{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

Hey, Matt, I had been wondering about the three new minions from Yriel's Fostering. I finally found them on poedb:

1. Summoned Ursa - Its Rallying Cry gives 25% increased damage. Has a Ground Slam without any bonus to stun threshold. Movement speed seems to be reduced by 50%.

2. Summoned Rhoa - Its Shield Charge is weaker than the player version, giving only 10% more damage at max distance, but does have 15% extra damage as lightning. Also has "Nearby Enemies are Intimidated", which increases the damage that affected monsters take by 10%. Basically a mini-curse. Finally, there's a modifier that reduces its damage but increases its attack/cast speed by 11% each. Skeletons have this same modifier, only theirs is 33%.

3. Summoned Cobra - Ranged chaos projectile attack.

All three have "Your hits can't be Evaded", 255% damage, 750% life, and 40/40/40/20 resists.

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For comparison:
* Summoned Skeleton has 405% damage, 105% life, and 20% block chance.
* Raised Zombie has 219% damage, 255% life, and their slam deals 145% of Damage.
* Raging Spirit has 102% damage, 180% life, and 40% more Attack Speed.
Last edited by Hercanic#3982 on Aug 27, 2017, 11:59:57 PM
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Blissey1 wrote:
has anyone else tried out these new 3.0 mobs, the undying ravagers? http://poedb.tw/us/mon.php?n=Undying+Ravager

they're pretty basic except they have bladefall that they cast fairly frequently. they seem like they could be pretty strong with the right supports. I haven't had a chance to try them out at higher levels yet, tho

an on a similar note, how about those guard mobs in acts 5/10? the ones with proximity shield and spectral throw? http://poedb.tw/us/mon.php?n=Temple+Guardian and the corrupted variant http://poedb.tw/us/mon.php?n=Heretical+Guardian. think they might overtake the old evangelist as a proximity shield mob?


I'll give these a try.

"
Casmiel wrote:

/rant ;)


I totally understand. Spectre summoning is fickle at best. My only advice to nail down some map tile that can spawn them 100% of the time.

It seems like the more spectre you have summoned the higher chance you have of using the desecrate trick to summon them.

---

First ep of spectre experiment series: Frost Sentinels
https://www.youtube.com/watch?v=2ZDDk6XhvKc
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Aug 27, 2017, 11:57:47 PM
"
I totally understand. Spectre summoning is fickle at best. My only advice to nail down some map tile that can spawn them 100% of the time.

It seems like the more spectre you have summoned the higher chance you have of using the desecrate trick to summon them.


I'm on it. I hope to have some good news about Heralds anytime soon, because they are pretty hilarious with Soul Eater and Harbingers around. And virtually unkillable, when my Level 22 Zombies are dying left and right the level 66 Spectres on a level 17 gem are still going strong. Im using the Melee spec as I found the Mortar ability to be a bit unreliable, the spread seems very erratic at best. Probably needs Inc.AoE to be worth it for clearing, otherwise you'll get a lot of awkward misses. Reload time is also long. Leap Slam and Cleave just feel better with Melee Splash and it makes for easy Soul Eater triggers.

While I enjoyed the Undying Ravagers while playing through, the Temple/Heretical Guardians were a bit lackluster. Their Spectral Throw just doesn't seem do deal a whole lot of damage. Hard to recommend them, they look really awesome though.
"
Hercanic wrote:
Hey, Matt, I had been wondering about the three new minions from Yriel's Fostering. I finally found them on poedb:


Good stuff. I was wondering about these minions myself. I am completely backlogged on the things I need to add to the guide. But I will try to make more commits this week if work is slow ;).
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
It seems that Frost Sentinels can spawn in Channel map, even with no Frost Sentinels spectres brought with me (I have 4 Solar Guards), and no lunar mods (white Channel map), as proven on this screenshot:



And white Factory, this time I brought Frost Sentinels with me:



And white Ghetto:



Magic Burial Chambers (T5):



Catacombs (with inc. monster variety) (T7):



I guess the desecration trick works?
Last edited by Forkerino#4281 on Aug 28, 2017, 3:59:04 PM
Hmmm, now if you can find a t14+ map that spawns them we will have some shaper action with frosties lol.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
I seems that the desecration trick is being a bit wonky. I cannot personally confirm this 100% but it seems that there are certain areas that break the trick.

For example the solar guards from Harbour Bridge do not spawn solar guards in maps. Galvanic Ribbons wont appear on the pile when desecrated from battlefield.

This has occurred to me a few times and probably needs further testing but it could be the reason why it is not working sometimes.
There is some tendency I've found regarding Frost Sentinels desecrating . If u find and summon them in any random map then its easy to desecrate them again in almost any other map (kinda like solar guards or wickerman) . But if you bring frost sentinels summoned in the act8 then the "trick" simply won't work unless you get very lucky with map containing them.

However , even if frost sentinels were easy to desecrate, Solar Guards simply outperform them in terms of single target damage and clear speed. Killing mob faster is just better than chill/freeze imo.
I agree solar guard is the king of spectre in terms of clear as of now.

I need to farm some currency and test things out but tukuhama's shield + necro aegis with tukuhama's vanguard may beat out fire-eaters for boss killing. I am planning a build that will generate 10 totems.

Solar guards should have more then enough dps to take out shaper if guardians fell over that fast.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
One Question and some small comments or requests, please:

1. Question: Can you put some information somewhere on Minion Resistances? I cannot find this info anywhere on the Wiki, either. I want to know how I can find out whether I need to obtain items or skills which grant my minions resistances, I have no idea what my minion resistances are and cannot find a way to see this in-game. Thanks!

2. Tiny comments or wishes:
- You write "Minions do not have Base attributes." I think that strictly speaking this is incorrect or misleading. They do have Base attributes, they are zero.
- Could you perhaps use "find and replace" and replace "leach" with "leech"? That makes it easier for us to find "leech" in your documents!
- You seemed to have deleted Carnage Chieftains from your database -- these guys are still decent for certain niche builds, do you think you might want to include them again?

Thanks!
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion

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