Skill Reveal - Ancestral Warchief

Neat-looking skill.

But can we please get fewer "kah-thump kah-thump" sound fx?

I don't play skills that have annoying thumps.

Ground-rumbling, and rolling-thunder type sounds would make the game seem a lot more pro, and grate a lot less on the ears. (Think Oseccati's slam sound effect, that was cool.)

Keep up the good work!
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1BLOOBERRY wrote:
Likely to be used with CWDT if it just sucks as a main skill build.


Sadly CWDT doesn't work with totems. These ancestral totems would be so much better if it did.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
More of the same™
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Extreme_Boyheat wrote:
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Newwby wrote:
How is the previous Ancestor totem going to be balanced so as not to become immediately obsolete?

It would be stronger for single target damage.
POE is all about AOE and AOE overlapping

Ancestral protector WILL become obsolete
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on May 5, 2016, 10:23:34 PM
Not gonna help melee builds much at all. To make melee skills even viable as RT need to double to triple the base damage to even make these skills viable in a non solo setting. Seriously who plays melee nowadays anyway unless they go crit with for 4k life or some insane es crit build . Please make melee RT builds viable in a party setting rather then getting carried the whole way ;)
WTB Map drops since 2013
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VushaWan wrote:
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Shppy wrote:
does it really *have* to be 'more melee physical damage'? Why can't it just be 'more melee damage'. I don't see why you've gotta exclude elemental melees yet again, there's already too many phys-only boosts that leave them in the cold.


There's not even NEARLY enough phys boosts yet to counter insane elemental builds like Voltaxic spark builds and etc.

Voltaxic spark is not elemental. And it's not melee. He talks about elemental melee.
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Xavderion wrote:
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1BLOOBERRY wrote:
Likely to be used with CWDT if it just sucks as a main skill build.


Sadly CWDT doesn't work with totems. These ancestral totems would be so much better if it did.
Completely agree

imho totems cannot be linked with cwdt is completly stupid

this change killed Decoy/Devouring/Rejuv totem

plus, Ancestral totems are not like OP spell/buffs that would be mandatory, Ancestral only fits if you are melee

Plus, seriously, standing next to it... how a pain it is
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure#7575 on May 5, 2016, 10:57:34 PM
Seems slow to clear ... a fun novelty perhaps, but slow.
Last edited by MonTerran#3975 on May 5, 2016, 10:28:38 PM
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VushaWan wrote:
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Shppy wrote:
does it really *have* to be 'more melee physical damage'? Why can't it just be 'more melee damage'. I don't see why you've gotta exclude elemental melees yet again, there's already too many phys-only boosts that leave them in the cold.


There's not even NEARLY enough phys boosts yet to counter insane elemental builds like Voltaxic spark builds and etc.



Voltaxic spark = not melee. It's not even an attack. It has no bearing whatsoever on this.
Looks interesting
Saved
Seems like a waste of time to throw the totem,maybe good for leveling before one takes the planned phys dmg nodes.
Or just for bosses if it's in the 30% more+ area.
Melee is in a very bad place now anyway,still too easy to rip. (*Cough* coil)
First fix the defences and then throw the war chief master ultra super totem.

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