{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]
Some nice testing Dextera, and thank you for posting the items and gems you used for them.
In your opinion, which top three spectres would you rate as best and why? I'm currently playing Necro Aegis with Victario's Charity (Check my character Cynophobia) and i feel like things slowed down a bit at T10+ maps. I'd like to improve my damage/clear speed. My Supporter Pack list compensates for my small penis.
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Rapid decay is better for knitteds instead of slower project?
IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 | |
" I'd say this is one of the most frustrating things, in terms of mechanics, for summoners. People have wanted a solution to this for a long time. Last year, I posted a few ideas, but to no avail. Like Desecrate summons the corpses of your last 3 spectres and Revive Spectres with Flask Charges. At least they added my passive tree gems idea! So maybe there's hope! " No, because it doesn't double-dip. You can't compare numbers without understanding how they are used. More Projectile Damage scales up the initial hit, which boosts the poison, then poison itself is boosted by it. Rapid Decay ONLY boosts the poison, not the initial hit, which is what poison first scales from. Example: 100 initial hit damage, 10% poison damage x 2 seconds -------------------- SLOWER PROJECTILES -------------------- 100 * 1.29 (slower projectiles) = 129 boosted initial damage 129 * 0.1 (poison) = 12.9 poison damage 12.9 * 1.29 (slower projectiles) = 16.6 boosted poison damage 129 damage + 16.64 poison * 2 seconds = 162.3 total damage -------------------- RAPID DECAY -------------------- 100 * 1 (no initial hit multiplier) = 100 initial damage 100 * 0.1 (poison) = 10 poison damage 10 * 1.39 (rapid decay) = 13.9 boosted poison damage 100 damage + 13.9 poison * 1.7 seconds = 123.7 total damage I am assuming the reduced duration causes a loss in damage, but it may instead deliver the full 20% damage in less time. If this is the case: 100 damage + 13.9 poison * 2 = 127.8 total damage -------------------- VERDICT -------------------- 120 total damage without anything 162.3 with Slower Projectiles 127.8 with Rapid Decay 42.3 more with SP 7.8 more with RD The result is clear: they aren't even close. Absolutely any other support that boosts the initial hit would be better than Rapid Decay. You're getting a percentage out of a percentage. Really, you should only ever use RD on a pure, flat damage-over-time like Contagion. Last edited by Hercanic on Mar 19, 2016, 8:49:31 AM
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" Ok, this is not 100% pierce. But chaining is still not really reliable, and definitely not worth it IMO. | |
" Nice to you still active Hercanic. There is a QOL complaint for summoners almost every week on poe.reddit and the forums. GGG is making great strides for QOL so maybe, just maybe they will look into summoners again. " MMm, Thanks for your feedback. Definitely something to consider removing since its another less multiplier Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303 on Mar 19, 2016, 11:16:37 AM
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" Physical projectile damage, Keywords: Projectile, Support. From the wiki. shouldnt it be affecting all the skill an thus be better gem for knitteds? IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 | |
" The keyword being "Physical". I believe that only affects the initial hit. It is different then general "projectile" damage Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon | |
" But if it affects the initial hit, it also affects the damage of the poison that is calculated from initial hit. isnt it? IGN: Ariannahh
Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 | |
" --------------------------------- Physical Projectile Attack Damage -------------------------------- 100 * 1.49 (phys damage) = 149 initial damage 149 * 0.1 (poison) = 14.9 poison damage No boosted poison 149 damage + 14.9 * 2 seconds = 178.8 total damage -------------------- VERDICT -------------------- 120 total damage without anything 162.3 with Slower Projectiles 127.8 with Rapid Decay 178.8 with physical proj damage Physical proj damage seems best option even if it is not boosting poison. Oh, and PPAD does not f*ck ur spectres range neither. (slower does by a lot) IGN: Ariannahh Alf's True summoner: https://www.pathofexile.com/forum/view-thread/1322360/page/1 Alf's Only SRS: https://www.pathofexile.com/forum/view-thread/1454368 Hideout: https://www.pathofexile.com/forum/view-thread/1428672 Last edited by kjksdajk on Mar 19, 2016, 3:10:22 PM
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Is GMP/Chain working properly with Dead Reckoning + Summon Skeletons?
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