Mechanical Questions Thread
" It's a chance for the same effect, so you will have 70% total. " They will merge, if a map has been completed in either league it will be completed in merged atlas. If you had a map of the certain tier shaped, that will transfer too, with the shaping from standard having priority if the tier was shaped in both leagues. " Because Daresso's Passion has a fairly large damage bonus while having no frenzy charges. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" OMG, how could I miss that. Thanks a lot. |
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Reposting question because it was not answered the first time.
I have a question regarding the Champion Ascendancy passive "First to Strike, Last to Fall". The node says: Your Hits permanently Intimidate Enemies that are on Full Life. I am confused by the wording of it as to how the Intimidate (de)buff is applied and when/how it persists. Is it applied on hit and the enemy is Intimidated only while on Full Life? Or is it permanently applied only when the enemy is hit while they have Full Life? or is it some other combination? Hope I can have this clarified. Cheers. |
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" If the enemy is on full life when you hit it, you will apply intimidate on it which will last forever. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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What types of damage can you expect from Labyrinth traps? It seems like multiple sources say flat physical, physical over time, or %EHP hits. I assume the burning floor is fire as well. Shed any light on this? Sorry if this has been asked already. I could not find it.
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" " I just tested it. No chain reaction occurs. It seems any time you ignite an enemy with a skill other than VMS it triggers an explosion. Perhaps there is some internal cooldown on the skill that is just so small that it doesn't usually matter, however even a 1/1,000,000 of a second cooldown would cause there to be no chain reaction. |
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" Hm, so ignite by oro flicker would work? I make dumb builds, therefore I am.
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" All of them have base damage based on your maximum Life and Energy Shield. After that calculation, the trap damage is more or less the same as monster damage. For example the cleavers and the ground spikes deal Physical hits that cause Bleeding. This may be what people mean by "flat physical" as the damage doesn't depend on your position over time, just position at a point in time. The ground saws, spinning sawblades, and rotating spike poles deal Physical Damage over Time. The darts hit and deal Poison - not sure if the hit damage is part chaos, but from what I can remember it is probably all phys. The burning ground is fire damage over time. Note that Armour helps against physical hits, but not damage over time. Endurance Charges help against all Physical Damage. Abyssus will get you killed very fast in the lab. Hope that helps. Need game info? Check out the Wiki at: https://www.poewiki.net/
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Thanks for the quick reply! Very helpful.
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i was just wondering if ancestral warchief applies effects that normal you would apply such as the bleed and poison from voidheart, the ascendancy nodes: first to strike, last to fall, Bane of Legends, Noxious Strikes, or any other effects that you would be able to apply such as temporal chains from asenath's touch. I heard there is a unique case with Bane of legends where the totem does cull a monster but does not recieve the onslaught buff buff since it only obtains its stats from the character which has no onslaught. Also, if you could give any other unique examples (mainly its interaction with the berserker ascendancy node, Rite of Ruins) to help me understand this gems mechanics that would be great =). Thanks.
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