[Suggestion] Completing Trials in any Difficulty unlocks the Lab in all Difficulties (illustrated)

in standard i could make lab on another character if I have already completed trials on other character.

This does not work for peandus league. IDK why GGG made it like that.

"

Other than making it possible for the Labyrinth to be unlocked for all characters in all Leagues after just 1 character completes all six Trials once in each Difficulty (too good to be true), the idea below would do every PoE player a huge favor, GGG, if ever implemented.


support until there is cruel dif in game.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Apr 25, 2016, 12:14:24 AM
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kamil1210 wrote:
in standard i could make lab on another character if I have already completed trials on other character.

This does not work for peandus league. IDK why GGG made it like that.

"

Other than making it possible for the Labyrinth to be unlocked for all characters in all Leagues after just 1 character completes all six Trials once in each Difficulty (too good to be true), the idea below would do every PoE player a huge favor, GGG, if ever implemented.


support until there is cruel dif in game.


I understood everything you said until you said, "Support until there is Cruel dif in game."

There already is a Cruel difficulty in the game (unless you were trying to say something else).
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 25, 2016, 12:34:24 AM
"
HeavyMetalGear wrote:
"
kamil1210 wrote:
in standard i could make lab on another character if I have already completed trials on other character.

This does not work for peandus league. IDK why GGG made it like that.

"

Other than making it possible for the Labyrinth to be unlocked for all characters in all Leagues after just 1 character completes all six Trials once in each Difficulty (too good to be true), the idea below would do every PoE player a huge favor, GGG, if ever implemented.


support until there is cruel dif in game.


I understood everything you said until you said, "Support until there is Cruel dif in game."

There already is a Cruel difficulty in the game (unless you were trying to say something else).


should I say:
support as long as there is cruel dif in game?

I think now game is a bit too long and playing trials so many times on different chars is not needed. If GGG will remove cruel then I think Trials could be played on every character.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
"
HeavyMetalGear wrote:
I understood everything you said until you said, "Support until there is Cruel dif in game."

There already is a Cruel difficulty in the game (unless you were trying to say something else).


"
kamil1210 wrote:
should I say:
support as long as there is cruel dif in game?

I think now game is a bit too long and playing trials so many times on different chars is not needed. If GGG will remove cruel then I think Trials could be played on every character.


I think what you were trying to say is, "Support until there is no Cruel difficulty in the game."

However, even then, doing the Trials of Ascendancy 2 times per character in Normal and Merciless is still excessive... The whole point of my OP is to make it so players do not have to complete the Trials of Ascendancy more than once per character.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 25, 2016, 1:21:15 AM
Finding busts three times is excessive too... or finding the Allflame. You could repeat this argument for any number of other quests.
Remove Horticrafting station storage limit.
The problem with Trials is that 3 are placed in areas completely out of the way in the normal levelling process for 99.99% of players, this being Crypt, Catacombs and Hedge Maze. Two of these don't have a direct waypoint and requires much backtracking in order to progress in builds.

I would suggest a direct warping from the Plaque in Sarn to all Trial locations after they've done them at least once in any difficulty. This means if you've done Catacombs in Normal, you can go to Sarn in and click the un-complete Trial on the plaque and be warped to the beginning of the Trial of Catacombs in the other respective difficulties.

If they want to make this slightly harder then they can gate it behind a character that's done all the trials in every difficulty so rerolling doesn't sound as painful as it currently stands. Or simply do what they did for Standard...
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"
Char1983 wrote:
Finding busts three times is excessive too... or finding the Allflame. You could repeat this argument for any number of other quests.


Pardon my late reply.

Except the Trials of Ascendancy are not 'quests' given by an NPC to which a reward is given to players upon completion. Furthermore, finding the 3 Platinum Busts 3 times per character in 3 difficulties is a lot less time consuming than completing the 6 Trials of Ascendancy 3 times per character in 3 difficulties, along with finding the Allflame 3 times per character in 3 difficulties...

The reason why finding the 3 Platinum Busts 3 times per character and finding the Allflame 3 times per character makes more sense and is a lot more bearable because at least when players complete those quests, they are given Skill Points each time they do them, whereas having to complete the 6 Trials of Ascendancy just to unlock a door is a lot more redundant after the first time doing them.

The poor comparisons you made are simply not quite the same.

"
StDrakeX wrote:
I would suggest a direct warping from the Plaque in Sarn to all Trial locations after they've done them at least once in any difficulty. This means if you've done Catacombs in Normal, you can go to Sarn in and click the un-complete Trial on the plaque and be warped to the beginning of the Trial of Catacombs in the other respective difficulties.


Your idea in the underlined part above is the only other feasible idea I have seen, the only flaw in it after the underline part being 'after they've done them at least once in any difficulty'. I do not agree with that part. If GGG were to take your idea into consideration over the 2 ideas I proposed in my OP, I would much rather them allow players to be directly warped from the Plaque in Sarn to the very beginning of any Trial location (when selected) by default.

