[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
" Don't Divine your Consuming Darks... it's a crap shoot that'll likely just eat up your currency. Instead, sell every Divine you find and just buy 58-60 Consumings and then sell whatever daggers you've currently got equipped. Also, you won't get a huge, huge DPS increase going from say 40% increased spell damange daggers to 60% spell damage daggers due to diminishing returns on "increased" damage. If you can afford to move up to better daggers, by all means do so. But if not, it's not a make-or-break proposition. Last edited by hankinsohl#1231 on Apr 12, 2016, 6:08:03 AM
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" Agree with Bison regarding crit/crit-multi on amulet and rings. Trouble is, it'll be very expensive to get. Moreover, we need strength for golem and fortify, we need to cap/over-cap resists, we probably need mana regen if you're not willing to use a mana pot, we're strapped for life so we really want life, if you're going dual curse you really want a +1 curse amulet,... In the end, there's a bunch of requirements upon what constitutes a "perfect" ring/amulet, and getting those perfect pieces will cost multiple exalts. Currently, I have: This more than gets me by. If I were planning on building the perfect toon, I'd get better pieces... but at this point for me, I'm not going to bother. OtOH these were comparatively pretty easy to get: Roughly an exalt each. But the difference between say +40% spell damage on each dagger and +60% is not huge, due to diminishing returns on "increased" damage. So if you can't afford perfect or near perfect daggers, no big deal. Last edited by hankinsohl#1231 on Apr 12, 2016, 6:23:26 AM
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" You definitely want 20% quality on your Ice Trap. That's number 1 priority. Increased Ice Trap radius means faster clear speed (and some explosion overlap), which means faster leveling. Here are some common support gems you may be using depending on your play style: Cluster Traps - +0.5% Trap Damage per 1% quality (trap damage double dips) Trap and Mine Damage - +0.5% Damage per 1% quality (damage double dips) Void Manipulation - +0.5% Chaos Damage per 1% quality (chaos damage double dips) Concentrated Effect - +0.5% Area Damage per 1% quality (area damage double dips) Increased Area of Effect - +0.5% Area Damage per 1% quality (area damage double dips) Elemental Focus - +0.5% Elemental Damage per 1% quality Controlled Destruction - +0.5% Spell Damage per 1% quality Miscellanous gems: Herald of Ice - +0.75% global Cold Damage per 1% quality (and Ice Trap has 110% damage effectiveness) Temporal Chains - cursed enemies are 0.5% slower per 1% quality Enfeeble - cursed enemies have 0.5% reduced accuracy and crit strike chance per 1% quality So if you're using HoI, that's 2nd priority; if you're playing safe, you may want to next prioritize the listed curses; beyond that, I'd prioritize the "double dip" per increased quality gems. Last edited by hankinsohl#1231 on Apr 12, 2016, 5:47:56 AM
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Hey, got question! About ascendancy classes. What's the best to pick? Going on saboteur? Bomb specialist/demolitions specialist/chain reaction? Or something else? Thx in advance
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" OP went Sabotuer - Chain Reaction/Blinding Assault (I believe that virtually every poster in this thread made the same choice). And OP's choice certainly seems to work very well for me. But, consider this reddit post. If you want to experiment with something other than Chain Reaction/Blinding Assault, it might work out better; OtOH, OP's choice easily kills every boss in the game so why risk something else which might not work out as well? Last edited by hankinsohl#1231 on Apr 12, 2016, 6:29:26 AM
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Thanks for such a fast answer! I'm just not sure, what for I need blinding assault? Because, this build, later, 1shot everything? I'm still learning about this, so that's why I ask
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" Blinding Assault isn't of great benefit. It's just the best choice that's available once you've got Chain Reaction. |
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I get it, thanks!
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Nice build you got there. One question though, have you considered taking EB for mana issue? If you're not using MoM,you only need to pause for 2~3 seconds before es get back up. As a trap build, getting a pause in between throwing traps shouldn't be that hard right?
In addition, you can go to ZO,there's life cluster there as well as MoM, and fire damage cluster with increased AoE, then you just boosted your survivability by a ton (MoM with an ES gear), reserve all of your mana (another herald?) and your golem regens 105 es per second, more than enough to cover your mana need. The downside I can think of is no life regen (is the golem regen crucial for your build?) and also you probably need to free up some skill points. But you could still just use EB, it was only two points away. With one or two es/ev gear, you won't run out before the mob is dead. Alice_of_Wraeclast - Dagger CI Witch Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns Last edited by wxyjac#7217 on Apr 12, 2016, 8:11:37 AM
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" ZO/EB is possible, but you need to sacrafice some skillpoints for it. I for my self wouldn't do it. I'd rather pop a flask here and there. Additional, for a realtively good EB you'll need some ES, where to get it from? still want to take Dodge nodes? (halfed ES...) It would be gearwise harder as it is to solve all issues. -> EB/ZO is possible, but I wouldn't recommend it at all. █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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