2.3.0 Changes to the High-level Experience Equation

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Chris wrote:
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Achilion wrote:
#makeFrogsGreatAgain


I spoke to the art team. While they won't be gigantic, they and some other pets will probably be increased in size. I can't promise a timeline on this, but maybe soon.


The monkey is very small, and some spiders..
Slow leveling is not the problem. The problem is there is no point running 81+ maps. All of them have bad layouts compared to Gorge/Plateau. Which has a bigger impact at this point than the minuscule differences in effective monster level.

On top of that they are not sustainable - even if you throw your currency tab at them. This also means you won't find rotations for them - unless you're part of some sort of elite mapping guild/community. Groups clear a lot faster when everything gets one-shotted by the basic fact that more players increase coverage.

This means the vast majority of your players will end up running Gorges/Plateaus ad nauseum.

....
Once again GGG is catering to the boring racers...
How about looking at the vast majority of players who are casual?
Who gives a shit about a few racers reaching lvl 100 to fast?

I want an all round character mf/damage/survivable/fast/boss...
This can only be archived by reaching a very high lvl... I'm lvl 93 currently, and I estimate that I need at least 2 more lvl to get there...

The grind is just terrible and boring... And I don't want multiple characters...

I know that some people will say: Your free to leave.
But 2 things:

1. I love this game concept, only problem is the relentless catering to racers... Really who gives a shit about them?
2. If there was a better arpg, or even just one as good as poe, I probably would have left already... But there isn't... Not even close...

End of rant ;)
Last edited by TrueDarkend#7704 on Jun 28, 2016, 6:24:30 AM
Double post...
Last edited by TrueDarkend#7704 on Jun 28, 2016, 6:23:19 AM
the problem the game had was nolifers getting top drops and exerience. people complained about the limited accessibility of red maps and not getting anywhere

by making red maps bad for leveling, ggg kind of solved that problem, you either run red maps and get top items but few xp OR you run average maps, get more xp but shit tier items.

doesn't stop people from complaining though, all they want is unlimited access to red maps, top tier drops and massive xp. and they won't stop until they got that.

would it be bad for build diversity and so for the game? who cares about the game, all i want is ...


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TrueDarkend wrote:
The grind is just terrible and boring... And I don't want multiple characters...

wrong game.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jun 28, 2016, 6:31:33 AM
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vio wrote:
doesn't stop people from complaining though, all they want is unlimited access to red maps and top tier drops. and they won't stop until they got that.


Seriously? Maybe it's just because it's tedious as fuck to constantly run T9-T11 maps with your lvl96+ character?
check out my hideout templates at https://hideoutshowcase.com/viewprofile/Noooberino/uploads
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Noooberino wrote:
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vio wrote:
doesn't stop people from complaining though, all they want is unlimited access to red maps and top tier drops. and they won't stop until they got that.


Seriously? Maybe it's just because it's tedious as fuck to constantly run T9-T11 maps with your lvl96+ character?


it's your choice, either boring grind to get xp or exciting high level content.

also:

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chris wrote:
Something I can't say in the manifesto post is that we have a lot of very interesting work underway on the endgame at the moment. This is the expansion we've worked on that excites me the most.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jun 28, 2016, 6:35:45 AM
I want to quote someone from reddit, because I think his statement is so fucking true:

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You have to start valuing players' time more.


Nuff said. (lol, reddit got hacked)
check out my hideout templates at https://hideoutshowcase.com/viewprofile/Noooberino/uploads
Last edited by Noooberino#5579 on Jun 28, 2016, 7:12:24 AM
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Zed_ wrote:
Slow leveling is not the problem. The problem is there is no point running 81+ maps. All of them have bad layouts compared to Gorge/Plateau. Which has a bigger impact at this point than the minuscule differences in effective monster level.


Also every single yellow map that is not a Canyon/Arid/Gorge/Plateau goes into the trash bin immediately. Vendoring Crematoriums feels pretty bad. They're not good enough even as a source for more Plateaus.

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Zed_ wrote:

Also every single yellow map that is not a Canyon/Arid/Gorge/Plateau goes into the trash bin immediately.

choices ... applicable for 50 people? 100?
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Jun 28, 2016, 7:26:44 AM

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