"The Acid rainer"(Updated for Prophecy league!)INSANE DMG

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The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).


This is more a nerf for bladefall miners then trappers since bladefall miners are now more forst to lay theyr mines in the near of the enemy to make sure bladefall will hit it.

Trappers have the advantage that they actuall throwing theyr traps on the enemy anyway so it will stay the same as before.


I don't have experience with Bladefall traps, but planning to use this build in Essence.

Given that we are taking both Cluster Traps (so the traps are not *on* the enemy) and a few increased trap trigger radius passives, might it be the case that monsters will trigger the traps at some distance and thereby avoid some of the Bladefall?

And I am counting the hours towards release, hoping that the NerfHammer that just hit Doubledipping Poison Bladefall Mines will pass us by.
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai

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I don't have experience with Bladefall traps, but planning to use this build in Essence.

Given that we are taking both Cluster Traps (so the traps are not *on* the enemy) and a few increased trap trigger radius passives, might it be the case that monsters will trigger the traps at some distance and thereby avoid some of the Bladefall?


Increases of aoe for bladefall increases its length not how wide it is also we got trap trigger radius thats true, but the aoe length of bladefall will always outperform the trap trigger radius therefor always hit the enemy who triggerd the trap.

FYI
(unless you go saboteur aka chain reaction then it may be the case that traps dont hit anything,but this build is around assasin so nothing to fear for )


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And I am counting the hours towards release, hoping that the NerfHammer that just hit Doubledipping Poison Bladefall Mines will pass us by.


praise to the gods and hope for the best,but expect the worst ;)
Last edited by EkarPoe on Sep 1, 2016, 5:13:56 AM
Hi

With 4 coated shrapnel jewel which provides u 100% poison on hit with traps, what is the point of using a Poison gem in ur 6L instead of void manipulation which would provide you 39% more chaos damage.

I feel like you are missing a lot of damage with that poison gem :)

Also, you didn't pick Throatseeker nor Annihilation in your tree, missing a lot of crit multi (70% crit multi & a fair amount of crit chance if you were not capped yet)
I would take it over Melding, which doesnt provide you much %life (more %es based) and even remove the 2 "TRap and mine damage"points nodes you took on the clever construction wheel.

You'll see a lot of difference with this changes in term of damage, particularly on Uber bosses (Atzi & Iza)


Regards

Last edited by DrLestatt on Sep 1, 2016, 5:28:17 AM
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DrLestatt wrote:
Hi

With 4 coated shrapnel jewel which provides u 100% poison on hit with traps, what is the point of using a Poison gem in ur 6L instead of void manipulation which would provide you 39% more chaos damage.

I feel like you are missing a lot of damage with that poison gem :)


hm im confused where did u saw i used a poion gem in my 6 link ? Because i dont instead poison gem we use inc crit gem to get 95% crit chance

Also, you didn't pick Throatseeker nor Annihilation in your tree, missing a lot of crit multi (70% crit multi & a fair amount of crit chance if you were not capped yet)
I would take it over Melding, which doesnt provide you much %life (more %es based) and even remove the 2 "TRap and mine damage"points nodes you took on the clever construction wheel.

You'll see a lot of difference with this changes in term of damage, particularly on Uber bosses (Atzi & Iza)

normally its correct that crit multi will be stronger choise but in this case capping our crit chance is essential so we can make sure to gett 100% more poison dmg on crit from assasin acendancy class.
in this case crit chance outperforms crit multi


also we dont have much %life aviable on the shadow witch area so we need to get what we can.

You surley can go for crit multi instead of the cost of beeing more squischy tahts a personal choise.


Also trap and mine dmg nodes are a strong choise since they doubble dip therfore incrases our intital bladefall dmg and the poion dmg.




Regards

Last edited by EkarPoe on Sep 1, 2016, 6:54:32 AM
Thanks Crackhohle! Always a pleasure to get a quick answer.

As an amateur trapper, allow me to ask another ignorant question on the interaction between skills.

1) Noxious Strike can cause Bleeding on Hit with Attacks. Bladefall is not an Attack, so our traps cannot cause Bleeding, right?

2) Whirling Blades is an attack, so there Noxious Strike can cause Bleeding, right?

3) Noxious Strike can cause Poison on Hit and Maim on Hit. Bladefall can Hit, so our traps could Poison and Maim, right?

4) But this is rather useless as Poison on Hit needs bleeding enemies (and you can't get them to bleed with traps) and Maim on Hit needs poisoned enemies (and poisoned enemies are dead enemies due to the dps of the build)

and concluding:

5) Apart from leading to Toxic Delivery, Noxious Strike is therefore more or less useless for this Build, right?

Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
"
"
DrLestatt wrote:
Hi

With 4 coated shrapnel jewel which provides u 100% poison on hit with traps, what is the point of using a Poison gem in ur 6L instead of void manipulation which would provide you 39% more chaos damage.

