Mechanical Questions Thread

Hello,

I have question about the interaction of Glacial Hammer + Ruthless + Multistrike

Glacial Hammer : Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Ruthless support : Every very third time you use a supported attack, that use of the skill will deal (75-132)% more Melee Damage
Multistrike : Supports melee attack skills, making them repeat twice when used, Second Repeat of Supported Skills deals 44% more Damage

So the wiki explains the interaction between multistrike and ruthless.
"
When supported by Multistrike Support, Ruthless blows work differently, instead of occurring every third hit, it occurs every third multistrike. This means hits from the first 2 uses (attacks 1 - 6) will be "normal blows" and all hits from the 3rd multi-strike use (attacks 7-9) will be ruthless blows


Now what happens with the freezing glacial hammer effects ? Will it occurs on attack 3, 6 and 9 ? Or, similarly to ruthless, it will occur on attack 7, 8 and 9 ?

Additional question: is the glacial hammer effect, will keep synchronize with ruthless or depending or evade and other effects that can cancel attack it will even end not happening with the same timing ?
If I maim a target with an Ancestral Warchief-Maim setup, then re-apply maim with my basic attack due to Tombfist, does it lose the 'Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage' effect? Are the maims tracked separately, or effects like that refreshed when maim is refreshed, etc?
Yet another question:
How does leveling Jun work?

I read somewhere that to level Alva visitng a lvl 3 room also counts as visiting the level 1 and 2 versions.

Is this the same with Betrayal opponent levels? Does killing a level 3 also count as their lvl 1 and lvl 2 kills at the same time for the sake of leveling Jun?
I was hoping for some clarification on how Sanctified Fossils work, specifically the line "High Level modifiers are more common"

I have heard multiple theories related to this line, including:
- It multiplies the spawn weight by a multiplicative factor proportional to the ilvl requirement
- It rerolls the mod twice and picks the mod with the higher ilvl requirement
- It multiples mod weights above a ilvl threshold (68+) to weight these higher

Any comments on this mod and its effect on the mod rolling process are greatly appreciated.
Last edited by nick_#6690 on Jan 30, 2020, 7:12:42 PM
How does it work, when I socked cast on crit AND cast while channeling? Will the cast on crit trigger extra spells on top of the regular ones from cwc? And does the more spell damage from the coc gem also apply to the spells triggered by cwc? Because in that case it might be viable to socket coc in certain cwc builds as well (43% more spell damage and more triggered spells).
"
Ariadnae wrote:
If I maim a target with an Ancestral Warchief-Maim setup, then re-apply maim with my basic attack due to Tombfist, does it lose the 'Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage' effect? Are the maims tracked separately, or effects like that refreshed when maim is refreshed, etc?
The Maims are tracked separately, and while their main effect of reducing movement speed doesn't stack, the game will remember that one of them is applying increased damage taken.
"
Shafirion wrote:
How does it work, when I socked cast on crit AND cast while channeling? Will the cast on crit trigger extra spells on top of the regular ones from cwc? And does the more spell damage from the coc gem also apply to the spells triggered by cwc? Because in that case it might be viable to socket coc in certain cwc builds as well (43% more spell damage and more triggered spells).
A skill supported by multiple triggers is disabled for all of them, as well as for self-casting.
Last edited by ekaye#4336 on Feb 1, 2020, 10:47:45 AM
Thanks, next question: Doest the exposure from Wave of Consivtion stack with the one from Frost Bomb?
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Shafirion wrote:
Thanks, next question: Doest the exposure from Wave of Consivtion stack with the one from Frost Bomb?


answer's in the first line of the wiki on exposure
Hello! I have a question regarding the new "The Saviour" sword Reflection skill mechanic:

I m going to use Flicker strike together with Close Combat. Does the proximity take into consideration the distance from the clone to the monster? Or the distance from myself to the clone's target?
"
Shifty94 wrote:
Hello! I have a question regarding the new "The Saviour" sword Reflection skill mechanic:

I m going to use Flicker strike together with Close Combat. Does the proximity take into consideration the distance from the clone to the monster? Or the distance from myself to the clone's target?
It almost certainly uses the distance from the double to the monster. It may be relevant, though, that Close Combat doesn't support skills that create minions. The Reflection clones aren't exactly Minions, but I'm not sure that they work with Close Combat regardless.

A couple questions of my own:

* If I have Empower/Enlighten in sockets in my alternate weapon swap to gain experience, does it matter if the weapon has the "+% to quality of socketed gems" craft so that the gems gain experience faster, or does that only work when the weapon is active?
* When the Jinxed Juju amulet makes Spectres take damage from their life before mine, is that damage modified by my resists, the Spectre's, or both? Can the damage stun the Spectres and/or apply Ailments?
* If I have the craft "+ to Armour during Soul Gain Prevention", does that Armour get taken into account for the buff from Vaal Molten Shell? What about the Adamant passive's "+250 to Armour while affected by a Guard skill buff"?
Last edited by ekaye#4336 on Feb 14, 2020, 3:14:17 PM

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