Edit: There is a second flaw I found in your idea that would need to be addressed... If players are allowed to go to the very beginning of each Trial where they are located, that means players get instant access to those locations without having to walk all the distance at all whether or not they are going for the Trials...

Solution:

The door behind players upon warping to the very beginning of any Trial would have to be locked to prevent players from gaining instant access to the areas where the Trials are, whereupon a Portal at the end of each Trial brings players back to Act 3, The Sarn Encampment.

However, if/when a player tries to open the locked door at the beginning of any Trial, a message (or voice) will say, "You may not proceed beyond this door. You must finish the Trial."

Furthermore, if players die during any Trial, they are still given the options to spawn at the very beginning of each Trial (the checkpoint) or back to town.

P.S. Your [revised] idea has been included in my OP. Thank you for bringing it up.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 26, 2016, 6:45:30 PM
"
HeavyMetalGear wrote:
"
Char1983 wrote:
Finding busts three times is excessive too... or finding the Allflame. You could repeat this argument for any number of other quests.


Pardon my late reply.

Except the Trials of Ascendancy are not 'quests' given by an NPC to which a reward is given to players upon completion. Furthermore, finding the 3 Platinum Busts 3 times per character in 3 difficulties is a lot less time consuming than completing the 6 Trials of Ascendancy 3 times per character in 3 difficulties, along with finding the Allflame 3 times per character in 3 difficulties...

The reason why finding the 3 Platinum Busts 3 times per character and finding the Allflame 3 times per character makes more sense and is a lot more bearable because at least when players complete those quests, they are given Skill Points each time they do them, whereas having to complete the 6 Trials of Ascendancy just to unlock a door is a lot more redundant after the first time doing them.

The poor comparisons you made are simply not quite the same.


Well, let's compare it to the "Fiery Dust" quest then.

You have to walk to the Docks, an area that is by now otherwise completely useless, to get the Thaumetic Sulphite.

You then have to walk to Lady Dialla, which is located behind a 2-level dungeon. Lady Dialla is also pretty useless other than giving you a rare amulet for yet another quest, which by the way together are also the only reason to enter the Battlefront at all, if it were not for "Fiery Dust" you would probably never go there.

Then, Lady Dialla gives you the Infernal Talc, which you have to carry to the Undying Blockage to.... open a door. No other rewards.

Sounds pretty redundant to do that three times, doesn't it?

Also, are there any rewards to opening the tree roots in act 2 other than, well, opening a door?

You have to look at the whole labyrinth at one big quest - which opening the door is only part of - which gives you pretty damn substantial rewards (i.e. Ascendancy points).
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Apr 26, 2016, 2:25:31 AM
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Char1983 wrote:
Well, let's compare it to the "Fiery Dust" quest then.

You have to walk to the Docks, an area that is by now otherwise completely useless, to get the Thaumetic Sulphite.

You then have to walk to Lady Dialla, which is located behind a 2-level dungeon. Lady Dialla is also pretty useless other than giving you a rare amulet for yet another quest, which by the way together are also the only reason to enter the Battlefront at all, if it were not for "Fiery Dust" you would probably never go there.

Then, Lady Dialla gives you the Infernal Talc, which you have to carry to the Undying Blockage to.... open a door. No other rewards.

Sounds pretty redundant to do that three times, doesn't it?


No. It does not sound redundant whatsoever to do what is required to complete quests like 'Fiery Dust', because unlike the 6 Trials of Ascendancy to unlock the Labyrinth, Fiery Dust is an actual required quest that is part of the main quest line to progress through an Act to get to the next Act/Difficulty, whereas the 6 Trials of Ascendancy to unlock the Labyrinth is not an actual required quest that is part of the main quest line to progress through an Act to get to the next Act/Difficulty.

The 6 Trials of Ascendancy are completely 'optional' to complete to unlock the Labyrinth for 'optional' Ascendancy Points that are not even really required to beat even the toughest content in the game. 'Optional' Ascendancy Points merely makes the game content a little easier to deal with, whereas actual quests that unlock passages/doors to progress through an Act are required to get to the next Act/Difficulty (big difference).

Therefore, the points I made in my last reply still stand. The comparison you continue to make are still not quite the same.

"
Char1983 wrote:
Also, are there any rewards to opening the tree roots in act 2 other than, well, opening a door?


Of course there is a reward, because if you do not complete the required 'Root of the Problem' quest, guess what? There is no chance of getting to Act 3 to reach the Labyrinth to obtain those 'optional' Ascendancy Points.

"
Char1983 wrote:
You have to look at the whole labyrinth as one big quest - which opening the door is only part of - which gives you pretty damn substantial rewards (i.e. Ascendancy points).


Again, the 6 Trials of Ascendancy and the Labyrinth itself is not 'one big quest', because not completing the 6 Trials of Ascendancy and the Labyrinth does not prevent players from progressing in the game to get to the next Act/Difficulty. The Labyrinth is a completely 'optional' place to be with 'optional' rewards.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Apr 26, 2016, 6:38:26 PM
"
In this update, we're also streamlining the Trials of Ascendancy so that you only have to complete them once on each difficulty level per league.


Thanks GGG. <3
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