Mechanical Questions Thread
" CWDT adds a "counter" to the supported spell(s). When you take life damage that counter is incremented by the amount you just took. If the new sum is >= the trigger level, CWDT fires the spells, resets their counters to zero, and starts the .25 second cooldown in which damage does not increment the counter. So, if you take zero life damage, yes, CWDT will not increment the counter, thus will not trigger. |
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" And it only counts LIFE damage? Not es? |
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" 1. Multiple Shocks can co-exist on the same entity; only the strongest actually takes effect, the rest ticks down not applying their effect. 2. Esh's Visage and Maligaro's Restraint do not interact at all - Reflect can never trigger Reflect, after all. When you Shock yourself with Maligaro's Restraint, Esh's Mirror does nothing with that Shock. " This is working as intended. The Mirage is a separate entity; it uses the same Skill as you do, but it doesn't use the same Skill Gem. The Mirage's Skill has the 'apply linked Curses' modifier, but it has no linked Curses to apply. " It's still just one Attack, rules apply as normal. One Charge per Skill activation. " Damage is Damage, CwDT counts Life, ES and Mana Damage (the latter only being relevant with Mind over Matter, of course). |
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" I thought it was only life (or mana, if MoM), but other posts suggest it also covers ES, so ... I'm not certain. I suspect I was wrong, though, because I'm pretty sure I have seen CI build guides that use CWDT, and they, uh, don't really have much life to trigger it with. :) |
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I can confirm, I have played plenty of CI builds, and CWDT activates just fine.
(Unless it was changed in 3.2, of which there is no note in the patch notes, and people would be talking about it if it did.) |
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I am very ignorant and fairly new to the game; I haven't done much end game content or studied builds.
I have discovered an abyssal Foul Globe Ghastly Eye Jewel. It gives minions a 20% damage buff if you've cast a minion skill recently. I'm not sure what "recently" means in this context. Is there any visual clue to show the additional damage minions have as a result of this jewel? Thanks! |
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"Recently" always refers to "in the last four seconds".
Holding Highlight Items (default: alt) when looking an an item shows the extended explanation, and I believe that includes the definition of Recently :) |
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Is it normal that the "life recovery rate" from an Elder belt doesn't change anything on the character sheet ?
First screenshot with a non-Elder belt : link Second screenshot with the Elder belt that has 11% increased recovery rate : link The life regen on the character sheet stays essentially the same (small difference because the second belt has slightly higher life stat), is this normal ? I did some quick testing by removing items until I would degen with RF, and then equipping the new belt stopped that degen so it does seem to work but I'm curious why it's not showing. I remember in Harbinger I did a similar test with the first bonus of Arakaali's Pantheon (50% increased recovery rate if you've stopped taking damage over time) : I activated RF, used a Dousing flask and saw no change on the character sheet so I assumed that this particular interaction did not work... but now I'm thinking maybe it does actually work but it's not showing either ? Thanks for any clarification. Last edited by Wendek#4427 on Dec 16, 2017, 3:37:36 PM
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I got a question about the new Elder unique belt Cyclopean Coil:
If you wear Cyclopean Coil and perfectly balance out all 3 attributes to the same numeric value what numeric damage bonus would you get out of it? Lets just say I got perfectly balanced 100 Strength, 100 Dexterity and 100 Intelligence on my character - would I get 20% increased global damage or would I get 60& increased global damage from the belt, since all my attributes will count as "the lowest attribute"? Last edited by Wiesl_1404#1448 on Dec 16, 2017, 6:39:12 PM
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" Yep. Recovery Rate modifiers do not show up for Life/Mana Regeneration. |
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