[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Levirael wrote:
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Kristoffero wrote:
Is the Ice Golem supposed to selfcast when I get hit too? I can only get my fire golem/s to do so and have to cast the Ice golem myself. The link is CWDT - ImmortalCall - Fire Golem - Ice Golem.

It worked before, but I switched the Ice Golem gem for one with a higher level (it's lv 19 and Fire is 18, if it matters)

Awesome and comfortable build!


Your ice golem "requires level 69". Your CWDT "support skills requiring lvl 68 or lower".


Aaaaaaaaah! Thanks for noticing :)
twitch.tv/KQFFE
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Kelemn wrote:
@Hzale Sorry different league and i will use it :)
@Windgaming I got one in standart with very bad gear but i'm leveling one on legacy as well, waiting on the weekend so i can level it properly :)
@MadBoot Sorry but i will use it

Good luck to you! Have fun - it is a really great build to play.
Btw i have my old gloves. It might be better than Purdurabu's for some time. Check it out, could give it to you:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
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Worthag wrote:
any way of turning it into a low life version ?

You may try, but it doesnt worth it. See Q & A section (about Shavs).
Last edited by Windgaming on Apr 20, 2017, 2:54:42 AM
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Archae1 wrote:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?


no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
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Black_Gun wrote:
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Archae1 wrote:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?


no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...

Well, both leap slam and flame dash make you walk if u use them outside their range, so i think that charges aint a problem. If you use flame dash (or leap slam) outside its range you risk to get one-shot by something bad, but not run out of charges :D
Edit: i use exactly flame dash and i've never had any problems with movement, it's just a matter of habbit i guess.
Last edited by Windgaming on Apr 20, 2017, 8:42:42 AM
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Windgaming wrote:
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Black_Gun wrote:
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Archae1 wrote:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?


no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...

Well, both leap slam and flame dash make you walk if u use them outside their range, so i think that charges aint a problem. If you use flame dash (or leap slam) outside its range you risk to get one-shot by something bad, but not run out of charges :D
Edit: i use exactly flame dash and i've never had any problems with movement, it's just a matter of habbit i guess.

afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..
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Black_Gun wrote:
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Archae1 wrote:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?


no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...


The problem i'm having with leap strike is that it's just slow even with a 20/20 faster attack support.
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MadBoot wrote:
afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..

You're right, no cooldown (charges) is an obvious advantage of leap slam, but i cant stand this skill, using flame dash is a quality of life issue for me, thats' it :)
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Windgaming wrote:
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MadBoot wrote:
afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..

You're right, no cooldown (charges) is an obvious advantage of leap slam, but i cant stand this skill, using flame dash is a quality of life issue for me, thats' it :)

nononono Do not say to me that it was not needed to spend a tons of chromatics to make r-r-g-b! nonononoooo I`m not gonna belive it! Leap Slam! That`s it!
:P

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