Mechanical Questions Thread
" Thanks for taking the time. I thought the "on hit" clause negated the cooldown so I thought that would work as a permanent resolution to my Coward's Legacy belt. Thanks! Yeah, I actually saw the cooldown that warding has but I thought since its on hit, it would stack on itself. Seems it doesn't. Hahahaha. Yeah, thanks. The answers I saw stated that if you are already in low life that wouldn't count but if you become low life after not being low life it would count. Hahaha anyway thanks a lot. My ideal combo doesn't work after all. I devoted a character specifically for that. hahaha Thanks again |
|
I asked a question about Incinerate in a thread here that hasn't gotten a response yet.
It's about whether the first stage of Incinerate already profits from the 25% more damage bonus per stage or not. I've played around with PoB a little to see how PoB calculates things and it counts the first stage for the bonus, but I have noticed two things that bothered me. The 500% more damage bonus for the release was not counted on top of the stage bonus, but separately. This leads to some weird interactions. The following part of my original post here is somewhat edited because it turns out that some other weird interactions are happening even if PoB is wrong. Releasing at full stages would deal less dps than continuing the channel, especially with the extra stages from the Helmet enchant. I'm not accounting for the ignite here because the final stage will be reached again too soon anyway, so using Elemental Focus is a better alternative for a support gem. Also, because releasing at full damage would do less damage than keeping up the channel, why do the totems still release it like they do for Flameblast? Is this an oversight, are they intended to ignite and profit that way, or is the calculation as it's done in Path of Building simply wrong? I was curious to know more about the skill beforehand, but this might change whether I bother to play Incinerate at all, at least until this is fixed, if PoB is right, that is. Edit: Ran some calculations and it turns out that even with my original assumptions, Incinerate deals more dps with hits the faster you stop channelling. I will comment on that in the Skill Feedback thread instead of asking more about it here, because it's not a question relating to game mechanics. Last edited by DER_PSYCHOPATH#2959 on Oct 7, 2018, 4:49:20 PM
|
|
Hi,
I have a question on essence of horror on helm suffix "Socketed gems deal 30% more elemental damage". Say I socket an Righteous Fire gem supported by Elemental Focus into this essence crafted helm. Does the essence 30% more mod affect : -> ONLY RF damage by 30% more OR -> both RF and Ele Focus damage, each by 30% more. Elemental Focus is also a "Socketed gem" and the essence mod does not specify "socketed ACTIVE SKILLS", hence my uncertainty about the wording and effect. Thank you ! |
|
Do Jewel effects from Might and Influence or Winter's Burial stack with Slayer's Impact?
Both Dual Strike and Glacial Hammer are considered Melee and Single Target, therefore Impact will definitely grant an AoE. Would Dual Strike with Might and Influence grant Initial Hit AoE damage + Off-Hand AoE? The same for Glacial Hammer and Winter's Burial. |
|
" Simply put, the Elemental Focus gem doesn't deal damage on its own, so 30% more of nothing is still nothing. The gem that actually does damage, which is RF, will get a proper 130% multiplier. |
|
Hello.
I've seen people assuming unearth corpses HP scales with the mine depth and wanted to confirm whether that is true or not? assuming unearth level 20 in a poet's pen with a character below level 100, so corpses level 83, same as mine cap. Thanks. |
|
Does the "Socketed Attacks deal 20% more Damage" mod such as one in the item above also affect the DoT portion of skills such as Caustic Arrow or Toxic Rain? It's worded like it should but the ingame tooltip does not update. Does this apply to other cases, such as melee attacks socketed in a melee weapon? |
|
"Molten burst" are the balls coming out of molten strike right? So isn't that a bug that the molten strike converts to fire but created by molten strike hit balls doesn't?
|
|
Can anyone confirm if it is possible to roll both the regular spell block mod (of the Barrier) and the Shaper one on the same item? There currently doesn't seem to be a shield exceeding 12% spell block on sale in DSC and standard, but I'm wondering if it's possible in general.
|
|
Previously on Bugbusters...
" " Hey, Mark_GGG, Can I have your opinion about the Bringers of Souls? Are they non-desecratable? Is it ok that they affect the desecrate mechanics in the wrong way? It is ok that they do not have "physical" corpses? Are you interested in a list of the non-desecratable monsters that players can draw up? "We prefer to leave up to the community to work out mechanics such as these" -GGG Support "Muted 48 hours for spamming chat." -Nicholas_GGG (Dev) This forum is useless for bug reporting if you're not a popular streamer or if it's not about MTX. Last edited by Nyktalgin#1679 on Oct 11, 2018, 5:52:44 PM
|
|