Ascendancy points can be rewarded out of Labyrinth. Lab is forced just to have a build

"
patirce wrote:
Actually, personnally I wasn't refering to that poll, which is nonetheless quite interesting, but to this news post that I apparently have to link *again* :

https://www.pathofexile.com/forum/view-thread/1622774

"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%


This was two weeks after Ascendancy launch. And I think it's pretty clear.


According to this the labyrinth is being run half as often as maps. Which would actually mean its pretty popular don't you think?
"
Tin_Foil_Hat wrote:
Its optional.

If i were to go into standard right now and play one of my characters that functioned before 2.2, it would work exactly the same. I dont need those ascendancy points. But do i want them ? Sure, why not, its free power, but am i going to be punished if i dont ? No.

Its hilarious how you seemingly cant understand that. Apparently you think adding in free power creep is somehow going to make the build you played 2.2 WORSE and that its somehow going to BREAK your build, its simply not true at all.

Keep ignoring facts though, you seem to be good at that.


As I said and GGG its not optional. You can be in denial and keep lying, but facts are facts. And as they said they will be balancing the game around you having those point in next expansions. I know the facts hurt you, but there is literally nothing you can say anymore. Devs, people that are making this game said it is not optional and is core part of the game. End of conversation. Anything else is bullshit posting from you.
Last edited by miljan#1261 on Apr 17, 2016, 3:27:51 PM
"
patirce wrote:
Actually, personnally I wasn't refering to that poll, which is nonetheless quite interesting, but to this news post that I apparently have to link *again* :

https://www.pathofexile.com/forum/view-thread/1622774

"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%


This was two weeks after Ascendancy launch. And I think it's pretty clear.


it isnt

because it shows that maps are done ONLY twice as often as the lab itself. maps that 'everybody loves and does ad nausea'. try to draw a conclusion that you want to draw (that it 'suuucks' and 'noone likes it') from such data.
"
According to this the labyrinth is being run half as often as maps. Which would actually mean its pretty popular don't you think?


That includes normal, cruel, and merciless labs altogether, including the forced runs to get ascendancy points.

So no, not that popular, especially considering it's brand new content at that point.

p.s : let me quote the second set of data from the same news post, for more clarity :
"
If we look at high-end farming areas, we can get a picture of what players at the end game are doing. Again, these refer to the last seven days. The Perandus League has allowed The Solaris Temple Level 1 to make the grade as a farming zone:
Maps
3,935,376
Merciless Dried Lake
1,188,825
Merciless Docks
732,380
Merciless Solaris 1
667,079
Merciless Labyrinth
235,415
Please. No more labyrinth.
Last edited by patirce#0517 on Apr 17, 2016, 3:44:33 PM
"
patirce wrote:
"
According to this the labyrinth is being run half as often as maps. Which would actually mean its pretty popular don't you think?


That includes normal, cruel, and merciless labs altogether, including the forced runs to get ascendancy points.

So no, not that popular, especially considering it's brand new content at that point.

p.s : let me quote the second set of data from the same news post, for more clarity :
"
If we look at high-end farming areas, we can get a picture of what players at the end game are doing. Again, these refer to the last seven days. The Perandus League has allowed The Solaris Temple Level 1 to make the grade as a farming zone:
Maps
3,935,376
Merciless Dried Lake
1,188,825
Merciless Docks
732,380
Merciless Solaris 1
667,079
Merciless Labyrinth
235,415
Nice misuse of stats.

"If we look at high end areas we can get a picture of what players at the end game are doing, again these refer to the LAST SEVEN DAYS. The PERANDUS LEAGUE has allowed the solaris temple level 1 to make the grade as the farming zone".

This is talking about Perandus League and its talking about players actively farming a certain zone. Players doing ascendancy point runs once arent going to be counted as players consistently farming zones. This means that actively in perandus league within those seven days 235,415 were actively farming Labyrinth, thats alot of players.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
patirce wrote:
Actually, personnally I wasn't refering to that poll, which is nonetheless quite interesting, but to this news post that I apparently have to link *again* :

https://www.pathofexile.com/forum/view-thread/1622774

"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%


This was two weeks after Ascendancy launch. And I think it's pretty clear.


OK so if we can agree that the strawpoll results are pretty much useless because not representative, let's look at these.

First, those are horrible statistics, because it is nowhere written clearly what they represent. When I first read that post, I was like "WTF?", because it really is just pretty damn useless to write some percentages without telling what they mean. Time spent in that areas? Percentage of people who have reached that area? Given that they seem to add up to 100, I assume it is time spent. Under that assumption, this means that Lab is run about half as much as maps. That is honestly a lot. I mean, that would mean I do a lab run every 3-5 map runs. To be honest, I've probably spent less time in the lab (compared to maps), and I quite like the lab.
Remove Horticrafting station storage limit.
"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%

This is % time spent by players, and let me repeat, the "labyrinth" line includes all three difficulties, and the forced runs for ascendancies.


