Yes, my Realm Ender item-level is 36...
I didn't even thought about that when I bought it, 5c rip...
Thx, mate!
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Posted byAurel_#5330on Nov 11, 2016, 9:27:43 AM
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From wiki: "Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura...". Does it benefit from aura radius passives, aura effect passives, area of effect passives?
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Posted byLeadRaven#6291on Nov 11, 2016, 6:04:05 PM
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"
LeadRaven wrote:
From wiki: "Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura...". Does it benefit from aura radius passives, aura effect passives, area of effect passives?
It's not an Aura you Cast, which is what the Aura Effect passives look for. Radius should work maybe but I don't really know, sorry.
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Posted byVipermagi#0984on Nov 11, 2016, 6:14:43 PMValued Poster
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Does someone know total "lifetime" of ball lightning? (Or maximum number of "zaps" target can receive if it stays in ball lightning radius before it expire)
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Posted byTwiceBorned#6498on Nov 12, 2016, 4:11:11 AM
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Nevermind - checked that(with Cybil's paw and friend) myself - 10 hits maximum and so 2 second full duration.
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Posted byTwiceBorned#6498on Nov 12, 2016, 5:58:04 AM
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"
Petusillos wrote:
Hi Mark.
I got 2 questions:
1)
"
Mark_GGG wrote:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
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Posted byTelperion_sr#2632on Nov 12, 2016, 7:38:02 AM
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"
Telperion_sr wrote:
"
Petusillos wrote:
Hi Mark.
I got 2 questions:
1)
"
Mark_GGG wrote:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
Thanks a lot for your answer Sir.
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Posted byPetusillos#4903on Nov 12, 2016, 8:02:39 AMValued Poster
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EE does apply when you deal Fire, Cold and Lightning Damage - the enemy will get +25% to all Resists.
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Posted byVipermagi#0984on Nov 12, 2016, 8:21:46 AMValued Poster
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Hi,
I contacted support earlier and they sent me here, so here is my question :)
"
While mapping today I noticed something weird about the Arachnid Nest Map :
- if I use a new map (shaped as a circle) I get the normal layout (like the Weaver's Chambers)
- if I use an old map (shaped as a square, in standard league), I get a new layout that looks like Weaver's Chambers and Chambers of Sins combined.
Can anyone confirm if it's a bug or perfectly normal ? I checked the 2.4.1 patch notes and it says only the Spider Lair map was changed, in order to be different from Arachnid Nest.
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Posted byShimaran#2001on Nov 12, 2016, 3:38:41 PM
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"
Telperion_sr wrote:
"
Petusillos wrote:
Hi Mark.
I got 2 questions:
1)
"
Mark_GGG wrote:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
"
Vipermagi wrote:
EE does apply when you deal Fire, Cold and Lightning Damage - the enemy will get +25% to all Resists.
I found both answer contradictory.
"
Chris wrote:
Passive Skill Balance:
- The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
The note above is part of Patch Notes 0.10.0 released on January 22, 2013.
So, before January 22, 2013, EE was not triggered by hit dealing damage with all three elements. After patch 0.10.0 on January 22, 2013, EE raises +25% all three fire, cold and lightning resistances when a hit deals damage with fire, cold and lightning at once.
I would like to know if this last statement is 100% true as per today, in release 2.4.1c.
Thanks in advance.
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Posted byPetusillos#4903on Nov 12, 2016, 6:25:09 PMValued Poster
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