[2.2]Juggernaut-Sunder-(UPDATED) Lvl 90. 5500 hp, Fast clear speeds, Atziri done. Videos soon

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mike4334 wrote:
Running a similar sunder build. How are you generating your endurance charges? I am thinking about running blashpehmy warlords mark or something


NVM. saw daressos



Its ok there are ways to get them outside my armor but since I have the double body armor thing I felt Daresso's was a good choice and quick free endurance charges and a little dodge and hp didnt hurt either. Any other questions please feel free to ask.
Tree and gear updated for level 84, cheers
With new changes I will be adding to the main post I now at level 85 have 5360 hp, 51% armor, 27% evasion 4 endurance charges and fortify.

New Dps has improved from 18k to over 23k with level 19 gems Im pretty sure once I can go a 6th link and all gems are at 20 maybe 21 if I get a lucky corruption I could break 40-50k before adding in frenzy charges, unholymight or fortify's damage bonus. Im hitting 10k over my dsp right now with everything except Atziri's potion which adds another 1-2k dps.
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sethbine wrote:
Tree and gear updated for level 84, cheers


Hey I am trying to make your build, but you changed your skill tree allot.

Why you pick resolute technique now at not when you are leveling with it ?
Also, you changed allot of skills, most of the skill tree is changed.
What was the purpose ?
This is a build in progress but, Im always changing the tree until I find the best one for my style and build and I suggest everyone that plays the class do the same, Ive had Rt since the early levels its the first thing I head towards when I start leveling. I just found the 5k life was more then enough and changed a few life nods into armor nods, I especially liked the 30% nod with an extra 4% damage reduction putting me from 51% to 58% and youll notice when you start hitting the higher levels the same amount of armor no longer gives you the same amount of percentage to reducing damage, so you gotta either get more nods or use nods that provide more armor/evasion and I have done that as I felt it was needed, Im sorry to confuse you with the changes' I shouldnt be changing the tree anytime soon since the improvements Ive made have me at a good tank/dps balance.
Ive been following this build and been doing small tweaking myself to fit my needs, I'm 77 now and it's working fine.

However the tree you have on still shows an old version and I would love to see the updated version, as I wanted to go towards the 30% Armour node myself.

Do you go through the bloodless path ?
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ruby12 wrote:
Ive been following this build and been doing small tweaking myself to fit my needs, I'm 77 now and it's working fine.

However the tree you have on still shows an old version and I would love to see the updated version, as I wanted to go towards the 30% Armour node myself.

Do you go through the bloodless path ?


will update the tree right now:) On the new tree I took more leech nods giving me over 4% leech, and I took the big armor nods and life nods over iron grip these were big improvements in defense and balanace between dps and hp. If you are following the tree leveling come out of maurder got up then left and get RT first thing, this will help you allot, from there grab life or damage nods as you feel you need them'
Last edited by sethbine#5137 on Mar 15, 2016, 2:19:32 AM
Great guide!

As a beginner, I'm glad I found your write-up as I've been finding a secondary class to play alongside my ranger(she's awesome!). I didn't want to go with cyclone or flame totems, even though I get the impression they're both solid builds, but wanted to play a melee class that could survive end-game while also have skull-crushing potential.

Any thoughts on linking sunder to concentrated effect + increased area of effect?

Also, how's your kill speed holding up as you scale higher-tier maps?

'Appreciate any feeback :)
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Wrayward wrote:
Great guide!

As a beginner, I'm glad I found your write-up as I've been finding a secondary class to play alongside my ranger(she's awesome!). I didn't want to go with cyclone or flame totems, even though I get the impression they're both solid builds, but wanted to play a melee class that could survive end-game while also have skull-crushing potential.

Any thoughts on linking sunder to concentrated effect + increased area of effect?

Also, how's your kill speed holding up as you scale higher-tier maps?

'Appreciate any feeback :)


Well Im currently using con effect, I have considered maybe using aoe when I get a 6th link if nothing else seems to fix, it really depends if it increase the shock wave potential since the range is very good already, waiting for my gems to get to 20 so I can corrupt a few for 21 I hope and see the full power of the build. Kill speed is good it really picks up once you start getting frenzy charges going since both dps and speed pick up allot, I had considered maybe taking a few extra charges over the next few levels it will all depend on what happens with the gems over the next few days. Over all I love the build, Ive never done atziri so I made an attempt and got to her but since I have no experence she pretty much beat me down once the clones came out, Ill keep trying and hopefully learn from experence.

I changed to 3 auras for more dps 67% movement speed was enough for a tank now I'm using Hatred, ash and HOI. but with mana being fully able to be used you can do any number of things to either make it tankier or have more dps or curses to slow down enemy's etc.
Last edited by sethbine#5137 on Mar 15, 2016, 12:22:56 PM
what would you prioritise for jewels? hp and phys dmg? attack speed?

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