Tone down merciless Argus
It's ok if he's slow but deadly, it's also ok if he's status immune but can be handled in other ways. It isn't okay when he's status immune, oneshots and is insanely fast to the boot.
Right now he puts Izaro to shame and doesn't really provide any rewards. Last bumped on Mar 28, 2016, 8:34:23 PM
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I'm actually okay with his damage-output. It means he's actually challenging.
I'm NOT okay with is his status-ailment immunity. That just wrecks a lot of builds to the point that they simply can't kill him. What's odd is that the Chateau boss (tier 10) is incredibly easy compared to the labyrinth Argus. What's up with that? |
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" Argus in cheateu need a buff and immunities in lab version could be changed to casting bearers or other elemental effect. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Mar 25, 2016, 8:49:19 AM
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There's nothing challenging about something that oneshots you, outruns you and cannot be stopped in any way. He's just a mindless facetanking exercise for tanky builds.
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" Sounds like you're running a very squishy build, try to get some armor / use a granite flask and he can't possibly be that hard - especially not if your character is level 88 already :-). If something one-shots you, it only means that you're lacking defenses, try to improve in that area. |
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" it cant if you get better defence " you should try movement flask or skill " decoy totem, minion probably more " nah "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Mar 25, 2016, 9:57:13 AM
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" I am using all the tools available that I can possibly fit into my build (endurance charges, arctic armor, basalt flask). I can deal with Izaro without many issues but Argus is just straight up oneshot no matter what, the fact that he seems to ignore both evasion and dodge entirely doesn't help. " I already run every single thing that I can possibly get (mentioned above). " I've got those (blink arrow, smoke mine, quicksilver flask), it doesn't really matter for something that keeps chasing you and is faster than you outside of quicksilver flask. " I've got golem, it doesn't help because Argus isn't one of those bosses with wind-up charge attacks and stuff like that, he just dispatches the golem in a second and resumes chase. He also often spawns in a cell and there's really no room to navigate properly there. " Seems like it to me. I just don't understand what's the purpose of a boss so stupidly overtuned that he's straight up impossible for many builds. Doesn't seem to drop anything decent either. Last edited by Raudram#2463 on Mar 25, 2016, 10:35:21 AM
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"optional content harder = naturally scalable difficulty = more variety = good game design If you've ever played fl0w and read the developer commentary on it you can probably recognize the fact that "difficulty sweet spot" (boring----fun----frustrating) varies by person, thus why scaling difficulty based on player choice is important " Treasure Key 100% drop + Treasure chest with small chance to drop a pile of free currency orbs = decent to me, not decent to you? Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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Argus is pretty easy for my build, but that's because I'm two rooms away while two ballistas and bleed whittle him down.
"Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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He is a little over the top with his Atziri mods. Do Argus merci, then do chateau map. JOKE
Censored.
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