Currency Stash Tabs Available Now

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Qiox wrote:
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Huaojozu wrote:
I would like to point out one important thing.

GGG is monetizing a solution to an artificially created problem. There is nothing stopping them from (at the very least) increasing stack size to 99. With very little effort, higher stack sizes would be possible too.

I personally do not care. 75 points equals essentially 3 stash tabs and I never have more than 3 tabs of currency as I trade them up to Exalts. For me, money-wise it's the same thing.

But like it or not, this IS a slippery slope. This is not a new feature. This is just lifting an artificially created limitation and charging money for it.


Uh no there is no slope. It's exactly the same thing as what is already implemented for monetization. Free players get 4 tabs, and you can pay for more if you want.



No. What I am pointing out with the slippery slope analogy is that if monetizing a solution to an artificial problem is profitable (and we already see that it is), it will encourage GGG to (1) provide more such solutions, but also to (2) introduce more artificial problems where the solution can be monetized.

With the success of the Currency Tab, the Card Tab is only a stone throw's away, the Map Tab following closely by. If I was running the finances of GGG, I would be encouraging them to do the above as most people will praise it for the QoL (as is happening now) and it will be great for the bottom line.

However, over time, and this is where the slope becomes slippery, GGG will either actively introduce (or at least not dismiss) new mechanics utilizing a similar system. We may get a new divination card system where you collect slivers of magic, eventually being able to trade in 20 slivers for a Fire Resist +30% suffix that you can the apply to any item once (consumable). Or any other system that uses up a lot of space, where a QoL solution can be sold.

You are monetizing a solution for a problem, that has a free, non-resource intensive, non-development-time intensive solution as well. That's the slope.
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Huaojozu wrote:

No. What I am pointing out with the slippery slope analogy is that if monetizing a solution to an artificial problem is profitable (and we already see that it is), it will encourage GGG to (1) provide more such solutions, but also to (2) introduce more artificial problems where the solution can be monetized.

With the success of the Currency Tab, the Card Tab is only a stone throw's away, the Map Tab following closely by. If I was running the finances of GGG, I would be encouraging them to do the above as most people will praise it for the QoL (as is happening now) and it will be great for the bottom line.

However, over time, and this is where the slope becomes slippery, GGG will either actively introduce (or at least not dismiss) new mechanics utilizing a similar system. We may get a new divination card system where you collect slivers of magic, eventually being able to trade in 20 slivers for a Fire Resist +30% suffix that you can the apply to any item once (consumable). Or any other system that uses up a lot of space, where a QoL solution can be sold.

You are monetizing a solution for a problem, that has a free, non-resource intensive, non-development-time intensive solution as well. That's the slope.


I bought the tab as it is an improvement and I didn't mind contributing to a game that I have enjoyed.

That being said. Huaojozu has a valid point here.

My initial reaction was great, this will allow me to clean out a few tabs; quickly followed by; why did they not simply increase the stack sizes. As was mentioned, there was a simple, non-resource intensive solution available that could easily have been implemented for free.

Is this pay2win? NO. Is this a required purchase? NO. But it clearly wasn't a necessary step given that one coder could have spent 10 minutes changing cap size limits and achieved similar results for free.


"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021

So unbelievably inane it has to be memorialized.
Last edited by Dspayre#7803 on Mar 23, 2016, 4:24:31 PM
Awesome! Thanks.
Currency stash tab is great idea, but there is missing slot for the eternal orb, yeah it is legacy, but still in game.
what i find a bit "strange" is that this hit completely unannounced.
i am pretty sure ggg expected at least some ppl to voice their concerns and (in my opinion justified) criticism of basic game features (like in game trading and proper currency management) being unlocked by payment.

if they had announced it previously and given us a week or maybe even just 3 days to discuss it, they would not have put themselves into a situation where a significant part of players doesn't like it but they can easily point to the players who already bought one and say "you can't possibly expect us to refund all that money, it's already been invested in improvements for everyone, even those players who haven't spent a dollar... bla bla bla".

don't get me wrong, i still love the game, play it a lot and will most likely end up buying one of those tabs but i DO feel that ggg are gradually leaving their previous path of this being a TRUE f2p game and people supporting it because they really want to.
the stash tabs and mtx i bought previously, i bought because i wanted to and loved the idea that it supports a great company with such a philosophy. the premium stash tab upgrades i bought and this one were / will be different...
IGN: Khilia / Haakkuu
Its a great improvement... its not expensive for most of us, at 1st I was like wow, Im going to buy one right now, its so cool...

But as was said before... why not just make 5k stacks instead of 10-20???

This "paying only for cosmetics" honorable design is slowly starting to change... if hideouts were out now, would we have to pay for them? or you could just buy map function, you can play without it... and how many QOL improvemenets that are comming will be charged? Most of those are not nescessary, but be honest, its so stupid to play the game without it. And yes, I didnt spend much on the game, but I DID spend some and I did it when I WANTED TO coz I was amazed how honest and good this GGG is, not coz I had to get all the game functions...

I understand developers need money and u guys very well deserve it... but I dunno about this. I brought my roommate to this game few weeks ago and It wasnt easy to explain, why he has to buy a premium tab to be able to trade in the game. The game I was talking about with so much respect.
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Coal48 wrote:
Damn you for making me buy something that should be free

It would be really nice if we could simply convert a regular tab to a currency one for less points

Free? What planet do you live on where companies can give away their product for free?

GGG has to make money to make the game. No money for GGG, and you don't get to play!

This is an awesome addition to the game, and since you can play without it easily enough, it is only fair it costs money.

You buying packs in the shop is not so you can get cool stuff!
It is to fund the game you play! Other games would charge you a $20/month subscription for the same features!

PS: I'm not actually sure this will make GGG much money... I just free'd up 15 stash tabs by moving them all to one currency tab... (still got too many Chroms though...)
Shut up and take my money!!!

It saves about 6 stash tabs for me, awesome!

Hope a divination cards stash is coming in near future.
Play free this game but let us know where is your wallet stand, we like to rip it...and we use your stupidity to do that. I love this when it happens, retards that are buying any shit with 1 pixel in it.
Be stupid, be generous, buy micro, buy more...buy me, ...buy ...by.
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Cyzax wrote:
Other games would charge you a $20/month subscription for the same features!


what feature "would" other games charge $20/month for? what games are you talking about? games with servers that don't constantly crash, games without major lag issues, games you can play in full party no matter what choice of skills each member made?
poe is currently performing as bad as never before - meanwhile they are selling core / basic features for money...

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Cyzax wrote:
I'm not actually sure this will make GGG much money...


sorry about that. it will / already did.
IGN: Khilia / Haakkuu

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