Mechanical Questions Thread

I'm more or less following a Freezing Pulse guide (http://www.pathofexile.com/forum/view-thread/1746064) where the author uses a Cold to Fire gem and I'm wondering what the benefit of that is/can be in contrast to going full cold damage (with Cold Penetration gem).
Do passives like Lust for Carnage and Hematophagy boost the amount of life leech gained by a Chieftan from his totems?
If I'm crafting a weapon using an Essence of Rage, is there any benefit to using, say, a Deafening vs. a Shrieking? The guaranteed result is the same +2 to Fire Gems, but I'm wondering if Deafening has a better chance of rolling higher tier mods.
IGN: Feihthaven
IGN: Vizthrin
Sorry if this question was asked before:

What happens if I use divine orb on legacy reach of the council? If it is 4 additional arrow version, does it return back to 2 additional arrow version?
IGN: DrThrum
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helkirtes wrote:


What happens if I use divine orb on legacy reach of the council? If it is 4 additional arrow version, does it return back to 2 additional arrow version?


Yes
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What is the radius/ meaning of the "Nearby enemies" keyword in the Overwhelming odds unique jewels?
Hey Guys,
i am running a lab miner and i cant figure out what happens first:
when i set up my mines with the spell totem and stuff i reach 0.05sec cast speed and i am always not shure if the shock from the vinktar and the burn from RF is even applying before my mines detonate and deal damage.
So how fast is stuff like burning and shock and curses form blasphemy applied? Are there server tick rates or something? I dont know how to test this exept i would have like a 144hz display and analyse it frame by frame :/

if someone has an idea it would be nice if you would let me know
Hey there Mark, I was wondering if the "50% more damage versus burning enemies" modifier on Flame Surge would double dip with effects such as poison?

Thanks!
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irontissue wrote:
Hey there Mark, I was wondering if the "50% more damage versus burning enemies" modifier on Flame Surge would double dip with effects such as poison?

Damage over Time cannot benefit from conditional modifiers.
How is Summon Raging Spirit accuracy calculated?

From what I have been able to piece together it is that the level requirement of the gem corresponds to the level of the skull that is summoned(EG a lvl 20 gem summons a level 70 skull, a 20 gem in a +1 chest with a level 3 empower would be 24 -> 78) and then the base accuracy is based off monster level(In these example, 412 and 562 base accuracy).

Is this correct? Because if so it seems that Additional Accuracy would be an important gem for srs.

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