How to improve the labyrinth.

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Legendaris wrote:
Its an easy fix if you die you get no loot or enchant at the end, if this is too harsh then make it so every death removes a chest. Then buff the chest loot at the end. This allows the masses to just zerg run labs three times to get their points and they never have to run it again, for people who want a challenge they get rewarded for not dying. I still dont get all the hate tho this is a fun design, everyone just needs to look at it as a different game take you time and advance slowly until you learn all the trap designs.


The whole idea is to not die first and foremost, the 2nd is to not allow for really cheese mechanics that can avoid the challenge of the fight, like refilling pots.

Everything else really does come after that. They want players to prove they are worth getting the additional power, if people die in SC they restart, its honestly not that long if people spend any time learning layouts (or you know finding a good place where they are shared)



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add a merchant before the izaro fight right next to the stash so we could sell our trash


Yeah I think that was slightly overlooked, currently you can stash and vendor after the run, its still slightly annoying I think.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Yea its what makes it so fun i have no problem with it. The problem lies with thr new generation of gamers that never played old school puzzle games before they never seen anything like the lab before. So just give them the option to zerg it three times on normal/cruel and have merc be if you die you restart.
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Legendaris wrote:
Yea its what makes it so fun i have no problem with it. The problem lies with thr new generation of gamers that never played old school puzzle games before they never seen anything like the lab before. So just give them the option to zerg it three times on normal/cruel and have merc be if you die you restart.


Did you completely miss Chris's post regarding the HC experience he wanted people to have?


The game doesn't need to water itself down for players that are unwilling to learn the mechanics. Either they learn or they don't get the points. No zerging necessary.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Just give the very softcore players their 4 points in norm and cruel so they stop crying lol, and make merc labs end game content if can beat it you get your last 2 points. Not everyone is hardcore you need to find a balance just let the kids play.
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Legendaris wrote:
Just give the very softcore players their 4 points in norm and cruel so they stop crying lol, and make merc labs end game content if can beat it you get your last 2 points. Not everyone is hardcore you need to find a balance just let the kids play.


I mean everyone isn't given access to atziri, uber atziri, high level masters or any of the previous expansion content for free, this should be no different.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Keep merc labs a race where if you die it resets it should be end game content but the labs in norm and cruel dosent effect us the kids keep failing hard because they cant figure out that you could just level to 70 and then go back and get your points its actually really funny lol. But they dont know any better so they keep running it until they quit.
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ABSOLUTELY NO SAVES\WP\ECT, the game finally adds some aspect you cant cheese down and requires some skill\knowledge and you see all the little incapable people crying here on the forums, instead of learning how to do it. Truly is pathetic.


i did overlevel a bit, to gain some more dps.
first attempt: explored the side areas, did the first fight (was ok now, with a few levels and a better weapon now, so all good at this point).

enter next area, unexpected connection.
restarted, somewhere on the way to the first fight: unexpected connection.
restarted, somewhere on the way to the first fight: unexpected connection.
-> fed up, since the only thing i learned is that spending an hour (or half, whatever) and crashing simply will make me mad, and not any more proficient at playing internet games.

that is what is pathetic: this is no single player dark soul where i can accept a no-save policy. this is an online game, with lots of things able to go titsup with noone actually to blame on either end (plus this being a new release, with much more load on the servers, and yet to be tested code), and someone pathetic and important enough at the same time decides that this is a good idea..

well, i will try again in a week or so, and simply focus on leveling some more..
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HeliaXDemoN wrote:
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goetzjam wrote:
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Pendarric wrote:
- give us better movement controls
- give us savepoints and balance difficulty (at least in normal, to actually learn the basics of the boss fight. At the supposed level, starting from act 3 for god's sake, without the gear from previous chars, izaro isnt that easy (considering 'normal' like a tutorial, introducing new stuff each act, like adding support gems, auras, trigger gems etc, boss fights should be educational, but not frustrating).
- triggers which disable traps when having reached a certain progress on the map (or make them destructible, or at least render them inoperable for some time)


They don't want it to have save points, they want you to experience the content the way it was designed as a 1 go thru, do or do not, there is no try.


If it's bad, what they want is not important.

Especially when their client and servers are as unstable as a russian plate spinner in a subway train.
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
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joachimbond wrote:
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HeliaXDemoN wrote:

If it's bad, what they want is not important.

Especially when their client and servers are as unstable as a russian plate spinner in a subway train.

last time i looked, game masters set the rules. you can try to win the game by trying to change the rules though. good luck.

and what has the current server/client stability to do with game mechanics? should they increase the lab's difficulty because the game runs flawlessly for me?
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Mar 9, 2016, 7:14:28 AM
Goetzjam, what do you mean "If people put forth as much effort to complain about the labyrinth to learn the mechanics they wouldn't have anywhere near the complaints they do."?

I find the lab tedious, and way too long. What mechanics am I missing that will make it more fun? I think I have an understanding of the mechanics.
Last edited by Tarkoon#6717 on Apr 17, 2016, 4:22:16 PM

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