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[2.2] Full Block Earthquake with Varunastra + Aegis (Gladiator)

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Carlovski wrote:
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MegaTen_IV wrote:
Hi. I am playing this build right now and I dont know why but my life is only 4700 at level 77 and my damage is not even 18k with Painforged on. Also my blockchance is 69 %. What should I do to increase both stats ?

Also I picked up Endurance charge as bandit reward but I have no way to generate charges :-/


Re Block chance - If you aren't using Bringer of Rain or Anvil amulet you need to go to either the templar area or Ranger to pick up the last bit of block chance, as shown in the build guide (And grab the last 1% on a jewel). As you only have a 5l anyway, Bringer of rain might be the best option for you.

Damage wise, apart from getting a 6l/Bringer of Rain, flat damage on jewellery is very important for this build, base damage on the weapon isn't that high, but we get a lot of increased damage. So look for added phys, especially on amulet where you can get a higher roll. If you can manage losing the resists Meginords belt is an option too.

For endurance charges just cast enduring cry. I personally am lazy and have linked endurance charge on melee stun to my counterattack gems, but this is no good against bosses, and will probably stop being as consistent in higher maps when not stunning mobs as easily (May need to switch out one of the counterattacks for a stun/melee phys gem)


So I made some upgrades. Bought some jewels, a 6L armor and a few more stuff. Still not enough. 5k hp at lvl 83. 28,9k dps. Block is 77 % now.

Gear
Spoiler


Tree
Last edited by MegaTen_IV#3375 on Apr 4, 2016, 4:37:46 PM
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Carlovski wrote:
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tobes111 wrote:
look at his helm

30% earthqauek duration

everyone else earthquake will taek sooo long to kill just based on delay

(good build but i think it really needs that helm enchant or else EQ is just to weak at clear speed because of delay)


It's a useful bonus, but I don't think it is in any way essential

Here's mine






Even with less duration Earthquake is:

"Use skill" wait 10 minutes

Then monsters die

The 10 minute lag (i know i am exagerrating) is really painful

Just my experience. It really needs further reductions with the helm enchant to be on par with other builds.

I do like the build but I just find Earthquake skill just takes forever.

BTW how is everyone getting Max Block?

I am only on 63%.

Does everyone use Anvil necklace????
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Apr 5, 2016, 6:10:43 AM
"
tobes111 wrote:




Even with less duration Earthquake is:

"Use skill" wait 10 minutes

Then monsters die

The 10 minute lag (i know i am exagerrating) is really painful

Just my experience. It really needs further reductions with the helm enchant to be on par with other builds.

I do like the build but I just find Earthquake skill just takes forever.

BTW how is everyone getting Max Block?

I am only on 63%.

Does everyone use Anvil necklace????


I don't really see the problem with it. Once you know how much damage the aftershock does you just hit and move on and let it clear up the trash mobs. For high hp magic mobs and rares/uniques, well you need to hit them a few times anyway.

I'm not using Anvil. Block is from getting the duelist block nodes, the ascendancy bonus, either ranger or templar block and using tempest shield (Plus squeeze the last 1% out on a jewel somewhere).

We only have max block while tempest shield is up, and after we have been hit so painforged is active. But that's fine - if we haven't been hit we didn't need the block chance anyway. trying to get a 75% tooltip blockchance up permanently is a much heftier investment.


"
MegaTen_IV wrote:

So I made some upgrades. Bought some jewels, a 6L armor and a few more stuff. Still not enough. 5k hp at lvl 83. 28,9k dps. Block is 77 % now.



Well that should be enough for most content?
You probably have a bit less life than me as you have less on jewels, and you are using the Anvil (But you make up for that with more block, life on block and more armour).

Same with damage, flat damage really helps and you only have one mastercrafted roll.You should be able to pick up quad damage jewels reasonably cheaply too - look for the weapon specific mods, they are higher and if it has one sword and one axe one, people tend to sell cheap if they don't think of varunastra builds.
You also should take the by the blade cluster over some of the ones you have taken - it's almost as good as deadly dilettante.
I am still at leveling stage( Only level 43) but multistrike on earthquake seems amazing. How good would it be on end game compared the other support gems?
IGN: LadyAlistra
little update on gear and setup:
using hatred/poachers mark for frenzy charges/flask charges which feels amazing. Doing T12-T14 maps on PHC.

