SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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raics wrote:
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Pyrokar wrote:
More like the rite of consolehood.
Can't attract console peasants without some kind of platforming lol

Mentioned that too some pages ago. PT was likely right, skills that don't need accurate targeting, bullet hell bosses, emphasis on movement and positioning, it's slowly getting there.

PT?
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Zalhan2 wrote:
I also can join the tribe that doesn't require me to mutilate my body parts and live a happy life.

Hmm, might be wrong but I think that's considered bad form. Something like quitting your job in the East, it's much better to get fired than be labelled a quitter.

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Phrazz wrote:
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raics wrote:
Soo, it's 12 runs by 90 days, that comes down to 0,13 runs per day.

And you feel that contributes to my (or your) "habits" of not dieing? I mean, do you actually believe that?

I already had that habit, so probably not. But, as I said, you need to get into that habit sooner or later, so why not sooner. Ok, you don't if you never reach high levels but in that case you don't really need the lab either.

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Pyrokar wrote:
PT?

Yeah, him, the streamer that quit because he believes the console release will affect PoE development direction more than GGG says it will.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jun 27, 2017, 12:35:47 PM
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Phrazz wrote:
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Xavathos wrote:

Why do you people always speak as if it's a fact that it's unpopular content? You don't know that.

Just because you and a few others, heck, even if it's really hundreds of people here, don't like it, that could still easily be less than single digit percentage of the total player base. I'm constantly having to repeat myself here saying that this is not a fact and should not be treated as such. What YOU think about it is well known to all of us and you're absolutely entitled to your opinion.

But seriously stop acting like there's only a handful of people that enjoy this and we're just being cruel to everyone trying to keep Lab in the game. That's not the case until some kind of evidence or data pops up that proves otherwise.

Another thing, if GGG knew ahead of time, which is ridiculous assumption but I'll humour you for a minute, if GGG knew ahead of time that this content would be so bad practically nobody would enjoy it, why would they ever have released it in the first place? It makes no sense at all to do that to your own game that you've spent best part of the last decade developing.


I've already said several times in this thread (though you are excused for reading the whole god damn thing) that I do not base my numbers on the forums, but the three-four guilds I've been a member of "lately", where the lab was "vastly unpopular". And in addition to that, I follow three streamers regularly, and they all dislike it (some even use the word "toxic", which may very well be the most viewed streamer of them all). And I wont even go INTO how their twitch chat looks like when they are doing the necessary lab runs, because, well, it's twitch chat...

I will never base my assumptions on the forum, because, well, it's the forums, and might be similar to twitch chat.

Regarding your last paragraph, I agree. I was being a bit sarcastic. Hope you can find it in you heart to forgive me one of these days.


I love watching AngryAA (even though I don't play) he is funny and honest. Like "now let's get this Lab thing over with". He isn't being critical of it but you can tell he doesn't enjoy it either.

He did get rich making a LOL build where he ignored traps and Ignored most all mechanics till at 1/4 health where he kited a few seconds regened to full and did it again.
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raics wrote:

I already had that habit, so probably not.


And I have that habit too. It's a good habit to have. The game already "forces" you to get into that habit with XP loss on death. What softcore players didn't need, was to be "forced" through a labyrinth without a checkpoint. Again, players play softcore for a reason, others play hardcore for a reason. If you are the kind of player that likes being severely set back by your mistakes, you play hardcore. I struggle to see you point here.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
If you are the kind of player that likes being severely set back by your mistakes, you play hardcore. I struggle to see you point here.

Well that's the thing, XP loss or death in lab set you back a bit, HC death sets you back fully.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Zalhan2 wrote:
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Phrazz wrote:
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Xavathos wrote:

Why do you people always speak as if it's a fact that it's unpopular content? You don't know that.

Just because you and a few others, heck, even if it's really hundreds of people here, don't like it, that could still easily be less than single digit percentage of the total player base. I'm constantly having to repeat myself here saying that this is not a fact and should not be treated as such. What YOU think about it is well known to all of us and you're absolutely entitled to your opinion.

