The Endgame Labyrinth
" regulator my favorite poster for years thats what i ask for numbers how many instances are created ofc they are afraid indy screenshot was just icing on the cake https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on May 25, 2016, 2:57:08 AM
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Gr8 - loved the speed runs in merc lab
BUT Hated and still hate RNG for helmet enchants !!!!! IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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Sounds nice so far - thanks for the detailed information about the end game lab GGG.
By watching the trailer and now reading this i have to say i am a little bit conerned about the new type of sentinal traps - they look like as they are gone be a pain for any melee character: - elemental damage - area deniel - punish players for using movement skills while nearby - can only be deactivated when damaged All those points directly affect any melee playstyle - ranged characters on the other hand can mostly ignore this type of trap, Blink Arrow or Lightning Warp over it without enganging into the mechanics. I hope this won't be the case when 2.3 hits - otherwise their will be an uproar amoung players i feel. The other big concern about the labyrinth is performance - GGG has stated that performence is going to be improved greatly in 2.3 - i hope this will be enough to not get heavy frame drops or even client crashes in the endgame labyrinth. Performance reasons are my biggest point why i don't played they labyrinth that often as i would have liked in the past. (when you finish 2/3 of the lab and your client suddenlly crashes you are pissed about that; if you are at 3rd Izaro encounter and your frames drop to 0 for 3 seconds at the beginning of the fight you die out of your control - you are gonna hate this game at this point; hope nothing like that will happen again in the future) Rewards are a big thing. I personaly don't agree with the decission that the end game lab doesn't drop higher level maps appropriate for its zone level. I hope the rewards out of chests and side zones will be appealing enough to compensate for that; if not i don't see the point in running it more than once if you don't want to farm for an enchantment. A 4rth labyrinth jewel is a great idea - wonder what the base is going to be since there are only 3 jewel bases in the game currently; hope this one is going to be somewhat more unique and that it offers some interesting possibilitys to builds - the other 3 are strictly worse versions of rare jewels without anythning interesting or build enabling on it which is just sad regarding the effort you have to put in to get them. |
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I appreciate the effort GGG puts into their game but I think more diversity is what players want. Ascendency was great but the labyrinth is more frustrating and tiresome than enjoyable at least for me and some ppl I know. dont think the labyrinth has been that popular and I see many players voicing their dissatisfaction with the labyrinth. In my view the labyrinth as a repeatable area has only helped one type of player and that is the player that farms head enchants on different uniques and sells them. Alot of other players are completing it for their points and then quitting the lab or doing lab 1 time a day or week or whatever they can stand just to try and get enchant they want. This leads to my next point. The enchants for grueling out the labyrinth especially for the headpiece are extremely random. A small improvement would granting a choice of one of three enchants. Finally GGG has made a good game but I hope this is the last of the labs and the start of more content all players can enjoy and approve of.
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1 Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag. MR GGG tear down this ascendancy wall. |
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Now I know GGG says trials are completed league wide does that include the endgame trials or not?
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How is that gonna work for new characters on a league where you have unlocked the ascendancy points? Do they get their 6 points instantly ? Or unlock 2 each time they open access to the lab in their current difficulty ?
It seems like a weird choice to allow characters to skip that whole part of the game rather than taking care of the current complaints ( difficulty not matching map level / mode, frustrating aspect of having to redo the same layout if you fail). I dont think it's really getting the lab to its full potential and is only gonna make it even more forgettable or a "chore" that has to be done once for a mass of players. Anyway, I really like the concept of the lab and glad to see it's getting some new content! |
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so far not good, hate labs, hate lags and disconnected while you in lab, hate even more those helmet enchantment, but we'll see, before perandus i don't like the idea of cadiro and everithing, but after i was playing more then ever ... just because i am greedy and loves cheap legacy unique.
Last edited by availablex#4701 on May 25, 2016, 3:21:02 AM
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I can see the vast majority of comments are complaints, I'm not entirely sure about it. I know they needed to do something about end-game but I really don't like izaro's damage, that's all. I feel that a lvl77 izaro is stupid and they've already burnt people out on lab since we did have to do a ridiculous amount of trials last league. People aren't looking forward to traps.
The new traps are shitty, they just made it worse for people who don't like lab, we just want to get it done now we have to slow down for it. Overall I like that they're trying to add more content but I don't like the lab. |
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" suggestion: open a portal to a final izaro fight (last stage - to select your ascendancy) at hitting level 100? :D These ascendancies, even more the later ones (Merci, Endgame-Lab) are "mandatory" just as the very final polish to your build - not a 'free gift' on level 68, or similar. So, should be fine, didnt it? :D invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu |
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" no, item drops at the end of the map trials so you need to redo them once you've finished the last 6 tries of lab. Last edited by NetherPrime#6083 on May 25, 2016, 3:25:33 AM
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