Mechanical Questions Thread

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Vipermagi wrote:
Crit rolls are unrelated to Damage rolls.

Say a monster deals 100-200 Damage, and has 150% Crit Mult (slightly above the norm of 130%). The monster attacks, and succeeds its Crit roll. Crit Mult is added to the Damage range, bringing it to 150-300 Damage. Then, two rolls are made in that range, the lower result is applied to you.

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fanimala wrote:
Does Less Duration Support reduce poison and bleed time too (when using EQ)?

It should, but a little while back there was a thread where it looked like Duration modifiers weren't always being applied or whatever? I didn't pay enough attention to it to give a proper answer to this question, sorry.
(wanted to reply because it's specifically quoting an earlier post of mine)


Less duration doesn't apply to bleeds for whatever reason.
IGN: TsuruyaNyro
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fanimala wrote:
@Vipermagi

I opened a thread for this topic a time ago. I believe when bleed duration and posion duration are affected by Less Duration Support it should be very noticable. More then 50% reduction should reduce the bleed time to 2 sec timer maybe only 1 sec timer. Maybe I am wrong and base bleed Duration is 5 seconds and 3 seconds is the reduced value already but why does my Default Attack apply bleeding for 3 seconds then?

Did I overlook an important point?


Base duration of bleed is 5 seconds
Base duration of poison is 2 seconds.
IGN: TsuruyaNyro
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Suzumiyaharuhi wrote:


Base duration of bleed is 5 seconds
Base duration of poison is 2 seconds.



No, base bleed duration is not 5 seconds when using items/ passives enabling bleed.
ign: fanimala
Last edited by fanimala#6598 on Jun 17, 2016, 11:41:06 AM
I'm Playing Guardian and with the Unwavering Faith node it says that Auras add 1% physical reduction and .2% Life Regen. However I use two curses on Blasphemy which states that it turns Curses into Auras. However with this transition it does not add the bonuses from Unwavering Faith for the Blasphemy based curses. Is this intended even though Blasphemy states that it turns Curses into Auras?
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Irimae wrote:
I'm Playing Guardian and with the Unwavering Faith node it says that Auras add 1% physical reduction and .2% Life Regen. However I use two curses on Blasphemy which states that it turns Curses into Auras. However with this transition it does not add the bonuses from Unwavering Faith for the Blasphemy based curses. Is this intended even though Blasphemy states that it turns Curses into Auras?


Only enemies are affected by your blasphemied curses, so they won't give you physical reduction and regen. Similarly for auras with generosity: you are not affected by them, so you can't get the bonuses. It is intended.
Hi Mark,
thanks for your effort answering our questions.
my question relates to the so called "double dipping". Stats such as trap damage, minion damage, projectile damage, area damage increase both the initial hit aswell as the damage of poison.
is this mechanic also true for other support gems/auras such as the "added fire support gem" or hatred aura?
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heiderhof wrote:
Hi Mark,
thanks for your effort answering our questions.
my question relates to the so called "double dipping". Stats such as trap damage, minion damage, projectile damage, area damage increase both the initial hit aswell as the damage of poison.
is this mechanic also true for other support gems/auras such as the "added fire support gem" or hatred aura?


Added fire/hatred do not increase poison damage. Not in any way. Not even single dip.
Nor do they affect bleed.

Poison's initial DOT is based on the physical+chaos of your initial hit, and then is scaled by the aforementioned damage types if caused by such a damage type, DOT increases, and chaos damage.

IGN: TsuruyaNyro
Last edited by Suzumiyaharuhi#1589 on Jun 17, 2016, 3:40:17 PM
I was advised to ask here by support@ggg.com. I was wondering if a list could be provided of what bosses can and can not be knocked back? My build worked mainly around knocking back bosses, but atlas I can't do that to all bosses. So far, it seems Vaal Oversoul and Izaro can not be knocked back. Are there others?
Vortex says "Modifiers to Spell Damage apply to this skill's Damage Over Time."

Doe this mean that ANY DoT effect created by the skill is modified by spell damage or just the AoE ground effect it creates?

Example: If I support Vortex with Cold to Fire, is the burn it creates modified by spell damage? (It is not typically for other skills that can burn.)
Doomed for Life
The Saboteur node Demolitions Specialist has the following lines:

20% increased Mine Laying Speed if you Detonated Mines Recently
40% increased Damage if you Detonated Mines Recently


Can I take the "you" as an indicator that these won't work with Spell Totem - Detonate Mines?
Last edited by Ahtras#1249 on Jun 18, 2016, 3:35:29 AM

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