Mechanical Questions Thread

Tala moana!

I am looking for solution to use spell totem skin with soul mantle robe. I wonder if there is any available...I bought Tiki Totem skin and description says:
"
Your spell or ranged totem becomes a coloured totem that has carved tiki design.
Well, all I can say is that it is definitely not the case at the moment.

Any thoughts about this matter? In my opinion that description is misleading because it doesn't mention skill gem, just totem.
"
Manwitharobe wrote:
Tala moana!

I am looking for solution to use spell totem skin with soul mantle robe. I wonder if there is any available...I bought Tiki Totem skin and description says:
"
Your spell or ranged totem becomes a coloured totem that has carved tiki design.
Well, all I can say is that it is definitely not the case at the moment.

Any thoughts about this matter? In my opinion that description is misleading because it doesn't mention skill gem, just totem.


Skill MTXs apply to skill gems, not to skills. If the skill does not come from a gem, it cannot have a MTX applied to it. This is not a mechanical question, and it is working as intended. There have been dozens of threads made about this already, you could have easily found the answer if you searched for it first.

If you have no other use for the MTX, you can ask support@grindinggear.com for a refund.
Last edited by Abdiel_Kavash#5296 on Jan 9, 2018, 12:55:36 PM
Hi,

My question regards the Endless Hunger, Slayer assendancy passive and the interaction with the unique claw Bloodseeker.

So, I've noticed that when I have two weapons equipt,in this scenario one is the unique axe Soul Taker and the other is the unique claw Bloodseeker.

The claw specifically says "Gain Life from Leech instantly from Hits with this Weapon", so when I use the skill Dual Strike, the character hits with both weapons at the same time, and it seems the full damage done by the Dual Strike is applied instantly.
My initial thoughts were that the damage portion of the Bloodseeker is applied instantly only, and the portion of damage done by the Soul Taker is applied regularly, by the leech rate modifiers.

So, is my train of thought completely in the woods, or is the leech sort of "bugged"?

Thank you for your time :)
"
Abdiel_Kavash wrote:

The life cost of the skill is subtracted from your life pool when the skill is used. The damage calculation is done when it hits an enemy. The latter necessarily happens at a later time than the former (well unless your character manages to discover the ancient Vaal secrets of time travel).

For some skills, the delay between the two events is nearly instantaneous (Flicker Strike, Cleave); but for some it might be quite long (Sunder, Earthquake). In either case, if you manage to restore your life back to full before your attack hits an enemy, you will get the "on full life" bonus.

Note that if you rely on "life gained on hit" modifiers from that same attack to restore your life it won't work: the damage is calculated and dealt first, and only then you get your life back.


Interesting, thanks a lot for the explanation.
So I would assume that as Slayer, with overleech and something between 58 and 80ish% life leech per second it should actually work.
"
Player089 wrote:
Interesting, thanks a lot for the explanation.
So I would assume that as Slayer, with overleech and something between 58 and 80ish% life leech per second it should actually work.


Keep in mind the maximum leech rate cap, which is 20% of your maximum life per second by default (but can be increased e.g. by the Vitality Void or Vaal Pact passives).

If there is 0.1 seconds between the skill use and the hit, you can leech up to 2% of your max life in that time. Assuming 5000 max life, that is 100 life leeched. With a 6L setup it is quite possible for a skill to cost more than that.

Obviously with increasing your max leech rate and using skills with a longer delay it should be possible to make it work. (I've personally never tried it in practice though.)
"
deathlikesmoke wrote:
Hello, I'm running blood magic, vaal pact and for the skill its cyclone with one of the supports being damage on full life, my question is if I run a aura that now reserves a % of my life will the damage on full life still function properly?

Thanks for your time :)


I found a Mark_GGG quote for you:

"
Mark_GGG wrote:
"
kuddman wrote:
as I recall, on full life effects normally also work with life reserved but I can't really remember.
They do not, and have never done so. Full life you means 100% of life.

This is not a bug.

HOw those two interact?
Do I get 50% increased damage or not [because of instant leech]?

@Below

I've thought so. Thanks
"War's over, soldier. You just don't know it yet. Everybody lost."
Last edited by Nishrek#6401 on Jan 10, 2018, 3:19:38 PM
"
Nishrek wrote:

HOw those two interact?
Do I get 50% increased damage or not [because of instant leech]?


If the leech is instant, there is no point in time at which you "are leeching". Thus the 30% increased damage bonus from the amulet never applies.

The 50% increased life leeched per second has no effect either, since the leech is instant. There is no "life leeched per second" to modify.
Last edited by Abdiel_Kavash#5296 on Jan 10, 2018, 2:08:50 AM
Does Dyadus's "Chill enemies for 1 sec on HIT with off hand" effect work with Ancestral bond?
I am making a build and dual wielding these would be awesome for the 200% increased burn.
I have two version of the build (cheiftain and Hiero) in mind but the chief version is reliant on ancestral bond for the extra totem.
Looking information up has proven spotty at best with some claiming it is bugged and others saying it works.
I would assume it would work consedering the only requirement is a "hit while in the offhand".
There is no mention of damage, only a "hit" which would make it like the interaction between Ancestral Bond and Elemental Overload which does work because Elemental Overload only requires a "critical strike" regardless of wether damage is done or not.
Also relating to the build i'm making, does Searing Bond "shotgun"? As in it's damage is done by each "beam" rather than only one applying the DoT damage regardless of the visually "crossed" streams.
I am a relatively new player and all help is appriciated.
Does VP's double leech rate affect my ES leech when I use Soul Tether? While VP was changed to be life leech only, Soul Tether allows that leech to affect ES, so it should still work right?

Does Soul of Arakaali also affect my ES leech/recovery? I don't use blood rage, so as long as I'm not taking damage over time, I should also have an increased leech rate on top of the VP?
IGN- Vyvanne | Voxxvi (Tempest League)
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