[Worst skill challenge] Shield charge is the winner!! currently A1C
" I agree that alot of skills mentioned here are more then viable. I've played a pure skeleton summoner myself and I think it's pretty good. Elemental Hit is not a problem either, just go crit dagger and you are fine. It's mana intense, and pretty slow compared to others, but viable nevertheless. So I don't really understand why you quoted my post, I think I've put pretty good explanations of why I'd like to see said skills in action. FYI I've played alot of those myself and were heavily struggerling at some point, that's why I'm interested in seeing other people's take on them. Last edited by kahzin#4293 on Mar 29, 2016, 5:32:20 PM
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Shield Charg CoC + Bladefal + Blade Vortex
Last edited by agustinaakk#2476 on Mar 29, 2016, 5:39:32 PM
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" Trypanon is two handed, so you can't use a shield with it (so no reckoning). Riposte would hardly ever proc once you get some non-shield block, so would probably not be worth it there. *You call into the void. You hear a sound in the distance.*
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"unless you use Necro with bone offering ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Hello. I have not posted in a long time but after glancing at this I felt like I can contribute. Tendrils can do damage with its crit mecanics, people have already made should charge ignite prolif builds. Elemental hit is the worst skill in the game.
No one has challenged this claim yet, but I consider myself the worlds most experienced user of elemental hit. I spent 1.1 to 1.3 testing every possible method. You see Wild Strike, it looks very similar to the feedback I gave for elemental hit after I finished testing in 1.3. Coincidence? (Ps wild strike is op of you know how to use it) You could always get to 66's on the multi splash crutch, but with the changes to multi strike and melee splash damage scaling (also changed in 2.0) and the splash area buff you might get higher than their ones with that. My favorite trick with elemental hit is to put it in a +2 melee gem shield corrupted for +1 gems. With the new splinter jewel for totems you could bring back the ranged attack totem using pierce on the tree and projectile weakness for 100% pierce. Honestly with how op "ran out of high teir maps to leave on the ground - people kept taking the higher teirs" - Da Pagionator
https://www.youtube.com/watch?v=T31clJn_oNQ |
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" Ahhh clever, but you still couldn't trigger reckoning because it requires a shield. Riposte single target, vengeance aoe? *You call into the void. You hear a sound in the distance.*
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" This sounds like a really cool build. What is the point of so many bolts, though, if your increased spell damage is so low? Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Mar 29, 2016, 6:20:24 PM
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Default attack is de-facto the worst active Skill.
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" Now we have ascendancy classes, jewels, and Corrupted items to give us bonuses, do we really need support gems? For eg, we have 2-projectile piercing default attack with Deadeye (or Ascendant Deadeye node), + a few more projectiles from other items for good measure. You can also get an AoE default melee attack with Slayer. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Mar 29, 2016, 9:00:18 PM
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I would love to see a legit glacial hammer build.
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