"The Acid rainer"(Updated for Prophecy league!)INSANE DMG
" Cluster Traps throws 4 traps, which, at level 20, have 66% damage each (compared to a 5L) Therefore if you use Cluster Traps and: - only one trap hits: you have 66% damage - two traps hit: you have 132% damage - three traps: 200% damage - four traps: 266% damage Void Manipulation throws 1 trap, which, at level 20 has 39% more Chaos damage. However, since this more chaos multiplier only applies to your poison damage (which is about 60% of your total hit - see one of my earlier posts), this translates to about 24% extra damage for 124% damage (compared to a 5L). So if only one of your Cluster Traps hit, Void Manipulation is better. If two or more hit, Cluster Traps is better. I would go for Cluster Traps all the time. Dear Maligaro, I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai Last edited by Flapdrol on Oct 7, 2016, 6:50:01 AM
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I'm about to respec my old poison arrow trapper into this. It looks like a lot of fun. Thanks for the guide!
Softcore, solo self-found.
----- Currently: ----- Power Siphon Locus Mine Trickster in Settlers of Kalguur |
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On the topic of whether Cluster Traps is good if not all traps detonate, I'm currently using this belt:
You definitely forego some def stats, but your traps always go off before they can be damaged and it seems to boost especially single target DPS a lot. Thoughts? | |
is this build still viable for 2.5 hall of grandmasters?
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is this build still viable in 2.6 and can u update. thanks!
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Any chance this build to be updated to 3.0? This one was the best I've ever tried, but I don't feel I can update it myself..
IGN: ImpossibleToKill OR LittleBlueChicken
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Sadly i have to say this build is dead, it was a wild ride as long as it lasted tho :)
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