[2.4] COLB (Cast On Last Breath) tanky, high dps, can use any spells you want
What about heirophant, the bonuses to socketed skills in helm/boot/gloves looks really useful as well as the power/endurance charge generation. Would this ascendancy be viable or are the bonuses from the ones you mention outshine them?
Thank you for the build, looking forward to trying it in some iteration. |
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" that can be really great damage-wise, and the leech on boots can be good enough. more than that, it might be possible with "Divine Guidance" to not take MOM from the tree, if you looking for different route to your tree. my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 |
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What an amazingly creative build.
I can't help wondering, however, whether it might not be better off as a Pathfinder build (Nature's Boon, 2 other majors) despite the significant tree changes required for that.... but perhaps the opportunity cost is just too great. Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics https://www.pathofexile.com/forum/view-thread/1271604 Last edited by Pi2rEpsilon#4367 on Mar 31, 2016, 6:18:33 AM
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" as i worte, it can be done with changes to gear tree and ascendancy... pathfinder can be nice, but i really dont run out of flasks, so that really isnt a must my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 |
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Are there any leveling section? :)
Where from this build is possible (min Scold reqs or higher?) And how you synchronize using of skills and pressing of LB? If you start Cyclone without LB you will be dead within 1 second at best. If you start LB first this will be perma out because of full mana. Cheers! Last edited by lapilesos#3379 on Mar 31, 2016, 7:24:58 AM
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" Oh, I wasn't just thinking of running out of flasks, though that was of course a consideration. Ranger Pathfinder with Master Surgeon and Nature's Boon provides not only 16% flask effect duration and great benefits to gaining flask charges (which can be further enhanced by taking Druidic Rites), it also provides 15% increased flask effect, which means it should make Zerphi's Last Breath provide you 920% of mana as life rather than 800%, a significant improvement in healing from 3*manacost to 4.2*manacost, i.e. a 40% healing improvement. I saw that and though, awesome! And it is close to Ballistic Mastery and Finesse, so as a first stab at a build: I was thinking of something along these lines. This loses out on the benefit of the Scion baby-ascendancies, but you lose armour% (so easier to trigger higher level CWDT), have the same max life% if you slot 7% life jewels in the two extra jewel sockets, lose about 60 base life, gain life regeneration, increased damage (from the 2-6 extra modifiers apart from life on the 2 extra jewels), attack speed, flask effect, flask effect duration, movement speed, flask charge recovery mechanics, staunching and baby-surgeon on every flask, reduced elemental damage taken etc. (Alternatively this if wanting to aim for Alchemist for a total of 45% increased flask effect at a cost of lower damage.) Don't know how it would work out in practice, but it was an obvious idea when I saw your build, noticed how close you were to be able to pick up Alchemist for increased flask effect, and asked myself what would happen if one built around that from the start by using the flask dedicated class. :) Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics https://www.pathofexile.com/forum/view-thread/1271604 Last edited by Pi2rEpsilon#4367 on Mar 31, 2016, 7:45:23 AM
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your ides will work fine (i also wrote this is probabl good idea in the ascendancy section, in the first page).
you forgot that you lost benifits of pierce / 1.5% life leech to all of our spells! / 10 more dmg / 5% increase damage taken / additional projectile, and because the life regen is high as it is from the flasks, and i dont run out of those, i find it unnessesary, also there is 100 str differance, which is also some more life. but try it out! it might be great (love the 15% movement speed!) thanks to your tree i saw i can save 2 skill points! so ill change that! thanks my builds: - COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 Last edited by The_x_ile#7220 on Mar 31, 2016, 8:01:15 AM
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" Didn't forget that; I explicitly mentioned losing the Scion's baby-ascendancy benefits and the less base life (which is caused by the strength difference). But the more important point is that you simple don't find more healing necessary, which means that the primary reason for changing to Ranger in the first place is dead on arrival, so thanks for clearing that up. :) " My pleasure. Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604 |
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use whirling blade instead it cost 15 mana and cyclone 12.
Run the follwing link : BM 2.45% life on hit 1.5% Corrupted bitterdream : hypo 1.2% icebite 1.1% cold pen 1.4% add cold 1.3% reduced 0.75% mana leech 1% corruption WED 1.5% Use void bringer for crit and mana cost 1.8% mana cost = 15 * 2.45 * 1.5 * 1.2 * 1.1 * 1.4 * 1.3 * 0.75 * 1.8 * 1.5 = 268.17 so 268. use 2 jewel => mana cost = 268 * 3 = 804 Scold deal you : 804 * 4 = 3218 you can run CWDT lvl 19 and spell lvl 69 which is much more dps than lvl 66 spell. Plus whirling blade > cyclone for move speed /clear speed and life gain on hit > inc aoe in cyclone for survavibility you now use less jewels you can spend those point elsewhere or get better jewels ;) Last edited by sensei909#1491 on Mar 31, 2016, 8:42:50 AM
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" yea i thought about that, there are 3 problems: 1. in order to change bitterdream colors to GRR i need 100 chromes + 100 vaals, and tat is too expansive for me. 2. not sure about it, but i think whirling blades proc/sec will be much lower, so less spells / sec and less heal / sec. cyclone, if you press close to yourself, will proc 3-4 times a sec! dont think whirling can do that fast. 3. this will make you have to use dagger/sowrd in addition to biterdream also isnt your math wrong here? isnt voidbringer 80% work the same as fevered mine jewel? so that will be *15 * 2.45 * 1.5 * 1.2 * 1.1 * 1.4 * 1.3 * 0.75 * 1.5) * 3.8? my builds: - COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595 - the Flash: https://www.pathofexile.com/forum/view-thread/1367774 - the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823 Last edited by The_x_ile#7220 on Mar 31, 2016, 9:06:40 AM
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