{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

i can confirm merveils blessed appearing on beach, strand and courtyard maps. for me they seem to be about as rare as sentinels and goatman fire-raiser.

what makes getting high level sentinels or goatmen easier though is the abilty to desecrate them on many maps if you already have one at your side.
I actually noticed them on maps that has the seawitch mod on them. Maybe I should look more closely in maps that can naturally spawn sea witches.


Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
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Asmosis wrote:
Knitted horrors just deal massive damage when they hit (iirc the hardest hitting monster we can use) and cause bleed i think, which is something i've been thinking about today.

With the two jewels, zombies use their AoE attacks quite frequently, enough so that concentrated effect would be viable for them.

What i've been thinking is moving spectre to 4 slot (since they clear trash fine with 4-Link) and moving zombies to the 6-Link because i'm struggling a bit with single target DPS atm. I'd love to use bloodlust with them, but would need some way to ensure my spectres lay down bleed.

Consider:
RZ - minDmg(49%) - meleeDmg(49%) - Bloodlust(59%) - ConcEffect(64%) - empower (or minion speed, zombies arent capped right only spectres?)

Vulnerability is also a 'more dmg' multiplier for them in several ways. Although it says 'increased dmg' its multiplicative with increased dmg on minions so is effectively ~60% more melee damage (20/20 is 39% +50% curse effect), plus 50% more damage from poison/bleed combined with temp chains which makes poison/bleed stacks last 60% longer.

I'd still keep enfeeble+temp chains, so vuln would be 3rd curse choice if i ever get the option :p

I took a brief look at how to get 1k str for The Baron, but it looks like you need to sacrifice basically all your gear for it. You can get up to +40% str from amulet, boots and two labyrinth jewels. That still means you need a base just over 700 str. 100 from gloves, ~90 max from rings/belt still leaves a pretty big gap.


I didn't like the 6L zombies to be honest, even with 25k life and capped res they still died fairly easily to degens and a lot of combos of perandus/essence minions. Too much re-summoning for my liking. I swapped them out for quad stone golems, with knitted horrors on a 4L. Much tankier and the damage output is really good in both AOE and single target. It still sucks that knitted horrors haven't been added to the desecration pool though.
Last edited by Tactical#7268 on Mar 16, 2017, 11:05:08 PM
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albertusmaximus wrote:
i can confirm merveils blessed appearing on beach, strand and courtyard maps. for me they seem to be about as rare as sentinels and goatman fire-raiser.

what makes getting high level sentinels or goatmen easier though is the abilty to desecrate them on many maps if you already have one at your side.


I actually wonder about that. There have certainly been some maps where I wasn't able to upgrade Flame Sentinels through that method. They wouldn't spawn no matter what, or maybe I was super unlucky.

But you are right, the rarity seems to be the same. Got them again in Sulphur Waste and Oasis In General I wonder if there are any spawn restrictions in maps anyway (except rolled mods like animals, demons, etc.)


Regarding Zombies and the slam jewels I had some good single target runs with poison, multistrike, minion damage and conc effect. The slam is an attack and repeats itself resulting in them slamming endlessly.
But I switched to animate guardian. It's just so fun to see him run around and punch things with Doryiani's fist / Facebreakers.
Diabolist is also a good option. Necromancer that casts enfeeble for free.
Last edited by FoldedCorner#2171 on Mar 21, 2017, 3:16:51 AM
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Tactical wrote:
I didn't like the 6L zombies to be honest, even with 25k life and capped res they still died fairly easily to degens and a lot of combos of perandus/essence minions. Too much re-summoning for my liking. I swapped them out for quad stone golems, with knitted horrors on a 4L. Much tankier and the damage output is really good in both AOE and single target. It still sucks that knitted horrors haven't been added to the desecration pool though.
I'm level 82 on my zombie summoner, and I'm starting to agree with you. I've gotten around the resummoning issue by being MoM, but even some tough warbands will take down 1 or 2 on occasion. Level 21 zombies, with almost 150% inc minion life, and they still die quickly to some mobs (especially essence and perandus, as you said) even in mid-tier maps.

