Ascendancy points can be rewarded out of Labyrinth. Lab is forced just to have a build

"
patirce wrote:
Laughing about the "vocal minority" ?

The stats posted by the devs seem to show only a minority of players like the labyrinth. No comment about that ?

Besides, no matter how many times you will repeat yourselves in all those threads, we only see a handful of you guys supporting the labyrinth. Now *that* is a vocal minority.

Lastly, I'm done getting schooled on "how bad labyrinth-haters are" by softcore players.

I realize it won't be possible for you to see things from someone else's point of view, but anyway I felt I had to say it before taking a prolonged break.
What stats from the developers ? They didnt drop any fucking stats on who is an isnt running the labyrinth and whether or not they enjoy it.

Stop trying to argue with made up "stats" that dont even exist, 500 players is a vocal minority if you think it isnt then i dont know what to tell you. Theres well over a million accounts registered and you think that 500 people voting in some shitty straw poll matters.

Theres something called the "quiet majority" which they even mentioned. Most people dont give two fucks about inputting feedback, using the forums or even bothering to voice any sort of opinion.

If only 1% of the what, 12 million accounts registered are hitting maps and doing end game content, thats 120,000 people. 500 people complaining out of those 120,000, most being the quiet majority, isnt even 1%, its literally less than .5% out of that 120,000.

Edit - And these numbers are using the total poll even though anything above 6 should be considered people enjoying it. If we used 5 or less as a person who thinks it bad, it would be even less than .5%
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Apr 17, 2016, 1:56:34 PM
"
miljan wrote:
"
Tin_Foil_Hat wrote:
Ascendancy points arent core to the game, you dont need them. Argument automatic invalidated when you say its core to the game when it isnt.

You keep on calling me a troll yet you refuse to accept the fact that builds that worked prior to 2.2 work exactly how they did before.

lol'd


I dont care what you say. The GGG said that it is core part of the game and that the game will be balanced around you having those points. He knows a lot more about it than you. So "lol" how much the fuck you want. Everything after normal you can call optional. So as I said stop with your bullshit posting and look at facts. This is from now on a core part of the game as devs wanted it to be.
Its optional.

If i were to go into standard right now and play one of my characters that functioned before 2.2, it would work exactly the same. I dont need those ascendancy points. But do i want them ? Sure, why not, its free power, but am i going to be punished if i dont ? No.

Its hilarious how you seemingly cant understand that. Apparently you think adding in free power creep is somehow going to make the build you played 2.2 WORSE and that its somehow going to BREAK your build, its simply not true at all.

Keep ignoring facts though, you seem to be good at that.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Turtledove wrote:
Here's the figures from the strawpoll.

29% - 1 (the worst possible rating)
6% - 2
10% - 3
8% - 4
7% - 5
7% - 6
11% - 7
12% - 8
4% - 9
6% - 10 (the best possible rating)

So people hating is 29% versus people loving is 6%.
People with a strong dislike is 35% versus a strong like is 10%.
People with a mild to strong dislike is 60% versus a mild to strong like is 40%.

If that is a minority of people disliking the labyrinth, it is a significant minority. I would think that if GGG wants to retain and grow their user base then we, who dislike the labyrinth, are doing a significant service to GGG and the game by voicing our feedback and suggestions here in the "Feedback and Suggestions" forum.


didnt even bother to click that poll. why? because i do not have a 'problem' so i have nothing to fight for.

you and people similar to you 'have' something to fight for - so youll rally and vote, post (you alone make 20% of lab-hate posts - took the liberty of checking the poll thread: you have up to 4/10 posts per page..) and generate 'buzz'. this includes rigging polls, creating duplicated threads and repeatedly posting the same 'arguments'

ggg talked, they see no problem, league is the most successful ever. few people dislike it (fact, but likes and dislikes are personal things that everybody is entitled to) - ggg solution is to make early (normal/cruel) labs more accessible information-wise. there was no mention of reducing its difficulty, removing traps etc.

dogs bark, but the caravans move on
Happy people aren't liable to whine about it.

Dissatisfied minorities are always the loudest.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
"
Mythabril wrote:
Happy people aren't liable to whine about it.

Dissatisfied minorities are always the loudest.
Well said.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
"
patirce wrote:
Laughing about the "vocal minority" ?

The stats posted by the devs seem to show only a minority of players like the labyrinth. No comment about that ?

Besides, no matter how many times you will repeat yourselves in all those threads, we only see a handful of you guys supporting the labyrinth. Now *that* is a vocal minority.

Lastly, I'm done getting schooled on "how bad labyrinth-haters are" by softcore players.

I realize it won't be possible for you to see things from someone else's point of view, but anyway I felt I had to say it before taking a prolonged break.
What stats from the developers ? They didnt drop any fucking stats on who is an isnt running the labyrinth and whether or not they enjoy it.

Stop trying to argue with made up "stats" that dont even exist, 500 players is a vocal minority if you think it isnt then i dont know what to tell you. Theres well over a million accounts registered and you think that 500 people voting in some shitty straw poll matters.

Theres something called the "quiet majority" which they even mentioned. Most people dont give two fucks about inputting feedback, using the forums or even bothering to voice any sort of opinion.

If only 1% of the what, 12 million accounts registered are hitting maps and doing end game content, thats 120,000 people. 500 people complaining out of those 120,000, most being the quiet majority, isnt even 1%, its literally less than .5% out of that 120,000.

