[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
I tried to mimic the gear of the thread starter...I will have it ready at 70. I have no jewels at the moment , i will get them ready at 75-77...I will see then.
Never invite Vorana, Last To Fall at a beer party.
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" With correct crit version of the build and insane gear you can easly reach 50k unbuffed. Thats how much you get from crit multi alone and multi gems. Getting to 20k unbuffed with non-crit version is not possible without buffs. With buffs i was around 35k lv 19 gems no quality. (W/ elemental overload throuth) You have to pick between dps or survivability :S (or balance) IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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I keep looking for ways for this build to grab the extra power charges. There's a few things I feel aren't quite as efficient as the rest of the tree, like Doom Cast (4 points for 80% cc/45% multi, compared to 3 for Assassination with 70% cc/45% multi or Heartseeker which is 3 points for 50% cc/40% multi) or the two Trap Damage and Throw Speed nodes by Master Sapper. If you dropped those six points, you could grab the two extra power charges by Shadow and Witch, which gives another 100% cc, some duration, and a 24% increased to spell damage with all six charges up (including the +1 from Merc Alira). I'm not high enough level yet to try both setups and see which gives more damage but I think it's worth considering. If the charges ARE more damage then the biggest tradeoff I think would be the power charges would be less reliable, especially on single target.
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Why do so few use a spell damage neck? It is not essential, but they are faily cheap and you can easy get 25%ish spell damage for a nice dps increase. It seems like a lot of people miss this. Also try get trap dmg enchant on belt (if room).
Feel free to give tips to my char. Probably a lot of room for improvement. Right now struggling with having enough strength. Last edited by arnir#7455 on Apr 18, 2016, 2:08:11 PM
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Hi
─Someone can explain why we take so much crit nodes and use "Controlled Destruction" gem that reduce alot crit chance? ─Why we skip Elemental Overload? Is it worth to pick up and drop some crit node and multiplier crit node for something else? ─What's better and powerful to take, 300% crit multi with 28% crit chance (stats) or 40% more from Elemental Overload with 18% crit chance? I have no idea how calculate it and asking for help there. ─Is there any way to swap some gems to something more stronger like Crit Multiplier gem, Crit Chance gem, Added Chaos damage gem, Trap (support gem, if it ever possible), Slower Projectiles (if its working i dont know), Empower 3 lvl or 4 lvl, Less Duration? Any of listed there could be stronger then OP setup? ─Why use Cluster Traps, if there are better Multiple Traps? Can someone explain why take Cluster Traps, how come is it better? ─Why skip so many Elemental damage nodes? Did they not working? And Area damage node will work with Ice Trap? Spell Damage node working? Projectile damage node working with Ice Trap? ─It looks like very squishy and tiny for Red maps, how we survive there? If we in small room with boss that boosted from map mods and extra damage how we can survive if we don't have defense and very low Life? 4 000 life almost nothing at all, even 5 000 very low. Maybe i miss something, but we die from any attack or spell... ─Why Saboteur if there Assassin? More crits and maybe more damage, but not sure if its worth... what you say? Looking for help, thanks =) |
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" CD descreace crit chance only by 100% and with 20/20 gem add 54% spell damage it worth " Without Crit u can't gain so high dps " I dont think so " This build become powerfull with chain reaction, and more traps = more damage " Area damage work. Projectile don't. Why skip elemental damage node? Cause some crit nodes are much better " It's simple we kill before smth kill us ;-) " Look Chain Reaction 20% increased Trap Damage 40% increased Cooldown Recovery Speed for throwing Traps 10% increased Area of Effect radius for Traps When your Traps Trigger, your nearby Traps also Trigger (<-------this make this build OP!) Bomb Specialist Can have up to 2 additional Remote Mines placed at a time You gain 8% increased Damage for each Trap You gain 4% increased Area of Effect for each Mine 10% chance for Traps to Trigger an additional time Looking for help, thanks =)[/quote] How 2 contact me?
Whisper EveryTimeeWeTouch or write in forum |
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" Without buffs (not even auras) I have now 17,5 k dps with shitty jewels and not perfect daggers. Im following OP tree so not the crit version. So I think its possible to get 20k unbuffed. | |
hi,
is there a less squishy variant of this build ? i really die too much with it atm :( in particular against physical damage i am level 66 so i can't wear my atziri boots yet, but i don't think it will make a HUGE difference anyway, voll just 1 shot me.. thanks Last edited by frenchlion#0045 on Apr 18, 2016, 6:13:44 PM
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Anyway how Voll can hit u? :)
U should start like a lot your whirling blades ;-) How 2 contact me?
Whisper EveryTimeeWeTouch or write in forum |
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" Op went crit... And im counting conc as buff also. IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] |
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