[2.3] Vanilla's Juggernaut Burning Prolif Discharge Build (10 End Charges)

Bought a neck that help me meet my attribute requirements, little life and a high res roll. It was cheap, and can be a lot better. It allows me to remove the need for Dex/Int on other gear and spec out of the +30 INT node.

Got 1x Kaom's way and +1 belt. Was surprised how cheap the belts were compared to Death's Door boots. While obviously there are better +1 belts, that one has decent life, 80 total res, and a great armor roll.

Did a slight upgrade on boots, but not sold on them for long term. I was tired of playing AFK trading and wanted to get back to mapping so I settled. Will look to upgrade those for more life/res in the future. I'm very close to cap wit a 2nd ring being a Kaom's way. A better res roll on boots, a passive point, or a good jewel and I"m there. Plan is to run 2x Kaom's way in "safe" situations, but when I want the extra res/life to swap one Kaom's for a good ring.

New gear
Spoiler


What level is your character now? Also, how is the build performing in high tier maps? Looks very fun, i'll be leveling one in HC proph.
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hokieneer wrote:
Bought a neck that help me meet my attribute requirements, little life and a high res roll. It was cheap, and can be a lot better. It allows me to remove the need for Dex/Int on other gear and spec out of the +30 INT node.


Yeah, Amulets are a great place to stack a bunch of attributes needed for gear/gem requirements. I think I left my two nodes in so I didn't have to deal with stat-juggling.

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hokieneer wrote:
Got 1x Kaom's way and +1 belt. Was surprised how cheap the belts were compared to Death's Door boots. While obviously there are better +1 belts, that one has decent life, 80 total res, and a great armor roll.


That's due to Death's Door also giving you Immune To Bleed (in addition to the +1 E Charge), which is pretty crazy. Thus, you can use that Flask affix on an entirely different mod that further helps your Damage/Defense instead of utility.

"
hokieneer wrote:
Did a slight upgrade on boots, but not sold on them for long term. I was tired of playing AFK trading and wanted to get back to mapping so I settled. Will look to upgrade those for more life/res in the future. I'm very close to cap wit a 2nd ring being a Kaom's way. A better res roll on boots, a passive point, or a good jewel and I"m there. Plan is to run 2x Kaom's way in "safe" situations, but when I want the extra res/life to swap one Kaom's for a good ring.


Just keep in mind that a second Kaom's Way is also very beneficial to your damage and defense against Phys. Having 1 out of 2 is good, but 2 Kaom's Way is ideal, once you have settled the rest of your stuff (Life/Res).

I'm sure you can already see the damage difference just by adding one Kaom's Way. Now imagine two.

"
mudgod wrote:
What level is your character now? Also, how is the build performing in high tier maps? Looks very fun, i'll be leveling one in HC proph.


It was 90 before I died to something unrelated to the build. I've rerolled.

This build still performs great in T11s-T13s at pack-clearing, you melt mobs like nothing. The downside is that single target damage (against Map bosses for example) is a little low, but I weapon swap to Singularity + ROTP and run RF to Flame Surge them down, albeit slower than other builds at single targets.
Thank you for posting detailed guide (having fun so far).
Only problem i see for now is mana (if there are not enough mob then getting mana pool back is like a pain, for boss i have to run around till mana fill up). Any suggestion or should i roll 1 mana pot?

Here is my gear and tree

GEAR
Spoiler



TREE
Last edited by commonjunks#6835 on Jul 18, 2016, 4:07:03 AM
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commonjunks wrote:
Thank you for posting detailed guide (having fun so far).


Not a problem at all. Glad you're having fun with the build.

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commonjunks wrote:
Only problem i see for now is mana (if there are not enough mob then getting mana pool back is like a pain, for boss i have to run around till mana fill up). Any suggestion or should i roll 1 mana pot?


Definitely don't roll 1 Mana Pot for endgame.

As for Mana, you should be always topped up because you're running Warlord's Mark + Blasphemy, which gives you Mana Leech. When you're first starting out, you can roll a Mana Pot, but after like 5-8 levels, it won't be needed. For endgame, I ran 3 HP, 1 Granite, and 1 QS.

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commonjunks wrote:
GEAR


-1) Did you mastercraft that Amulet or did you buy it like that? Because you know the mastercraft only adds Fire Damage to your Attacks, right? Not Spells, so it doesn't benefit Discharge.

-2) All in all, gear looks pretty good for starter-Map gear.

"
commonjunks wrote:
TREE


Your tree should be looking closer to this at 82 Points.
http://tinyurl.com/hxwgdmf

It's fine though, you've just prioritized different clusters than the recommended one. For now, I would heavily recommend you start fleshing out your Tree, because you'll solve your Mana problem by doing that. Increasing damage means more Life and Mana leech from Warlord's.

