that need to be made to the build given patch 3.2 ?!


check out the asecendancy section. i made a new pick order for the berserker wich i would prefer. and a bit more life reg in the tree. that should be all
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
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guggelhupf wrote:
PoB got nearly completly updated for 3.2 but the degen from zerker and the %phys as fire dmg from the chieftain dont work atm. so i will w8 until he did it and than i will update the PoB links in my guide


Did you consider taking Tawhoa, and specking heavily into E.charges? 6 from tree + 1 from belt corruption would be 44% increased fire dmg and a ton of regen. Between this and Tukohama, the taunt doesnt look all that atractive anymore...

*Edit: Forgot about Death´s Door, that makes it 8 E.charges, and 50% increased fire dmg + 4% life regen/second.
Last edited by Capt_Mifune#5010 on Mar 1, 2018, 6:16:04 AM
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Capt_Mifune wrote:
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guggelhupf wrote:
PoB got nearly completly updated for 3.2 but the degen from zerker and the %phys as fire dmg from the chieftain dont work atm. so i will w8 until he did it and than i will update the PoB links in my guide


Did you consider taking Tawhoa, and specking heavily into E.charges? 6 from tree + 1 from belt corruption would be 44% increased fire dmg and a ton of regen. Between this and Tukohama, the taunt doesnt look all that atractive anymore...

*Edit: Forgot about Death´s Door, that makes it 8 E.charges, and 50% increased fire dmg + 4% life regen/second.


since they did this:
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The following monsters are no longer immune to Taunt, though they may not retarget based on being taunted. This is primarily to enable new Ascendancy passive skills in the Champion Ascendancy: The Shaper, The Elder, Guardian of the Phoenix, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Chimera, The Eradicator, The Enslaver, The Purifier and The Constrictor.

i think the taunt is a realy good choice again. but we will need to test it i think. ofc you can choose wich you prefer ;) (and "Arohongui" works like a 16% more multi). but i will add this as a seccond choice for more lfe reg, since it gives around ~400 life/s as i saw in PoB ;)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf#2310 on Mar 1, 2018, 7:20:25 AM
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Capt_Mifune wrote:
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guggelhupf wrote:
PoB got nearly completly updated for 3.2 but the degen from zerker and the %phys as fire dmg from the chieftain dont work atm. so i will w8 until he did it and than i will update the PoB links in my guide


Did you consider taking Tawhoa, and specking heavily into E.charges? 6 from tree + 1 from belt corruption would be 44% increased fire dmg and a ton of regen. Between this and Tukohama, the taunt doesnt look all that atractive anymore...

*Edit: Forgot about Death´s Door, that makes it 8 E.charges, and 50% increased fire dmg + 4% life regen/second.

Won't we have kinda hard time generating Endurance Charges vs Bosses, where it matters the most? Also, Immortal Call proc will strip you down of them, w/o a way to generate them back fast.

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guggelhupf wrote:

(and "Arohongui" works like a 16% more multi)

I think, he means picking both Arohongui and Tawhoa, w/o picking Rumiko/Tukohama. So we still get 16% more.
Last edited by iDielord#4648 on Mar 1, 2018, 7:42:44 AM
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iDielord wrote:
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Capt_Mifune wrote:
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guggelhupf wrote:
PoB got nearly completly updated for 3.2 but the degen from zerker and the %phys as fire dmg from the chieftain dont work atm. so i will w8 until he did it and than i will update the PoB links in my guide


Did you consider taking Tawhoa, and specking heavily into E.charges? 6 from tree + 1 from belt corruption would be 44% increased fire dmg and a ton of regen. Between this and Tukohama, the taunt doesnt look all that atractive anymore...

*Edit: Forgot about Death´s Door, that makes it 8 E.charges, and 50% increased fire dmg + 4% life regen/second.

Won't we have kinda hard time generating Endurance Charges vs Bosses, where it matters the most? Also, Immortal Call proc will strip you down of them, w/o a way to generate them back fast.

"
guggelhupf wrote:

(and "Arohongui" works like a 16% more multi)

I think, he means picking both Arohongui and Tawhoa, w/o picking Rumiko/Tukohama. So we still get 16% more.


Yes, i meant to keep Arohongui, just trade Tokohama for Tawhoa. I think i will adapt it a bit, and ill keep you guys posted! ;)

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