When Chris says that lab haters are a minority, how right is he?

"
deathflower wrote:
"
miljan wrote:
Here is a new poll posted on reddit.

https://www.reddit.com/r/pathofexile/comments/4lbzjr/please_rate_the_the_labyrinth_how_much_you_like/

http://www.strawpoll.me/10324751/r

By the time of writing this post there are 159 votes

1. 38 votes (24%)
2. 3 votes (2%)
3. 17 votes (11%)
4. 12 votes (8%)
5. 15 votes (9%)
6. 12 votes (8%)
7. 20 votes (13%)
8. 23 votes (14%)
9. 6 votes (4%)
10. 13 votes (8%)

53% voted negative, while 47% positive.

So, there is no real majority here, but the community is divided (at least from the people that voted).



If you split it into three section.

1. 70 votes (27%)
2. 11 votes (4%)
3. 26 votes (10%)

(41%) Negative

4. 20 votes (8%)
5. 23 votes (9%)
6. 17 votes (7%)
7. 29 votes (11%)

(35%) Middle

8. 33 votes (13%)
9. 11 votes (4%)
10. 19 votes (7%)

(24%) Positive

You might have a different interpretation.
If you start doing stuff like that, you could say 27% hate it and 73% don't hate it.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
If you start doing stuff like that, you could say 27% hate it and 73% don't hate it.


Well that's pretty much what Chris did.
Extrapoling that "a minority hates the lab" and ignoring that a majority don't really like the feature as it is.

And that is what some ppl here are pointing over and over.
It's easy as a dev to say your playerbase dont hate something if you're not showing what are your sources.

Fun fact being that in two days we showed that there are more players not liking it than the opposite.

"
Isdp wrote:
we showed that there are more players not liking it than the opposite.



You shoved them, all right! What about all the players not lurking the forums? What about all the forum lurkers NOT entering the thread? Don't you think those two groups are the majority?

Let's make a straw poll about it... Oh, wait.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Just one statistic that's easy to find. In Steam the peak for players online today is ~6.2k (bottom is about 2.8k). According to ladders on GGG's page approximately 1.8k (116 of them in HC leagues!) players have done Merciless Labyrinth today (numbers taken about an hour before reset). What that actually means is open to quite a bit of interpretation.

How many people play through Steam vs using the GGG client (on some older Reddit discussions people estimated that steam was ~40%). I have no idea if that's true or not but maybe we can assume it's 50/50.

According to https://steamdb.info/app/238960/graphs/ there's been almost 150k Steam players during the last two weeks. I'd say it's pretty safe to assume that there's at least 15k people who've played PoE through Steam today.

By our 50/50 assumption that would mean 30k players total during the day. Out of that 30k only 1.8k has done Merciless Labyrinth: 6% of the players. That 6% includes players who are just getting their Ascendancy points (~20% of these players used 30+ minutes in their run).

If these assumptions are anywhere near the truth it seems that only ~5%* of daily players are doing any voluntary Labyrinth runs. In HC leagues that number is even less (at least I don't think that SC has over 15 times more players but I may be wrong on this one considering that permanent HC is, to my knowledge, pretty dead).

That 5% doesn't seem to say that Labyrinth is popular and only disliked by minority. An expansion that only one in twenty players wants to play sounds more like a complete failure to me.

*If we assume 50/50 for Steam / GGG split and assume that half of the people on Labyrinth ladders each day are new we're very close to 5% again. This implies that 5% most likely isn't underestimation (if half of the people on ladders finish in 15 minutes or less they've most likely done the Labyrinth before).
Not that those numbers mean anything, but not running the lab and hating it are two different concepts. How many people ran Atziri today? I'd guess it's a small percentage of players. Does that mean that most people hate Atziri?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
"
mark1030 wrote:
Not that those numbers mean anything, but not running the lab and hating it are two different concepts. How many people ran Atziri today? I'd guess it's a small percentage of players. Does that mean that most people hate Atziri?


Can you go kill Atziri whenever you want?

Comparing a 100% availability content with one gated behind farming/trading fragments makes no sense.

The easiest way to see lab acceptance is by checking how many ppl just did the lab to get their ascendancy points. A 5% of people repeating the lab is an absolute failure of expansion.
"
A 5% of people repeating the lab is an absolute failure of expansion.


Shhh don't tell that here.
You're going to be cruxified.
"
Isdp wrote:
"
A 5% of people repeating the lab is an absolute failure of expansion.


Shhh don't tell that here.
You're going to be cruxified.


Well, to be honest I we don't have real numbers, so that 5% does not mean much. I do consider the lab absurdly boring, and definitely don't consider it as a worthy endgame content.
"
Adser wrote:
"
mark1030 wrote:
Not that those numbers mean anything, but not running the lab and hating it are two different concepts. How many people ran Atziri today? I'd guess it's a small percentage of players. Does that mean that most people hate Atziri?


Can you go kill Atziri whenever you want?

Comparing a 100% availability content with one gated behind farming/trading fragments makes no sense.

The easiest way to see lab acceptance is by checking how many ppl just did the lab to get their ascendancy points. A 5% of people repeating the lab is an absolute failure of expansion.
Fair enough. How many people ran the Harvest today? Or the Belly of the Beast? Or the Mines? How about the battlefront? The sewers? The Crematorium? How about any non map area besides The Ledge, Fellshrine Ruins, the Docks, the Library, Lunaris 2, The Upper Sceptre of God, or the Dried Lake? Does that mean people hate all these areas? Or just that they prefer certain areas to farm bosses and experience?
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
I run Atziri pretty regularly. I ran her today, too.

I didn't run core Mal, or Lab.

Neither of these are what I think are "good fun", although I prefer mad Mal to the lab.

The big difference between Mal and the lab is simply this:

Malachai is a good solid challenge and is pretty easy to get to.

Whereas, the lab is boring, full of easy to kill monster packs that just get in the way, and only has two redeeming features, Argus and Izaro, imo. The rest of it is crazy and boring.

Dodging and negotiating blades and spinning / flying traps on an arpg?? Come on, you have to be kidding...

Locking ascendancy behind the lab is wrong.

I run Atziri because I find it good fun, a bit of a challenge and much more interesting than Mal.

I never go near the lab.

I had one of my expert game player sons run the lab for me. Just to get the ascendancy points.

I never go in there myself after my first experience of it. I dislike it with a passion!

There are players here who farm lab for different reasons and who like it for the currency and enchants etc, and others who run it for the same reasons but don't like it at all, but like the currency and enchants.

Fair enough. However, why GGG gated ascendancy behind a frogger style of game play with traps and blades, what the hell was he thinking?

Damn! I've already said all this before in other posts, but every time I see players saying that the lab is a legitimate and good step forward in PoE, I have to disagree.


R.










Report Forum Post

Report Account:

Report Type

Additional Info