The Labyrinth can imprison you? Are you serious???

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Claiohm1708 wrote:
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fae76 wrote:
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caboom wrote:
run into one of those but using the same lever a second time open it again so no idea whats the big deal.


Because the lever was disabled after the first use.


Was it by chance a timed lever?


The door closed as soon as I pulled the lever. It didn't reactivate afterwards and I was in there searching for an escape for at least 5min. Nothing changed during this time.
That's hilarious, and I honestly hope they keep that in-game. It'll make people think twice before pulling levers willy-nilly.

10/10
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Maswasnos wrote:
That's hilarious, and I honestly hope they keep that in-game. It'll make people think twice before pulling levers willy-nilly.

10/10


we should totaly have this too
https://www.youtube.com/watch?v=Ft5LFu9riUI


he probably run into a weird bug.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

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Sheriff_K wrote:
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fae76 wrote:
I play ARPG because I love these games and for my taste the Labyrinth is not an ARPG anymore even if it's only a part from one.

Because dodging traps isn't "action?"

Because dodging or outmaneuvering boss mechanics is any different than dodging or out maneuvering trap mechanics?


It's still an ARPG. It's a slight chance of pace, and I welcome it.


Calling an apple an orange doesn't make it an orange. The labyrinth is not ARPG gameplay. It is Mario Brothers jump around puzzle gameplay. Calling it ARPG gameplay is like calling an apple an orange. It is action puzzle gameplay (or whatever the proper terminology is for that type of game) that has been awkwardly bolted on to an ARPG. Just because you serve a slice of apple with a bowl of oranges, it doesn't make it an orange, that's the case even if you insist calling it a bowl of oranges and ignore the fact that that oranges and apples are two different things.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:


Calling an apple an orange doesn't make it an orange. The labyrinth is not ARPG gameplay. It is Mario Brothers jump around puzzle gameplay. Calling it ARPG gameplay is like calling an apple an orange. It is action puzzle gameplay (or whatever the proper terminology is for that type of game) that has been awkwardly bolted on to an ARPG. Just because you serve a slice of apple with a bowl of oranges, it doesn't make it an orange, that's the case even if you insist calling it a bowl of oranges and ignore the fact that that oranges and apples are two different things.


If by "arpg" you mean "diablo clone" than sure....but arpg is generally a much much larger and encompasses a lot of "sub genres." Shooters., point and click, rpgs, etc etc.

So puzzles have always had an element in arpgs. The labarrynth isn't a Myst game....
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Maswasnos wrote:
That's hilarious, and I honestly hope they keep that in-game. It'll make people think twice before pulling levers willy-nilly.

10/10


I think they should also add a slight chance (like .1%) for every mob in game to instantly kill you! Because that'd be hilarious!

0/10
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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Maswasnos wrote:
That's hilarious, and I honestly hope they keep that in-game. It'll make people think twice before pulling levers willy-nilly.

10/10

Nah. Personally, if I was going to that (and I wouldn't) there wouldn't be a second lever inside the room.

Good traps give you all the information you need to solve/disarm them before you spring them. That way when you do fall for them you get to kick yourself for not paying attention.

This is just a bug.
Gameplay & Level Design
Need help? Contact support@grindinggear.com
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Dan_GGG wrote:
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Maswasnos wrote:
That's hilarious, and I honestly hope they keep that in-game. It'll make people think twice before pulling levers willy-nilly.

10/10

Nah. Personally, if I was going to that (and I wouldn't) there wouldn't be a second lever inside the room.

Good traps give you all the information you need to solve/disarm them before you spring them. That way when you do fall for them you get to kick yourself for not paying attention.

This is just a bug.


you should still make it happen.

Simon says make it happen. with the addition of justin beiber singing baby, baby, baby, oh in the background for additional torture
Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same fucking thing... over and over again expecting... shit to change... That. Is. Crazy. thinking: "This time is gonna be different. No, no, no please... This time is gonna be different."

-Path of Exile
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Turtledove wrote:


Calling an apple an orange doesn't make it an orange. The labyrinth is not ARPG gameplay. It is Mario Brothers jump around puzzle gameplay.


I disagree 100%. Landstalker is a great example of an ARPG.

Here is the RP (role playing):



And here is the A (action):



Action doesn't mean - combat only. Maybe if Path of Exile was a CORPG (Combat Only Role Playing Game) - but then that would be like calling an Apple a Banana.

Now whether you or I like or dislike certain aspects of action role playing games is a matter of personal preference. Opinions disliking those kinds of elements in Path of Exile are as valid as opinions that do like it.

I respect your opinion, but I don't accept your effort to redefine what ARPG means, as the term has a long and storied history.


PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
should have printed a warning on the box:

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Adria wrote:
You may meet people who are trapped within the labyrinth
https://www.youtube.com/watch?v=JcKqhDFhNHI

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