[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
Thats true, but when this will come, a new meta will rise and we will figure it out how to use it. Even as trap :D
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just curious the jewels with
"10% increased Damage" will that scale all damage fire, chaos, trap, dot, cold.? and stack? | |
They double dip, yes.
I'm not 100% sure, but I think: Its not 10% to Trapdamage + 10% cold + 10% fire +10% Chaos. its more 10% damage for the skill/damage of the skill + 10% to the poison damage. Reasoning: The calculation would be something like this lets say we have 100 Cold damage that gets converted to fire and then chaos. we have 10% inc fire and 10% inc cold aswell 10% trap damage and chaos. it will be: 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage) = 140 Damage at the end. If we add %damage as increase it will be counted like a other increase. -> 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage + 0.1 damage) = 150 Damage at the end. If we add a multiplier like trapdamage the calc would look like this: 100 * (0.1 fire damage + 0.1 colddamage + 0.1 chaosdamage + 0.1 trap damage) * 1.4 (Trap & mine damage gem) = 196 Damage at the end. (210 if we add the 10% damage too) ### Please correct me if I got this wrong, in my understanding, thats the way how it works. (shown above is without any crit ofc) edit: typos █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌ █▀▀█ █▌▀▀▀█ █░░▌█▀▌▌ █▄▄▌ █▌█▄▄█ █▄▄▌█░█▌ Last edited by eviL_Bison#4015 on Apr 13, 2016, 9:27:17 AM
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how do you get frenzy charges with this build ?...I understand powercharges from blast cascade but what about frenzy ?
Never invite Vorana, Last To Fall at a beer party.
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" Master Sapper at Ranger Area. :) █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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" This looks essentially correct for base damage. As you mentioned in your post, we also get poison damage though because our Consuming Darks cause chaos damage to poison; in the example DPS calculations above, poison damage is omitted. Last edited by hankinsohl#1231 on Apr 13, 2016, 10:14:27 AM
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" Our damage is very high. Dropping HoI in order to run a 2nd curse, especially in hardcore, seems very worthwhile to me. I wouldn't recommend a curse-on-hit setup; too much busy-work. Even manual cursing is too much. I recommend a blasphemy setup to apply at least one if not two curses and then just tossing Ice Traps for DPS. For bosses, tossing a Vaal Lightning trap and quaffing a DPS potion makes sense as well, but for general map clearing, just toss Ice Trap clusters. =========== As an aside... whenever I play hardcore, I just don't want to die no matter what. Although this build offers phenomenal DPS, survivability is extremely sketchy. I would be very frustrated leveling this build to high 80's only to die to some unexpected one-shot - very, very possible. If that's OK with you, than this build will be very fun, even in hardcore. If not, I'd run a Dual Righteous Fire Totem build for sure; massively OP, and incredibly safe. Hell, it can even do Uber if you're bored and don't mind risking a trip to standard. Last edited by hankinsohl#1231 on Apr 13, 2016, 11:12:20 AM
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I cannot for the life of me add text to that above Quote...
But pray tell, where am I overspending points? Ta |
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Last edited by hankinsohl#1231 on Apr 13, 2016, 10:40:13 AM
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