GGG please change the HP nodes between duelist / ranger
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" is it not common place to bump something when it goes off the front page ? | |
damn, that is a great idea. could help with pathing where i avoid that cluster (but dont really want to) or have to spend an extra point or two to get over there. would be great if could enter from both sides
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+1
I'm also not a big fan on the pathing to "revenge of the hunted" cluster... If we compare the nodes around other life circles/clusters, revenge of the hunted is the worst, as well as needing most points per life%. I'd like to see the pathing entrance moved or 1 point removed from the cluster and give the 4 nodes 5% life, and put revenge of the hunted as the 4th node in the cluster. I'm guessing it's staying as is to mirror "void barrier" cluster, but the void cluster connects a bit smoother into shadow compared to "RotH" and its downward pathing. You just wasted 3 seconds reading this. Last edited by Tian_Yihao#4319 on Apr 23, 2016, 4:30:28 AM
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" ya I can agree with you on that would be nice for them to take off a dex node there | |
Someone said no self bumping but it's been over 4 days since a response
also well we're at it buff soul taker from 100-140 to 120-160 ;) | |
+1
Ive seen many people talk about this ever since this was done to the tree, Ive made posts about this, Ive seen people like zeno talking about it on streams. Honestly I think its intentional, I think that was the strongest corner in the tree and ppl were drawn to ranger over marauder for many things the marauder should have been good at. I think GGG knew this and intentionally screwed that corner of the tree to force a meta shift in building. #moonlizard I hate it, it hasnt stopped me building rangers, and now with ascendacy you dont even need to intentionally fuck up parts of the tree to make other classes viable. What it has stopped is the take off of crit swords after they updated them. So swords now come with roughly comparable crit to a dagger, but their passives have been hidden behind too many bullshit travel nodes so you still just go daggers every time thats an option. This makes me sad. |
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+1
It's not as though these are very powerful compared to other life nodes and the others have (2) sided access. |
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bump!
hoping for a GGG response | |
Agreed, this should happen. It is a pretty weak life cluster to begin with, and it's not exactly in a great location. Honestly I'd like to see that entire section of the tree (between duelist and ranger) reworked - I always feel like I'm pathing unintuitively when I travel through it. The nodes in that area generally feel weak to me (Twin Terrors/King of the Hill aside). Reminds me of the section between Templar and Witch, though perhaps a bit worse.
Former player moderator, valued poster, and early-adopter responsible for The Blood Dance.
GGG has forgotten where they came from. As a result, I no longer support the deceitful, corporate Tencent slave sellouts running this game. |
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