Highest Priority
- Get the last Breath of Flames node
- Spend two points to get the +1 Endurance Charge in Templar area
- Spend two points to get the +1 Endurance Charge in Marauder area
- Spend one more point to get the Jewel socket North of Witch area
- Spend one more point to get the Jewel socket in between Templar and Marauder area

Higher Priority
- Get the Tireless cluster

High Priority
- Spend two points to get the Jewel socket NorthWest of Scion area
- Spend two points to get the Jewel socket Left of Templar area
- Spend two points to get the Jewel socket Left of Marauder area
bump
Has anyone tried out grabbing elemental overload and running lvl 1 cwdt blade vortex inc crit strike and aoe?


A friend ran that setup on his RF chieftain and he said he had overload up almost permanently without having to use orb of storms or some other shenanigans.


I can't help but think for two points it would be worth it.


Thoughts?
IGN: Ghured
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Vandalain wrote:
Has anyone tried out grabbing elemental overload and running lvl 1 cwdt blade vortex inc crit strike and aoe? A friend ran that setup on his RF chieftain and he said he had overload up almost permanently without having to use orb of storms or some other shenanigans. I can't help but think for two points it would be worth it.

Thoughts?


It's very possible. I've had a couple people PM me in-game asking that too.

For my variant of the build, I ultimately opted not to, just out of Gem linkage space. If you run all of the ones I listed in the guide, I think you only have like 1-2 open sockets. Other people playing this build have dropped a couple things to make room for the OoS Ele EQ or the EO CWDT setups.

All in all, just try it out, it's only 2 points. If you like it and it works for you, keep it. If you don't, unspec out of it.
Bump
So wanted to update on my build. I've lvl 87 and almost 88 and still rolling stuff. I seem to be RNG capped on tier10 maps for now, haven't had a single drop above that, but those haven't been much issue. I figured out I could reliably farm the uber lab, 4 full keys, as well with this build. Do have to watch some of the phases and not be stupid (he one shotted me yesterday because I thought I could tank the slam with + extra ele dmg + cursed with vulnerably, but I was wrong). I am running RF in a weapon swap with RoTP to burn down bosses, with my OoS debuff going as well. Only really had to pull it out for Izaro so far, most other map bosses I've been able to just burn down with the 1-2 discharges.

I 6L my staff and added empower in it. I tried the Increased AOE/conc effect swap but it didn't offer me much. The standard AOE is plenty enough for clearing maps, and if you AOE too much you don't apply warlord's mark and lose out on that valuable leech. I had some slight mana regen issues if you discharge into a small pack with a 6L, so I bought a neck with some good mana regen on it. Probably wouldn't hurt to get some more mana regen on the tree and or jewels.

I dropped the +1 curse in favor of using the points for EE and extra Jewels/life. The OoS to proc EO and EE is amazing for bosses. I throw the orb out once every 8 seconds to keep the buff going. The EE debuff isn't need for 90% of the content so far, even after the discharge they still burn down. If a rare stays up after the discharge, I"ll throw the orb out for the -50% debuff for the burn and move on. For bosses I throw the Orb out before the discharge for the extra dmg. Another tool is to actually lightning warp into a pack, thus debuffing most of them before the discharge.

Sitting at 6K life right now. Only 10K armor in town, but with all end charges up and/or a granite... phys damage is a non issue. And with the high life regen, bleed/choas doesn't scare me much either. Only really scary thing is the high cold/lightning damage.

Gear
Spoiler





I have some decent jewels, 2 I bought for not much, 1 I crafted, and 1 gg one I found.
I could get a Better Catalyst, but that one was only 2C on PSC because of the corruption. Wanted to test it out before I invested into it any more.


Tree
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAEBAQGRAecDdQQHBLMFLQYOBsYJ9g3NEuEUIBRNFm8WuxiRGS4aOBo-GlUabBzOHNwfAiSqJy8n7Sj6KS4rUC3SLlM2xTboNuk6WDrYPAU9Dz38QzFFnVNSVcZWSFcNWGNYd1oaXaRfBF8_YSFmVGhlaPJ07Xy4fLuCB4Kbg9uE74V7jxqQVZErkc6WbJitmjua4J2uns2f36IAouqnCKcwrY2vp7iTu-28n8ABwGbDM8RYxPbG2Msez37SIdI402_UfNWm2CTZYdrB3dXjauQi6-7sOO087w7vfPAf8azyQfOb9kj3ufxL_lQ=

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