Mechanical Questions Thread
" Yes, I did not take into account that chill only lasts 2 seconds. I did some calculation and my data now fits the assumption that slow effects prolong stuns. Many thanks for your responses. |
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Hi i hope this isn't obvious to all nor answered before, during my google searches i didn't find it at least :)
The question is about Starkonja, Iron Reflexes, and a single large physical hit that takes you from Non Low Life to below Low Life. I'm wondering whether the part of the damage that does not lower you to Low Life will be calculated with one physical damage reduction, and the part of the damage that get you under Low Life will get calculated with another increased physical damage reduction. Kind regards |
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1. You take the Damage when not on Low Life.
2. Starkonja's does not mention the word 'Taken' at any point. |
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Well my question goes more to whether one damage instance will be split up when it takes you beyond the Low Life threshold.
Or am i misunderstanding your answer? |
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What I'm saying is, it's not split up (you only take Damage once, and you're above Low Life at that time), and that Starkonja's doesn't do what you think it does.
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150% increased Global Evasion Rating when on Low Life
+ Iron Reflexes as i explained? But if your info is correct then thanks |
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i use xboxonex , i play the game path of exile for a month
i cant use the trade market how can i do it ? sorry for my english, question from greece |
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Heya, just wondering; what is the maximum movement speed allowed for SRS? is there a hard/soft cap to them? or it entirely possible to hit near 330% ms with the new abyssal jewels?
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Hello, today when I was starting to make an Etheral Knives build on the Xbox 1 I noticed that the "XX% increased Physical Damage" on the Silverbranch does not modify the physical damage done by Etheral Knives in the Skill panel. I put on a Rustic Sash which also has "XX% increased Physical Damage" and saw that the physical damage increased on Ethereal Knives increased in the Skill panel. Could you please inform me if this is in error so I can plan correctly for my build.
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" Increased Physical Damage on a weapon is local, therefore it only modifies damage dealt by that weapon. Spells do not use your weapons, so the modifier has no effect. A belt does no damage by itself, therefore the Increased Physical Damage mod on the belt is global. It modifies any physical damage you deal, including with spells. |
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