Mechanical Questions Thread

"
Wooser69 wrote:
What is the amount of increased damage taken applied by a sentinel of that type, and can the effect stack if within multiple areas applying the same debuff?
Assuming you're talking about the "Endless Pain" Sentinel traps in the labyrinth, those apply 50% increased damage taken.

"
Felix35071 wrote:
This would mean other degens (Death's Oath, Bleed, Ignite, etc) would also not count as main/offhand and so would not grant charges, correct?
Correct.

"
Mothren wrote:
What is the formula to calculate the time between a blast rain's first explosion and the arrow drawn animation by the character?
There is not a formula to calculate this, nor is there a specific "arrow drawn" animation on the character.

Using Blast Rain plays it's attack animation, which includes drawing an arrow. This animation takes the attack time of the skill to complete. At the point in that animation where the arrow is realeased (which may differ slightly between classes), the skill "goes off" and starts waiting for the explosions to fall. There's a 600ms delay before the first explosions falls (which is affected by modifiers to both attack speed and projectile speed), and the falling animation takes 270ms (cannot be modified).

"
Jackdaniels2377 wrote:
Is the monster accuracy on the wiki correct (http://pathofexile.gamepedia.com/Monster_accuracy) ?
No.

"
Jackdaniels2377 wrote:
Does the character sheet still stop increasing the level of enemies assumed for these sorts of calculations(also, which level) ?
The character panel, for stats which are calculating an estimate against an average monster of your level, will use a monster of level 84 if your level is higher than that.

"
Jackdaniels2377 wrote:
When using Multistrike/Spell Echo with a Diamond flask, does the additional roll of the lucky effect happen once for each attack/spell in a set or once for all hits?
It affects the crit roll, which is only made once per skill use.
"
Jackdaniels2377 wrote:
What happens when the diamond flask runs out before you completed all attacks/casts in a set?
Nothing. The crit roll for the skill was already made.
If you have CI, does that mean that melee damage on full life support will always be up for you? I assume yes, but wanted to be sure. I was wondering about it for a CI Blade Flurry toon, running CWDT - Puncture to use Bloodlust Support as well.
Combat is simple.
Keep your blood in.
Take theirs out.
"
VictusBcb wrote:
If you have CI, does that mean that melee damage on full life support will always be up for you?


Yes
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
question about Scourge claw,

when DW, it increases your global damage by 140% when you hit.
This increases your physical damage by 140%.

Now let's say I use hatred, i gain 36% of phy as cold. Will the resulting cold damage again be boosted by the claws' 140% increase damage?
"
oh_ wrote:
question about Scourge claw,

when DW, it increases your global damage by 140% when you hit.
This increases your physical damage by 140%.

Now let's say I use hatred, i gain 36% of phy as cold. Will the resulting cold damage again be boosted by the claws' 140% increase damage?


No.

Technically, it depends on what you mean by "again be boosted," but in all likelihood the answer to what you mean is "No." Conversion and added-as mechanics don't double dip.

Example: Suppose you have:
average damage of 100 physical
500% increased physical damage
100% increased cold damage
Two The Scourge claws
Hatred at 36%

So, without hitting:
100 physical -> 100 phys + 36 phys-cold

100 physical * (1 + 5.00) = 600 physical
36 phys-cold * (1 + 5.00 + 1.00) = 252 cold

With hitting:
100 physical -> 100 phys + 36 phys-cold
100 physical * (1 + 5.00 + 1.40) = 740 physical
36 phys-cold * (1 + 5.00 + 1.00 + 1.40) = 302.4 cold

Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
Question about
and

regarding the increased melee dmg of Daresso's: it can never proc with attacks due to Hezmana's spending life - and thus never being on full life - or am I wrong? When is "full life" checked?

And is it shown on the skill's (sunder in this case) tooltip DPS?

Thx
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Last edited by Wazz72#5866 on May 17, 2017, 8:58:37 AM
"
adghar wrote:

No.

Technically, it depends on what you mean by "again be boosted," but in all likelihood the answer to what you mean is "No." Conversion and added-as mechanics don't double dip.

Example: Suppose you have:
average damage of 100 physical
500% increased physical damage
100% increased cold damage
Two The Scourge claws
Hatred at 36%

So, without hitting:
100 physical -> 100 phys + 36 phys-cold

100 physical * (1 + 5.00) = 600 physical
36 phys-cold * (1 + 5.00 + 1.00) = 252 cold

With hitting:
100 physical -> 100 phys + 36 phys-cold
100 physical * (1 + 5.00 + 1.40) = 740 physical
36 phys-cold * (1 + 5.00 + 1.00 + 1.40) = 302.4 cold



I see. Great! thanks for this man. Understand the calcs now.
"
Wazz72 wrote:
When is "full life" checked?

And is it shown on the skill's (sunder in this case) tooltip DPS?

It's checked on hit, so if you used a skill that hits continuously or after a delay (like cyclone or earthquake) you might get the bonus if your life refilled before the hit.

The tooltip will show it, you can check that one yourself.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Wazz72 wrote:
When is "full life" checked?

And is it shown on the skill's (sunder in this case) tooltip DPS?

It's checked on hit, so if you used a skill that hits continuously or after a delay (like cyclone or earthquake) you might get the bonus if your life refilled before the hit.

The tooltip will show it, you can check that one yourself.


EDIT: it is shown, you can see that for a millisec the tooltip changes, then life goes back to full ( I have high life regen) and the bonus is applied ... Good to know!
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Last edited by Wazz72#5866 on May 17, 2017, 1:24:31 PM
"
Mark_GGG wrote:
Using Blast Rain plays it's attack animation, which includes drawing an arrow. This animation takes the attack time of the skill to complete. At the point in that animation where the arrow is realeased (which may differ slightly between classes), the skill "goes off" and starts waiting for the explosions to fall. There's a 600ms delay before the first explosions falls (which is affected by modifiers to both attack speed and projectile speed), and the falling animation takes 270ms (cannot be modified).


So different classes, with exact same gear+skills+stats conditions and player-vs-enemy positioning, may have different time between initiation and end of an attack, thus some classes can slightly outperform others in some setups? :O
Life is short - deal with it

Report Forum Post

Report Account:

Report Type

Additional Info