Skill Reveal - Ancestral Warchief
" I believe the problem is not the totems here, it is the 1 skill/cast clearing screen(s). Damage should scale down with each enemy they hit. Also I find Spark as an abomination that should be banished to depths of hell. | |
" I remember when i kept dying on dominus with 10 times the leech i have now. Dominus fight isn't easier now,he does the same shit. I just learned the fight after 3 years. Of course the game will be easier once you know every aspect of it and you have nice gear and know how to use it. You set other goals then. Making the game slower will not make it harder. Just annoying. I agree there is some power creep but do you remember the 1mil ll spectral builds? Or dual void batteries coc? Balance melee and armor so people can play it,make monsters on t11+ maps way harder and with more hp and it will work for old and new players. | |
These are not the kinda skills this game needs atm.
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delayed gimmick groundslam
Last edited by bottlehead93 on May 6, 2016, 12:12:56 AM
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" TIL chaos dmg is elemental. I agree about changing it to generic melee instead of phys only. IGN: Ziggro
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Nice, but in a game where the endgame largely involves running maps as quickly as possible, having to cast in place, then stay in the area is kinda lame...
" Spark isn't the problem or the culprit. Have you seen Kinetic Blast? Spark has nothing on that! That's what you want though. You want to feel powerful. In the current game, spells give you that feeling. Melee doesn't (unless you play facebreakers, which more involves the psychological aspect of using your fists to explode an entire screen). Last edited by ClickHitBoom on May 6, 2016, 12:29:10 AM
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"Chaos dmg is not elemental but in case of Voltaxic (most part of)it is affected by elemental modifiers. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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more crappy skills for melee. And why run low maps to showcase the skill? Sure, don't do uber atziri, but run at least maps t14+, t15 ideally. Would you last there? Would those totems die in couple of hits from a monster?
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Path of vendor thrash.
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yawn
unless you cut ranged damage in half and remove doubledip from chaos 2.3 will see 0 melee players so please do continue producing melee content that only new players and people bored with one-click meta will use NOONE plays melee competitively. NOONE. and these that do play it - wont use this totem. as long as the game is in its current dumb one-click gameplay state - noone cares and thank you for yet again implementing this nonsense of 'skill bad by design'. it makes so much sense in a game where leveling is just the beginning. |