But seriously stop acting like there's only a handful of people that enjoy this and we're just being cruel to everyone trying to keep Lab in the game. That's not the case until some kind of evidence or data pops up that proves otherwise.

Another thing, if GGG knew ahead of time, which is ridiculous assumption but I'll humour you for a minute, if GGG knew ahead of time that this content would be so bad practically nobody would enjoy it, why would they ever have released it in the first place? It makes no sense at all to do that to your own game that you've spent best part of the last decade developing.


I've already said several times in this thread (though you are excused for reading the whole god damn thing) that I do not base my numbers on the forums, but the three-four guilds I've been a member of "lately", where the lab was "vastly unpopular". And in addition to that, I follow three streamers regularly, and they all dislike it (some even use the word "toxic", which may very well be the most viewed streamer of them all). And I wont even go INTO how their twitch chat looks like when they are doing the necessary lab runs, because, well, it's twitch chat...

I will never base my assumptions on the forum, because, well, it's the forums, and might be similar to twitch chat.

Regarding your last paragraph, I agree. I was being a bit sarcastic. Hope you can find it in you heart to forgive me one of these days.


I love watching AngryAA (even though I don't play) he is funny and honest. Like "now let's get this Lab thing over with". He isn't being critical of it but you can tell he doesn't enjoy it either.

He did get rich making a LOL build where he ignored traps and Ignored most all mechanics till at 1/4 health where he kited a few seconds regened to full and did it again.

Ok so this streamer, PT and raiz (saw in another thread) don't enjoy lab. Is there any streamer that does?

Edit: Forgot about Kripp. He pretty much said that lab is why he stopped playing PoE once.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Last edited by Pyrokar#6587 on Jun 27, 2017, 12:57:14 PM
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raics wrote:

Well that's the thing, XP loss or death in lab set you back a bit, HC death sets you back fully.


Not what I was referring to.

When softcore players play softcore for a reason - that reason often being "less hardcore elements", why do GGG feel they have to "stretch" this buy "offering softcore players some hardcore elements"? And not just "offering" it, but forcing it - if you want to ascend, something the game is balanced around.

Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz#3529 on Jun 27, 2017, 12:56:32 PM
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Pyrokar wrote:

Ok so this streamer, PT and raiz (saw in another thread) don't enjoy lab. Is there any streamer that does?


Can't speak for them all, but I know Mathil finds it "toxic".
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Phrazz wrote:
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raics wrote:

Well that's the thing, XP loss or death in lab set you back a bit, HC death sets you back fully.

Not what I was referring to.

When softcore players play softcore for a reason - that reason often being "less hardcore elements", why do GGG feel they have to "stretch" this buy "offering softcore players some hardcore elements"?

We better not go there, that's an argument for removing XP penalty.

But, yeah, maybe I can explain the mindset better. You can try to play carefully in sc most of the time but now and then you get a ridiculous but interesting map/sextant combo and just go 'screw this, challenge accepted', which you wouldn't do in hc because stakes are too high. Or you might try a fun build that you know will get blown up sooner or later. Or you get lazy and just park your toon in some corner when the doorbell rings instead of porting out, and it gets eaten.

I think that's what separates an sc player from a hc player the most, the former are more prone to screw up randomly or take unnecessary risks. I'd say that comparatively few sc players that aren't fully casual play like nutcases.

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Pyrokar wrote:
Ok so this streamer, PT and raiz (saw in another thread) don't enjoy lab. Is there any streamer that does?

I think the main complaint PT had with the lab was that daily leaderboards were hidden so a player wouldn't even know he can race for goodies. The reason he quit was about the general development, like the skill and boss design I mentioned.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jun 27, 2017, 1:07:44 PM
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Phrazz wrote:
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Pyrokar wrote:
More like the rite of consolehood.
Can't attract console peasants without some kind of platforming lol


I think the lab would be even more pain with a controller. Let's see how that goes.


This is an interesting assertion. Without extensive changes it would obviously be true. I would guess that after those extensive changes it would be better than today but, would perhaps more clearly demonstrate what a mediocre implementation of a platformer-jump-here-run-there game play it was. I guess this is a theoretical question that we might actually get an answer to when the Xbox version is released?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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