I feel like you are missing a lot of damage with that poison gem :)


hm im confused where did u saw i used a poion gem in my 6 link ? Because i dont instead poison gem we use inc crit gem to get 95% crit chance

Also, you didn't pick Throatseeker nor Annihilation in your tree, missing a lot of crit multi (70% crit multi & a fair amount of crit chance if you were not capped yet)
I would take it over Melding, which doesnt provide you much %life (more %es based) and even remove the 2 "TRap and mine damage"points nodes you took on the clever construction wheel.

You'll see a lot of difference with this changes in term of damage, particularly on Uber bosses (Atzi & Iza)

normally its correct that crit multi will be stronger choise but in this case capping our crit chance is essential so we can make sure to gett 100% more poison dmg on crit from assasin acendancy class.
in this case crit chance outperforms crit multi


also we dont have much %life aviable on the shadow witch area so we need to get what we can.

You surley can go for crit multi instead of the cost of beeing more squischy tahts a personal choise.


Also trap and mine dmg nodes are a strong choise since they doubble dip therfore incrases our intital bladefall dmg and the poion dmg.




Regards




There is a poison support gem in your 6L belly , that's why.
Regarding your answer, i suppose its a mistake and your 6L in belly is outdated.
But even then, the modification i talked about in the passive tree would allow you to be crit capped and remove the inc crit gem .

I played this build last league and tried this modification to cap crit without using inc crit gem, to get %more multiplier instead .

I do agree on trap & mine damage nodes also, but i searched points to remove in your tree to allow you to include the above modifications (Annihilation & Throatseeker) , as it would have been irrelevant to suggest something without including the drawbacks it would modify in your current tree. (you would have less life, less mine damage over more %crit multi & % crit chance)


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5) Apart from leading to Toxic Delivery, Noxious Strike is therefore more or less useless for this Build, right?


--> I would say you answered your question yourself.



REgards,
Last edited by DrLestatt on Sep 1, 2016, 8:44:11 AM
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Flapdrol wrote:
Thanks Crackhohle!
5) Apart from leading to Toxic Delivery, Noxious Strike is therefore more or less useless for this Build, right?



correct.

only thing i like to add as someone pointed out earlier you could use a warchief totem to applie bleed. This may be a nice option for bosses i will test it for sure next league.
Last edited by EkarPoe on Sep 1, 2016, 9:25:36 AM
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DrLestatt wrote:
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DrLestatt wrote:
Hi


There is a poison support gem in your 6L belly , that's why.
Regarding your answer, i suppose its a mistake and your 6L in belly is outdated.


Found it yeahr its a mistake if you loock at the gem section you will seee the correct set up with inc crit i may change that to prevent future confusion


But even then, the modification i talked about in the passive tree would allow you to be crit capped and remove the inc crit gem .

I played this build last league and tried this modification to cap crit without using inc crit gem, to get %more multiplier instead .


Hm im curious how you get crit capped without inc crit gem ? it provides base crit and up to 88% inc crit chance. i cant imagine how you get capped (95% cc) only with doom cast + Annihilation instead.

Poorly i couldnt find your character i really would like to take a closer loock on this.

I do agree on trap & mine damage nodes also, but i searched points to remove in your tree to allow you to include the above modifications (Annihilation & Throatseeker) , as it would have been irrelevant to suggest something without including the drawbacks it would modify in your current tree. (you would have less life, less mine damage over more %crit multi & % crit chance)

Its a choise you can make but, i felt we dont realy need more dmg so i decided to go for live instead which is very usefull especially in high level content.


in regards

ekarpoe



Last edited by EkarPoe on Sep 1, 2016, 9:45:26 AM
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Flapdrol wrote:
Thanks Crackhohle!
5) Apart from leading to Toxic Delivery, Noxious Strike is therefore more or less useless for this Build, right?



correct.

only thing i like to add as someone pointed out earlier you could use a warchief totem to applie bleed. This may be a nice option for bosses i will test it for sure next league.


Is that worth it?

1) You have to stand near the totem to make it attack. That means you have to stand near the boss, and the totem needs on average three hits to cause the bleed. Your attack speed isn't great, so this will take some time.
2) The totem attack itself is based on your dagger damage and therefore negligible, causing negligible bleed damage.
3) Once he is bleeding, Noxious Strike gives 40% chance to Poison him, but you are already poisoning him with the Coated Shrapnel
4) Once he is bleeding, Toxic Delivery will cause 20% extra Phys->Chaos, which seems to be all the benefit

I think I would prefer a Wither totem slowing the boss (especially Melee bosses) and stacking on the 7% Chaos Damage Taken.
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Last edited by Flapdrol on Sep 1, 2016, 3:34:45 PM
del
Last edited by Shimurov on Apr 5, 2019, 11:20:30 AM

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