Pure and hybrid ES is basicly screwed in lab.

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BTW I was life/ES hybrid on Normal when I did the lab at lvl 38. Now I am MOM/EB/ZO. The traps feel kind of harder now, but I am not sure if that is true. I have no idea what pure ES feels like, though.


Same as pure life, except that you have no healing potions. Normally it is fine, since generally speaking, going through traps isn't that hard.
But there is an off chance that you get into trap combinations that are deadly and any mistakes made there would mean rerolling your character if you play HC.
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Walhør wrote:
Moral of the story: Don't play hybrid if you're farming lab. Cause every trap will do much more damage towards you than any other doing this. Also most people who for example run straight through spikes fire etc can just pot midway into it and laugh at danger while people relying heavy on ES are basicly just gonna drop their pants and lube up for the ride.



Cmon GGG. The unreliable servers are already annoying enough. I can facetank the boss but if I walk into a trap I am done.


I have been swapping gear and taking off discipline before lab runs. You get stash access before the boss so if you had to you could re-equip your correct gear. It just makes it easier. I also run different auras for the lab to make the whole thing a cake walk. It's tedious to be sure but I think it helps.
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Starxsword wrote:
ame as pure life, except that you have no healing potions. Normally it is fine, since generally speaking, going through traps isn't that hard.
But there is an off chance that you get into trap combinations that are deadly and any mistakes made there would mean rerolling your character if you play HC.


You sure about that? Doesn't it maybe calculate with the life you would have without CI?

Anyways, if you play HC I guess the thing to do is: Do not go into trap combinations that could kill you. I know, kind of a shitty solution, but often there is a way around the traps. And the really bad ones (or really challenging ones, whatever your point of view is) you can spot before entering them (timed spikes and sawblades for example is a pretty rough combo).
Remove Horticrafting station storage limit.
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鬼殺し wrote:
Uhm, both of my normal Ascendancies from scratch were ES/life. Like I said. ES for Izaro since you run around a lot, life for traps. If you get hit by two floor spikes in a row, you fucked up and deserve to die. Happens to me a fair bit because I'm shit and refuse to up the brightness.

My third will also be ES/Life because I'm very comfortable with it.

So have your opinions all you want, hemmingfish, but don't tell me what I've tried and haven't. That's overstepping your bounds as someone who isn't me.

Pure ES would be brutal. ES/Life is fine.


More or less the same for me. While i can probably run pure life a slightly easily during the trap dodging parts, an Izaro in a bad mood can still oneshot me with my 4500 hp life pool, like happened yesterday with a forgotten charges powerup.
On the other hand the hybrid one can just take a huge hit, kite a bit and stay safe.

But i can imagine how bad could be step on a Spike trap while running pure es.
For an Emperor to be just, an Emperor must be patient.
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Char1983 wrote:
Yep.

Some characters have it harder, some have it easier. If you want to build a labyrinth runner, make an appropriate build. Just like if you want to do an Atziri / uber runner build, you probably won't go non-crit cyclone either, but make a build that is better suited for the job (like, for example, a 12K ES crit Firestorm or Icestorm).

Is it bad that different builds excel at different things? Probably not. It is probably not like it is impossible for you to finish the lab, is it? It is just harder.

BTW I was life/ES hybrid on Normal when I did the lab at lvl 38. Now I am MOM/EB/ZO. The traps feel kind of harder now, but I am not sure if that is true. I have no idea what pure ES feels like, though.


For many it is not about a Lab runner but about ascending their character to never have to see the Lab again. So making a build for something that is not desired to play in the first place sounds a bit strange to me.
I could see CI without ZO and a shit load of regen taking forever however Hybrid should be easiest of all. Fat EHP buffer and life flasks.
Git R Dun!
I had a very hard time in normal and cruel with my low life/ES Rainbow Nuke build - level 85.

What got me through normal was turning off my auras and only leaving discipline on. This allowed me to use life pots when I needed them, still got dicey tho at time.

Lucky me I have often run into sections that have spikes and saw blades that force me to go through several "L" shaped sections that connect. You cannot see how the patterns develop past a certain point so you just have to go and pray. There was no way around these sections and the next door was to ascend so you had to do it pretty much.

Then in the chamber before the 3 boss fights I would turn on all my auras again.

Even still this left me pretty screwed because of lack of armor.

Mean while my level 89 Sweep Marauder had no issues and could simply run through trap sections like this and pot my way out.

Now I have Merc Lab to do with both of these... I don't think it will end well.

I ran my Voltaxic Rift Archer through at release of the expansion and had to do Normal and Cruel, Merc again was very hard and still need to do it.
I have ascended both types of characters: life based Scion ascendant and a CI shadow ascendant.

It is hard to say which was harder than the other...especially since the lab layouts change so often. I can say, however, that cruel was much harder than merciless for me for some reason on both characters.

Both life-based and CI/ES have different styles of play in the labyrinth. As CI, i would strongly recommend overleveling and having a lot of ES before going in. (i had 6K in merciless). Although the trap damage was % based, it wasn't necessarily the traps that killed me. The traps typically would weaken me and stun me so that some random mob could hit me a couple of times and kill me.

Personally i think CI is more unforgiving, BUT if you are super patient through the trap mazes it is actually easier. If you have enough energy shield recharge rate, it works out pretty good.

Life/ES or lowlife combos do seem tricky, but then again low-life builds are amongst the strongest in the game...so maybe it is intended to be harder for that reason.
I know that the labrynth would be pretty dumb without the ability to pot. Does anyone know if energy shield counts against you when you are Eldritch battery?
I wouldn't know your pain, I run a CI Flask Witch. All she does is Whirling Blades/Lightning Warp over things.

Hell, I've done 15 minute speed runs without so much as a scratch.
Unique Map Making~

http://www.pathofexile.com/forum/view-thread/1174961

I like music. Do you like music? Cause I sure as hell like a lot of random music.

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