[2.3] Vanilla's Juggernaut Burning Prolif Discharge Build (10 End Charges)
" Yeah, any day where elemental damage is one of the Phases (Idols / Conduits / Essences ) make it extremely sketchy. I tend to avoid those days since I'm playing in PHC. For days where only his Phys is buffed, that's an easy day, since you can use Endurance Charges / IC to be immune to it. " Interesting. Thanks for the test, I'll update the build guide with this information. And yeah, I guess if you're getting the Templar and Witch AoE nodes, there's plenty of AoE enough. " Yup, I've had some people who are playing my build PM me saying it's a strong alternative. I suspect it'll come very handy when you start tackling harder content like T11+ Maps. Even Uber Izaro with certain buffs can get quite tanky, so all the debuffing greatly helps. " Sounds about right. I think I had % Life in all of my Jewels so I was mid 6K-ish HP. As for Cold/Lightning damage, absolutely. This is the very reason why Uber Izaro elemental damage is so scary. For general Mapping, I've had some close calls with Cold/Lightning Bearers, so definitely be on the lookout for those too. " Looks like your final steps are: - Getting everything to level 20 or even 21 if you want - Getting better Life + Res on your Helm/Boots/Gloves so you can swap out the Ring for another Kaom's Way - Get a non-vaaled Doryani's. 32% Ele Damage implicit will be a great boost to your Flame Surge single target damage - Get 6-7% Life Jewels with either generic % Damage rolls or % Fire Damage rolls. Expensive though, so its up to you if you wanna craft em or buy em. " Looks good. I see a few changes for a SC variant of the build and I like it, especially the Duelist's area. What are your next 3-5 points going towards? |
|
^
I haven't decided yet where I'm moving to. I feel like my damage is fine with 14 charges, EO, EE and a lvl 26 discharge. I'm at work, but when I get home I'll take a screen shot of the tooltip DPS. The staff is so strong. I'd probably opt for more life/cast speed/AOE at this point. Overall My options are: * Just more life from mara/Duelist area * Blast Radius in witch * 3 cast speed nodes above EO. --- * Fire node up from witch * Ele damage beside EE. I have thought about respecing the templar area a bit... dropping some spell damage for more efficient path-ing to get a point or 2 for the cast speed and/or the ele damage nodes. Not sure I like the 6 points into witch for 20% life and some ele res, without going to fire damage / blast radius from that. I mean I can get 18% for 4 nodes just in the mara/delist area and free up 2 points. Actually, now I think about it, here are my best 2 choices: * Go on to increased Radius nodes in witch * spec out of the witch life, pick up life in mara/duelist, and get cast speed above EO. Any left over points from there would go to a 5th jewel or Life/mana regen at templar start. BTW, hopefully this tree should have my jewels in it: EDIT screen shots of discharge tooltip DPS with my set up:
Spoiler
6L with lvl 3 empower. 10 Endurage charges + 4 Frenzy Charges With EO W/O EO Last edited by hokieneer#3974 on Jul 26, 2016, 11:14:25 PM
|
|
" Damage looks very nice, but I have a few questions. 1. Is the DPS screenshot with RF? 2. How do you get your frenzy charges? IGN: TrulyRighteous Last edited by ArcanePenguin#0911 on Jul 28, 2016, 12:18:34 AM
|
|
" 1) without RF. I only use that on weapon swap with RoTF for some bosses. It's never active with the discharge. Well accurately, the only bosses I've needed it on so far are Uber Izaro/Argus 2) Blood Rage |
|
" Yeah, that sounds like a great plan. I do like how you've made a Softcore variant of this build and traded some defense for more offense. Very nice. Jewels look pretty good too. --------------------- I recently just hit 36 Challenges so I may retire the League soon after I use up all of my Pale Council sets and Offerings. Will definitely update the build guide once we see the 2.4 goodies in about month. Heck maybe by then I'll have thought up of another interesting build |
|
I tried swapping out Purity of Fire for Flammability and felt it worked decently. Had to get the Whispers of Doom node ofc.
Quick question: Would the fire pen gem linked to discharge apply before flammability or vice versa? IGN: TrulyRighteous
|
|
" Yeah, that works if you are trying to go for a more offensive approach compared to defensive. PoF is there to help with Reflect and help with gearing. As for your question, Flammability should be first. IIRC, the order would be: Cursing mob with Flammability -> mob's Fire Res lowers -> Fire Pen lowers mob's Fire Res even more simultaneously while you're Discharging. |
|
Any thoughts on the changes in 2.4 to the Juggernaut's Unrelenting node(30% chance to get max end charges instead of 100%)?
I was planning on making a similar build to yours for the Essence League, but now I'm not so sure about Juggernaut anymore, and I'm looking at maybe going Chieftain instead. Big downsides with Chieftain is obviously 1 less max endurance charge. And even with the nerf, the Jugg's Unrelenting node is still more efficient than the Chieftain version of 20% chance to gain 1 endurance charge(Ramako node). In return, Chieftain have a lot of nice nodes related to fire damage, like life leech and fire pen, as well as some useful totem nodes to help with single target(flame totem). |
|
I play this build in the new league.
What is the difference between armor and life point? In my opinion, armor is slightly greater than life because I'm using realm ender. But is it fair enough to do maps and labs with endurance charges? |
|
Is this build still viable in HC with the change to the juggernaut node?
Last edited by VoltaireG#0732 on Oct 2, 2016, 8:40:18 PM
|
|