Edit - And these numbers are using the total poll even though anything above 6 should be considered people enjoying it. If we used 5 or less as a person who thinks it bad, it would be even less than .5%


You seem to have a misunderstanding of how polls work. A sample of 500 is actually very significant. For example, a national poll to sample public opinion might be around that size. The main caution about a straw poll such as this is that the poll sample was not selected at random. Even so it strongly indicates that a significant enough percentage of people have a strong dislike of labyrinth that if GGG is interested in retaining and growing their user base then they should pay attention.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Yeah no, thats not how polls work. If you were to try and use those "statistics" as any sort of evidence youd be laughed out of your fucking profession.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Apr 17, 2016, 2:06:59 PM
"
Turtledove wrote:
Here's the figures from the strawpoll.

29% - 1 (the worst possible rating)
6% - 2
10% - 3
8% - 4
7% - 5
7% - 6
11% - 7
12% - 8
4% - 9
6% - 10 (the best possible rating)

So people hating is 29% versus people loving is 6%.
People with a strong dislike is 35% versus a strong like is 10%.
People with a mild to strong dislike is 60% versus a mild to strong like is 40%.

If that is a minority of people disliking the labyrinth, it is a significant minority. I would think that if GGG wants to retain and grow their user base then we, who dislike the labyrinth, are doing a significant service to GGG and the game by voicing our feedback and suggestions here in the "Feedback and Suggestions" forum.



The problem with that poll is that it is not representative. People who dislike certain parts of the game are more likely to hang around in the feedback forums, and people who dislike the lab are more likely to click on a lab thread. I have no idea how many people within the game actually like the lab. If I look at my guild, most people seem to like it.

EDIT: You seem to not be aware of what "representative" means for a poll? If that is the case, you might want to look it up.

Anyways, the argument "it has not been in a game like this before and therefore shouldn't" is kind of meh. That would kill all innovation. So is the lab innovative? Certainly is, and certainly offers a different play style. The great thing about this game is that the more options it gives you, the more you can choose what you want to do. You can for example choose not to run the lab and not get as powerful, and at the same time just make it to T5 maps and level 85. Or you could choose to make an Uber capable build and level to 100 farming Uber. Or you could delve into the map system and try to run all T14/T15 maps, maybe selffound if you are into that. Lots of possibilities.

Personally, for example, I do not specifically like mindless grinding, and thus do not have a character above level 90 this league (stopped there because at that point maintaining a map pool became tedious, and I don't like grinding T8s that pose hardly any threat).

The point is, if you don't want to do the hardest content in this game, a lot of things are optional, including the Ascendancy classes. On the other hand, if you do want to do specific things, like be able to do Uber Atziri or T15 maps, a lot of things become maybe not strictly mandatory (my Ranger on Standard can do T14s with no problem, and has not spent any Ascendancy points yet), but very helpful. That includes grinding T8/T9 maps for XP, trading, and the Labyrinth. The good thing is, the Labyrinth will take you maybe an hour to do on all difficulties (do the trials while leveling, they take like a minute once you find them, and finding them is no different from other content in the game at all). Grinding XP will take a lot more. Farming for a 6l will also take a lot more.

So "your" playstyle is still massively preferred in this game over "my" playstyle. I am currently leveling my Witch in the lab, because that is more fun than running Dried Lake which poses absolutely zero threat. The only real problem I have with the lab is that there is no T10 version of it, which means that running the lab actually isnt a viable end-game choice. If there was, I would be running that a lot.
Remove Horticrafting station storage limit.
Last edited by Char1983#2680 on Apr 17, 2016, 2:11:54 PM
"
Char1983 wrote:
"
Turtledove wrote:
Here's the figures from the strawpoll.

29% - 1 (the worst possible rating)
6% - 2
10% - 3
8% - 4
7% - 5
7% - 6
11% - 7
12% - 8
4% - 9
6% - 10 (the best possible rating)

So people hating is 29% versus people loving is 6%.
People with a strong dislike is 35% versus a strong like is 10%.
People with a mild to strong dislike is 60% versus a mild to strong like is 40%.

If that is a minority of people disliking the labyrinth, it is a significant minority. I would think that if GGG wants to retain and grow their user base then we, who dislike the labyrinth, are doing a significant service to GGG and the game by voicing our feedback and suggestions here in the "Feedback and Suggestions" forum.



The problem with that poll is that it is not representative. People who dislike certain parts of the game are more likely to hang around in the feedback forums, and people who dislike the lab are more likely to click on a lab thread. I have no idea how many people within the game actually like the lab. If I look at my guild, most people seem to like it.

...
The poll mentioned above was originally up in another forum, from which it was moved by GGG moderators to the feedback forum. The results have *slightly* expanded the percentage of "1" ratings from what it was when the poll first opened. So, the forum in which it is located is not likely to be a key driver of the results. A lot of players experiencing tedium, frustration, and disappointment while running the Lab are the more likely reasons for the reported results.

There is a key way in which the results are highly non-representative though, and are becoming less representative over time. Players who gave up on the game over Lab will probably mostly not be coming to the forums at all, which would argue for the "dislikes" be ever-more-under-represented in the poll results, as time goes by.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Actually, personnally I wasn't refering to that poll, which is nonetheless quite interesting, but to this news post that I apparently have to link *again* :

https://www.pathofexile.com/forum/view-thread/1622774

"
These statistics are from the last seven days. Not including time in Hideouts and Town, the breakdown looks like this:

Normal
40.3575%
Cruel
20.4968%
Merciless
20.4086%
Maps
12.6867%
Labyrinth
6.0503%


This was two weeks after Ascendancy launch. And I think it's pretty clear.
Please. No more labyrinth.

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