My gear:


few things to notice is:
- +1% max ress on anvil that I vaaled today (was using +1 frenzy charge before)
- Null and Void gloves are beast, makes clear speed so much better with that phys immune which procs a lot.
- i'm 185% all ress in hideout with this setup (77-81-76)
- bought helmet with reduced EQ duration for 30c (which was a nice snipe) and rolled with few chaos for int/life/lightning ress


i'm lvl 92 now and this build is the best i've ever played
Interested in knowing what you do for life leech?
MFJonesHC
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JrFryta wrote:
little update on gear and setup:
using hatred/poachers mark for frenzy charges/flask charges which feels amazing. Doing T12-T14 maps on PHC.

My gear:


few things to notice is:
- +1% max ress on anvil that I vaaled today (was using +1 frenzy charge before)
- Null and Void gloves are beast, makes clear speed so much better with that phys immune which procs a lot.
- i'm 185% all ress in hideout with this setup (77-81-76)
- bought helmet with reduced EQ duration for 30c (which was a nice snipe) and rolled with few chaos for int/life/lightning ress


i'm lvl 92 now and this build is the best i've ever played


HOLY SMOKES that boots enchant.

never knew boots could get 12% attack speed.

you have godly items!

I am interested in knowing more about mana leech...

How do you guys sustain EQ on a 6L?

I went for a similar build (but with 11.11 attack speed without any buffs) and went for a soul taker instead. Almost similar tree though except less life.

Thinking about switching to EQ again... but still gotta get used to the delay timing thing.
The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Apr 6, 2016, 6:53:54 AM
"
JrFryta wrote:
little update on gear and setup:
using hatred/poachers mark for frenzy charges/flask charges which feels amazing. Doing T12-T14 maps on PHC.

My gear:


few things to notice is:
- +1% max ress on anvil that I vaaled today (was using +1 frenzy charge before)
- Null and Void gloves are beast, makes clear speed so much better with that phys immune which procs a lot.
- i'm 185% all ress in hideout with this setup (77-81-76)
- bought helmet with reduced EQ duration for 30c (which was a nice snipe) and rolled with few chaos for int/life/lightning ress


i'm lvl 92 now and this build is the best i've ever played


Didn't even know amulets could get +max res- That's really good, especially for hardcore. Poachers mark is an interesting choice too - even with just 3 frenzy charges, that is more dps added then herald of ash, although without the overkill prolif. Could switch it back on for fracture maps though if I have the socket spare.

Null and void is a very interesting choice - never even considered it. Life and decent base stats too.
Not sure why the next post was so excited by the attack speed - it's decent, but we can get plenty of attack speed anyway, and it's not the most important thing for EQ. I like my avoid stun mod more.
"
Carlovski wrote:
"
JrFryta wrote:
little update on gear and setup:
using hatred/poachers mark for frenzy charges/flask charges which feels amazing. Doing T12-T14 maps on PHC.

My gear:


few things to notice is:
- +1% max ress on anvil that I vaaled today (was using +1 frenzy charge before)
- Null and Void gloves are beast, makes clear speed so much better with that phys immune which procs a lot.
- i'm 185% all ress in hideout with this setup (77-81-76)
- bought helmet with reduced EQ duration for 30c (which was a nice snipe) and rolled with few chaos for int/life/lightning ress


i'm lvl 92 now and this build is the best i've ever played


Didn't even know amulets could get +max res- That's really good, especially for hardcore. Poachers mark is an interesting choice too - even with just 3 frenzy charges, that is more dps added then herald of ash, although without the overkill prolif. Could switch it back on for fracture maps though if I have the socket spare.

Null and void is a very interesting choice - never even considered it. Life and decent base stats too.
Not sure why the next post was so excited by the attack speed - it's decent, but we can get plenty of attack speed anyway, and it's not the most important thing for EQ. I like my avoid stun mod more.


preference in playstyle

melting bosses with 13attack speed with onslaught flask/ancestral protector in 1 second is kinda fun.


The rest of the 'end-game' content will be available along with a heap of new stuff when the game launches in a few months time. From what I've seen it's going to be awesome. - Michael_GGG
Last edited by tobes111#6962 on Apr 6, 2016, 7:15:55 AM

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