2.3.0 Changes to the High-level Experience Equation
It seems like you'd have been better off to make the experience rewards greater for the higher tier maps compared to the yellow ones, and just made the experience curve taller towards level 100.
I mean, it won't effect me much except that I'll be even more likely to just stick to the yellow maps rather than try red maps, since not only are they more dangerous, but I'll also be receiving less experience. Edit: Oh wait, better idea. Make the lower end of the experience penalty range closer to the player's level at higher levels. "Let those with infinite free time pave the road with their corpses." - reboticon Last edited by crystalwitch#6044 on Jun 28, 2016, 3:23:11 AM
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Wow, what a lazy fix... actually running red maps is really pointless now. Beside the masses of currency you have to burn to sustain a higher map pool it's just plain pointless now. Am I the only one that thinks this is totally stupid? With such XP distribution there is absolutely no point for such low map-droprates anymore.
check out my hideout templates at https://hideoutshowcase.com/viewprofile/Noooberino/uploads
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" /signed i can't read that "we've found" or "we learnt" anymore! also because GGG repeatedly showed that is NOT the case! |
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" Speaking of this. Is it just me, or did rats get bigger? (rats run around Lab and Crematorium, etc) Casually casual.
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GGG:the correct solution to all your problems is simply to raise the level cap to level 200 or maybe infinite amount of levels
this wouldnt pose any problems since each league only lasts 3 months anyway and there is only so much xp you can get each day.. nobodys gonna reach level 300 for sure |
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why would you even consider monsters and maps that are greater than area level 84? just leave it as it is already, i don't want you to screw things up even more. with the current rate, those maps aren't gonna make much of a difference and not to mention the cost of each map can buy you more yellow maps that actually gives you more exp per currency / hour.
just stop screwing non-streamers already. CoC is dead, goodbye DPS hello FPS - September 2nd, 2016.
Life is in the past, use your Energy Shield instead - January 11th, 2017. All you need is some ES whooping and you'll have your Life back - May 24th, 2017. IGN: InfernalEnvy | Lv.100 Righteous Fire Juggernaut |
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never lvl99 d2 character, never level 100 poe character.
i don't think everyone should be getting to 100, dunno why there are so many tears |
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" I am the world's best path of exile player, I strong I kill all monster with amazing power
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For real though, I stopped playing poe because of this. Reaching 100 is something I wanted to do but I never will because I do not have a mapping group, and my map drop rates are abysmal. I have hopes GGG will stop balancing the game based on streamers, but I doubt it.
I am the world's best path of exile player, I strong I kill all monster with amazing power Last edited by POOPHAMMER#6585 on Jun 28, 2016, 5:34:44 AM
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" I agree to disagree. Not because some (popular) people hit level 100 too fast for you mean that everyone need to be able to reach it at the same pace. When we talk about level 100 race, we should talk about 'grinding experience'. Everyone's goal is different, even between two players grinding for xp it's different. You may set your personnal goal to lvl 100, 95, 90, 80 etc. Reaching a certain level used to be a thing. Reaching lvl 80 used to be something. Lvl 90 used to be an achievment. Level 100 was only for the best. Yes you may still enjoy your first level 90 but then ? It's so easy nowadays (because of OP meta builds) to get to level 90+ that it's not fun anymore. You don't even need to know how to play the game (okay maybe you need some knowledge if you play HC) ? I have that feeling that I now need one full week to reach my goal and then I have pretty much nothing left to do (except if I find something else to do like challenges). I don't enjoy that much rerolling, grinding xp was a good thing for me at least when it was something that requiere some skill. |