However, I am still having a lot of fun with my build. I have 11 zombies with ~220% inc move speed and 120% attack speed, more of both if I decide to get frenzy apes (I crash often enough that I usually don't do that), and it's really scratching that summoner itch :D I think it's the lowest-stress, laziest and most logout-proof summoner build, at least it's the easiest summoner build I've ever played. cwdt+Spirit Offering+Phase Run and some Seven-League Steps make it even better, I just run fast past mobs while my turbo-zombos kill them, and if they hit me I heal up and go invisible.

It's fun when I want to just be lazy and kill some doods, but I know it's not the most viable summoner build.

edit:
Here's my tree/gear if anyone's curious
builds: https://www.pathofexile.com/forum/view-thread/1663570/
Last edited by ThatsSoGoodman#2702 on Mar 22, 2017, 5:28:54 AM
i'be been considering using cast when stunned instead of CWDT, provided your not immune to stun it may trigger more often as lowlife ES builds are vulnerable to stun and is more likely to trigger when actually needed instead of when you taking lots of little hits.
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an example they're comfortable will make it into 3.0.0 is that the movement speed cap on Spectres is being increased so that they can get the same movement speed increases as other minions


so good. tired of spectre's being so slow.
i am thinking of using dominating blow to generate minions
using the immortalis belt to have flasks apply to minions,
- phasing flask so minions dont bump into eachother, allowing them to stack and easily find their targets
- 4 other flasks for whatever your needs are

also thinking to get "+ skill duration" for dominated minions
wont be viable on boss fights that dont spawn adds
wont be using zombies/skellie/specters. this leave gear and passive tree open grab more "minion stuff only" and skipping "zombie" and "specter" stuff

convocation to summon them quickly

problems with zombies/skellies/specters thus far:
they bump into eachother too much,
resummon dead ones,
and then wasting links and gems on them too be useful. . . .generating dominated minions makes room for a better gem setup and gear. I think that wasting gems and gear on a few zombies wont make up for just generating dominated minions that you can have 50 of, and they are as strong as they were before they died. . .

does the ending skill effect cause dominated minions to die? if so might pick up minion instability.
might make a guide maybe, but for boss fights the dominated spawns need to be tanky, would need ncromantic aegis

flasks applying to minions is why im doing this, phasing on minions means they can pass through eachother, this means all convocated minions, all 50 of them on 1 spot all stacked onto eachother attacking same target seems OP.
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PleaseMasterMakeMeScream wrote:
i am thinking of using dominating blow to generate minions
using the immortalis belt to have flasks apply to minions,
- phasing flask so minions dont bump into eachother, allowing them to stack and easily find their targets
- 4 other flasks for whatever your needs are

also thinking to get "+ skill duration" for dominated minions
wont be viable on boss fights that dont spawn adds
wont be using zombies/skellie/specters. this leave gear and passive tree open grab more "minion stuff only" and skipping "zombie" and "specter" stuff

convocation to summon them quickly

problems with zombies/skellies/specters thus far:
they bump into eachother too much,
resummon dead ones,
and then wasting links and gems on them too be useful. . . .generating dominated minions makes room for a better gem setup and gear. I think that wasting gems and gear on a few zombies wont make up for just generating dominated minions that you can have 50 of, and they are as strong as they were before they died. . .

does the ending skill effect cause dominated minions to die? if so might pick up minion instability.
might make a guide maybe, but for boss fights the dominated spawns need to be tanky, would need ncromantic aegis

flasks applying to minions is why im doing this, phasing on minions means they can pass through eachother, this means all convocated minions, all 50 of them on 1 spot all stacked onto eachother attacking same target seems OP.


the belt lets flasks apply to zombies and spectres only. not all minion

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