"
If we look at high-end farming areas, we can get a picture of what players at the end game are doing. Again, these refer to the last seven days. The Perandus League has allowed The Solaris Temple Level 1 to make the grade as a farming zone:
Maps
3,935,376
Merciless Dried Lake
1,188,825
Merciless Docks
732,380
Merciless Solaris 1
667,079
Merciless Labyrinth
235,415


This second part is obviously not a "number of players".
Rather a number of instances created, I believe.
Please. No more labyrinth.
Last edited by patirce#0517 on Apr 17, 2016, 4:11:13 PM
"
Char1983 wrote:
"
patirce wrote:
Actually, personnally I wasn't refering to that poll, which is nonetheless quite interesting, but to this news post that I apparently have to link *again* :

https://www.pathofexile.com/forum/view-thread/1622774

"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%


This was two weeks after Ascendancy launch. And I think it's pretty clear.


OK so if we can agree that the strawpoll results are pretty much useless because not representative, let's look at these.

First, those are horrible statistics, because it is nowhere written clearly what they represent. When I first read that post, I was like "WTF?", because it really is just pretty damn useless to write some percentages without telling what they mean. Time spent in that areas? Percentage of people who have reached that area? Given that they seem to add up to 100, I assume it is time spent. Under that assumption, this means that Lab is run about half as much as maps. That is honestly a lot. I mean, that would mean I do a lab run every 3-5 map runs. To be honest, I've probably spent less time in the lab (compared to maps), and I quite like the lab.
Oh is that what the numbers actually are? That makes sense, but what are these numbers ? I agree this statistic table is more vague than i thought it was.

If its time spent then its absolutely normal that Labyrinth is lower, after all its meant to be speed run.

Edit - Let me send a message to GGG and ask what those numbers are actually representative of.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Apr 17, 2016, 4:11:37 PM
"
Char1983 wrote:

OK so if we can agree that the strawpoll results are pretty much useless because not representative, let's look at these.


While it is true that not being a random sample for the straw poll sample means that it is not the best representation of the full population, it does not mean useless. What it means is that caution must be used when interpreting the results. Since there is not a better poll a flawed poll is still better than nothing. What is does safely mean is that a significant portion of the population dislikes the Labyrinth. What exact percentage is unclear. But, for example, someone argued at one point before the straw poll was available that only 5 people disliked the Labyrinth. I think that has been debunked by this straw poll. Another example, I think it could be safely guessed that at least 40% of the population has a mild like to strong like of Layrinth. The reason I think that is a safe guess is that as has been pointed out there is probably a higher inclination for people disliking the labyrinth to vote in the straw poll and so it could be reasonably argued that 40% would be the bottom for that statistic.

Perhaps we can try to quantify what the higher inclination is to vote in the straw poll for people disliking the Labyrinth?

Does the poll do anything to lead people to conclude more negative opinions about labyrinth or try to draw in people that only hold that negative view? Here's the title of the thread. "[Poll] It's been a month now, how much do you like the labyrinth/acendancy class/enchantments?" That doesn't seem to do that. Here's the text of the OP for the thread.
lab
Ascendancy
enchanments

That also seems to follow good practice to get as fair and unbiased of a vote as possible. Note that the Labyrinth isn't singled out and negative opinions are not expressed or implied. If it was primarily Labyrinth dislikers that responded then I'd expect a much larger voting population for the first poll compared to the following two polls. Let's look at that.

lab - 500 total votes
Ascendancy - 429 votes
enchanments - 391 votes

True that there is a larger population voting in the lab straw poll. There is also a larger population voting for ascendancy than enchantments. I think people are going to just naturally drop out after voting in one or two straw polls anyway. Also, I didn't vote in the second two straw polls simply because I never ascended and so didn't feel I was sufficiently qualified to vote in the next two straw polls. Anyway 71 more people voted in the lab straw poll than the second and 109 more people voted in the third poll than the lab poll, trying to look at it conservatively, I really can't imagine much more than around 80 votes being lab dislikes above what might be expected out of the full population. The 80 votes is just over half of the people rating labyrinth as a 1, the worst content. So that still leaves a very significant population of people that dislike labyrinth. I think far more than what GGG would like to see and perhaps enough for GGG to decide that they could increase their user base by making ascendancy points available outside the labyrinth somehow?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I am not disagreeing that there are significant amounts of people who dislike the lab. There are also significant amounts of people who dislike the current state of the mapping system. So? What does that mean? That they should change the mapping system, which statistically you will spend more time in than in the lab?

Anyways, I won't discuss the strawpoll results in detail because they are not an unbiased poll. Easy as that. I do agree though that they mean that there are quite some people who dislike the lab (maybe 20%, maybe 40%, maybe 60%? Who knows?).

Besides that, why exactly should people who dislike the lab be treated differently from people who dislike Act4 or the mapping system? Because they have been there for longer? I honestly don't get it.

I can agree though that if you finish Merciless lab you should be awarded all 6 Ascendancy points. Even though that would be different from all other quests in the game, I would not have a problem with that.
Remove Horticrafting station storage limit.

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