Mechanical Questions Thread

Hi,

Can somebody explain what is going on in this gif?

https://gfycat.com/NeedyWeepyGossamerwingedbutterfly

Is Magma Ball (the Flame Golem ability) a charge-based ability?
⚡ Lightning Golems:
/1902593
⛄ Ice Golems:
/1914382
IIQ/R works with Mine kills. It's as simple as that.
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deathlikesmoke wrote:
Hello, I'm running blood magic, vaal pact and for the skill its cyclone with one of the supports being damage on full life, my question is if I run a aura that now reserves a % of my life will the damage on full life still function properly? ie overleech?

Thanks for your time :)
Last edited by deathlikesmoke#1134 on Jan 8, 2018, 10:46:20 AM
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deathlikesmoke wrote:
"
deathlikesmoke wrote:
Hello, I'm running blood magic, vaal pact and for the skill its cyclone with one of the supports being damage on full life, my question is if I run a aura that now reserves a % of my life will the damage on full life still function properly? ie overleech?

Thanks for your time :)
can anyone tell me how hierophant's conviction of power interact with inya boots?
says my char got 4 max power charge and endurance charge, got power charge on power siphon and inya triggers when i got power charge
do i got
a. 15% chance for a single endurance charge only from power siphon? (zero interaction)
b. siphon rolls endu separately, and then 15% chance for each power charge gain, thus chance gain 0-3 additional endu charge?
c. siphon rolls endu separately, and then single roll 15% chance get 1 endu charge only?

thx in advance for any answer
Last edited by caffarella#3680 on Jan 8, 2018, 9:09:54 PM
Can you still Cull with Ancestral Bond allocated?

Let's say an enemy has 9% of its maximum life left. You Hit the enemy with a skill with Culling Strike, dealing zero damage because of AB. Does the enemy still die? Or does Culling require at least one point of damage to be dealt to activate?

If the enemy does indeed get culled, does your character get properly credited with the kill for the purpose of any on-kill effects?
Last edited by Abdiel_Kavash#5296 on Jan 9, 2018, 12:40:46 AM
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Abdiel_Kavash wrote:
Can you still Cull with Ancestral Bond allocated?[..]
If the enemy does indeed get culled, does your character get properly credited with the kill for the purpose of any on-kill effects?

Yes, and yes.
Does bloodmagic, like from Hezmana's Bloodlust, ruin damage on full life? So is damage calculation before or after costs are being subtracted from the according resource?

Or is it a little like bloodrage, where you sometimes have 99.99% of your life, which isn't technically full, but counts anyways?
I've searched a bit for this, but seen a lot of conflicting/outdated answers. Can anyone tell me how Physical Attack Damage Leeched as Life (e.g. from Vaal Claws or Hematophagy passive) works with elemental conversion, like Winter Spirit? Path of Building seems to say that elemental conversion does NOT reduce the amount leeched as life, but I wanted to confirm, since it would seem like any physical damage converted to, say, cold would no longer be physical and no longer count for Phys leeched as life. However, I read some info somewhere that because the damage is originally physical, the physical tag is carried through to the end of the calculation, so the entire final damage calculated (even after +% elemental damage is applied to the ele converted damage) retains the physical tag and counts for phys leeched as life.

To provide an example (and yes, I know this is GROSSLY oversimplifying leech), if you have 10% phys leeched as life and hit for 100, your leech event would be 10. If you have 50% cold conversion, would you still leech 10 or only 5, and as a further point, if you had 100% increased elemental damage (final hit of 5 phys 5*2=10 ele), would your leech event be 5, 10 or 15?

Thanks for any clarification, hope I was clear enough with what I meant.

E: playing around a bit more with PoB, looks like life leech IS reduced with cold conversion, but not ES leech with Ghost Reaver talent. So I figure this means PoB believes converted damage NOT to count towards phys leech, and the ES leech aspect is a bug or oversight, or simply too small values to notice a change.
Last edited by v1perz53#1524 on Jan 9, 2018, 10:29:39 AM
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Player089 wrote:
Does bloodmagic, like from Hezmana's Bloodlust, ruin damage on full life? So is damage calculation before or after costs are being subtracted from the according resource?

Or is it a little like bloodrage, where you sometimes have 99.99% of your life, which isn't technically full, but counts anyways?


The life cost of the skill is subtracted from your life pool when the skill is used. The damage calculation is done when it hits an enemy. The latter necessarily happens at a later time than the former (well unless your character manages to discover the ancient Vaal secrets of time travel).

For some skills, the delay between the two events is nearly instantaneous (Flicker Strike, Cleave); but for some it might be quite long (Sunder, Earthquake). In either case, if you manage to restore your life back to full before your attack hits an enemy, you will get the "on full life" bonus.

Note that if you rely on "life gained on hit" modifiers from that same attack to restore your life it won't work: the damage is calculated and dealt first, and only then you get your life back.



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v1perz53 wrote:
I've searched a bit for this, but seen a lot of conflicting/outdated answers. Can anyone tell me how Physical Attack Damage Leeched as Life (e.g. from Vaal Claws or Hematophagy passive) works with elemental conversion


Life Leech is based on the damage the target takes. This happens after all damage conversion, mitigation (such as the target's resistances), etc., and is ignorant of where the damage actually came from.

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To provide an example (and yes, I know this is GROSSLY oversimplifying leech), if you have 10% phys leeched as life and hit for 100, your leech event would be 10. If you have 50% cold conversion, would you still leech 10 or only 5, and as a further point, if you had 100% increased elemental damage (final hit of 5 phys 5*2=10 ele), would your leech event be 5, 10 or 15?


If you have 10% of physical damage leeched as life, and you hit an enemy for 100 damage (for simplicity, assume the enemy has no mitigation such as armor), you will leech 10 damage. Note that this is only true in the absence of any "increased life leeched per second" or "increased life recovery" modifiers, as both of those indirectly affect how much life you leech per hit!

If you have 50% cold conversion, you deal 50 physical and 50 cold damage. Only the physical part contributes to the amount leeched, so you would leech 5 life. (With the same caveats as above.) Since elemental damage modifiers only scale the cold portion of the damage, they will have no effect on the leech amount.

[Edit]: You might have been thinking of the reverse case: let's say you have 10% of cold damage leeched as life, not physical. Then with 50% conversion you deal 50 physical and 50 cold damage, and leech 10% of the 50 cold for a total of 5 damage leeched. But modifiers to physical damage will also affect the cold portion, since the damage is "physical converted to cold".

So with 100% increased physical damage, you would deal 100 physical and 100 cold, and leech 10 life accordingly.

"
E: playing around a bit more with PoB, looks like life leech IS reduced with cold conversion, but not ES leech with Ghost Reaver talent. So I figure this means PoB believes converted damage NOT to count towards phys leech, and the ES leech aspect is a bug or oversight, or simply too small values to notice a change.


You'd have to be more specific or post a link here to see where the problem is; I just tested a small example and it works fine with my PoB with both life and ES leech.
Last edited by Abdiel_Kavash#5296 on Jan 9, 2018, 1:10:36 PM

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