Developer Questions and Answers

1) Is there ever a possibility for a GGG-run gateway/translation in the East Asia area like what's going on with Brazil and Europe, or are we basically doomed to use California server if we don't like Garena?

2) I'm interested in knowing what the most common ways end-game players die are. Of course we always get exposed to streamers dying to bearers and volatile, but that might be a bit of selection bias and not exactly a good representation. Are you satisfied with these "player-killer threats"? Are there some threats you wish were more lethal or some lethal threats you think are over-represented?
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Will we ever see a Kakapo Pet?

Should we be getting hyped for new skills soon?

Any chance of a channeled beam type skill?

<3
Whats your favorite build to play?
Favorite Ascendancy?
About game lore;

Many of the more significant plot elements of the game are from very popular sources, infact one of the most important game themes comes from a movie currently in cinemas as we speak.

However, what did you decide not to include in the game when you were creating its' lore? What had to be left to the cutting room floor?
Last edited by Orca_Orcinus#3543 on Jun 28, 2016, 10:10:32 PM
If I want to one million-up the guys who send cake to your office on release day:

What's your favorite brewery? And should I arrange a delivery by the keg or by the tanker truck?
Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason?
Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
Back when frost wall was a weak damage but spammable skill, I had a frost wall pushy build that evolved into a non crit Romira Frost Wall Build (and then sadly died with the cool down implementation) that is now trickster whose primary skill is lightning warp. I love making builds that are not so conventional and not really intended to be used as main skills but with enough work can be fun and viable builds.

When designing new skills and supports, how much consideration is given to how said skill could be functionally altered by uniques, supports, and now ascendancy class nodes outside of the raw damage of the skill to create different "tactical builds"?

Are there any plans to introduce lower damage utility skills to the game outside of things such as curses and auras for players that aren't interested in one-shotting everything and running though?
Anything you guys can say about up and coming supporter packs? The last batch where a little underwhelming at the high end compared to Grandmaster and Highgate packs?
I dont really have a question i just miss the old path of exile that was challening and difficult :(

At least make Hardcore league difficult again please :(
Hardcore
How is the work on making ground effects less laggy and stuttery? Ground effects not only like burning ground and shocked ground, but mark of cannibalism triggering (this is the worst for me), beyond monsters being summoned and others.
Wow lots of good questions.

I didnt see mine asked so ill post it.

1. Do you guys get discouraged by the ragey forum posts completely bashing and flaming GGG staff and the game itself?

2. When can we expect a guild overhaul? Right now guilds are fairly meaningless and are mostly a social platform. Is it possible that you guys consider emphasing group play? For example maps that can only be done by a party of 3 or more all in same guild. Or uniques that are earne by guilds that members can all use that give xp boosts at low levels or something. Guild Achivements, Guild Hideouts or Halls. More flexibility in the guild tab. Descriptions, ranks, etc. guild social portraits...etc.

Something to make being in a guild worth it and satisfying.

3. When will you guys truly address the currency and/or economy issue? (Its definitely an issue)

Love you guys. Keep it up

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