[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

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GrimmGerim wrote:
Where do we even get Power Charges from?

The Blast Cascade notable gives 15% chance to gain a power charge when traps are triggered by an enemy.
Thanks man. I was unaware. Gonna look for it, I obviously don't have it yet.
Another video of non-crit dual curse build.
T15 Twinned Abyss
How much additional damage does the Snowforged node give? 25% or 50%? Thanks.
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carizcoiso wrote:
How much additional damage does the Snowforged node give? 25% or 50%? Thanks.

I wasn't sure myself so I tested this.

I found that the Physical and Chaos Damage node (10% increased physical damage and 10% increased chaos damage) increased my tooltip damage less than the "Fire and Cold Damage" node (8% increased cold damage and 8% increased fire damage).

Based on this, it appears that you will receive 50% increased damage and 30% increased critical strike change when taking the Snowforged notable.
Last edited by hankinsohl#1231 on Mar 31, 2016, 5:20:11 PM
Groovy, killed her for the first time. Still lots to improve in my char.

At what character level are people killing uber? And what are the stats needed? Eg HP,evasion, Dodge, dmg? 6L needed?
Would anybody be able to explain how the jewels work? If I get +12% spell damage, it is counted as 12% cold damage but also fire and light. Would 12% spell damage be the best offensive line on a jewel because we benefit from cold and fire damage?

I have looked at OP's tree and Kamilrogoz's (thank you for taking it off private) and see that none of you take Expeditious Munitions. This is easily accessible as it is along the path of Master Sapper and only costs 2 nodes for more throw speed, radius, and damage.

@Kamilrogoz I see that you don't run Clarity nor a mana flask in your set up, how are you managing your mana?

Please help thank you.
Last edited by Apolloco#4656 on Mar 31, 2016, 9:23:48 PM
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Apolloco wrote:
Would anybody be able to explain how the jewels work? If I get +12% spell damage, it is counted as 12% cold damage but also fire and light. Would 12% spell damage be the best offensive line on a jewel because we benefit from cold and fire damage?

The way that GGG implements damage conversion is that it does not allow one bonus to apply multiple times.

For this reason the following damage types are the same for base damage:
Increased Damage
Increased Spell Damage
Increased Cold Damage
Increased Fire Damage
Increased Chaos Damage
Increased Area Damage
Increased Trap Damage

However, due to Consuming Dark's poison application, separately we get another source of damage, namely the poison DOT. The following damage types affect the poison DOT:
Increased Damage
Increased Chaos Damage
Increased Poison Damage
Increased Damage Over Time

So our best damage types are "Increased Damage" and "Increased Chaos Damage" since these bonuses apply both to the initial damage as well as to the poison DOT.

Note though that the base poison DOT is only 10% of base damage per second, lasting 2 seconds; moreover, this build one-shots almost everything except extremely high life bosses. For this reason, don't worry too much about getting "increased chaos damage" and "increased damage" especially since the range of these damage types for jewels are lower than some of the others and therefore a jewel lacking these damage types may in fact yield higher overall damage than a jewel containing them since the individual % increase values may be higher.

Last edited by hankinsohl#1231 on Mar 31, 2016, 10:23:02 PM
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brunowa wrote:
At what character level are people killing uber? And what are the stats needed? Eg HP,evasion, Dodge, dmg? 6L needed?


You can check my profile for Riejax - was 84 when I tried uber for the first time and got owned pretty much. Had 3900 health and some change with 21k tooltip dps. The trash was the worst part imo... Been trying to work on defense for now.

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