How to improve the labyrinth.
" The whole idea is to not die first and foremost, the 2nd is to not allow for really cheese mechanics that can avoid the challenge of the fight, like refilling pots. Everything else really does come after that. They want players to prove they are worth getting the additional power, if people die in SC they restart, its honestly not that long if people spend any time learning layouts (or you know finding a good place where they are shared) " Yeah I think that was slightly overlooked, currently you can stash and vendor after the run, its still slightly annoying I think. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Yea its what makes it so fun i have no problem with it. The problem lies with thr new generation of gamers that never played old school puzzle games before they never seen anything like the lab before. So just give them the option to zerg it three times on normal/cruel and have merc be if you die you restart.
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" Did you completely miss Chris's post regarding the HC experience he wanted people to have? The game doesn't need to water itself down for players that are unwilling to learn the mechanics. Either they learn or they don't get the points. No zerging necessary. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Just give the very softcore players their 4 points in norm and cruel so they stop crying lol, and make merc labs end game content if can beat it you get your last 2 points. Not everyone is hardcore you need to find a balance just let the kids play.
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" I mean everyone isn't given access to atziri, uber atziri, high level masters or any of the previous expansion content for free, this should be no different. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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Keep merc labs a race where if you die it resets it should be end game content but the labs in norm and cruel dosent effect us the kids keep failing hard because they cant figure out that you could just level to 70 and then go back and get your points its actually really funny lol. But they dont know any better so they keep running it until they quit.
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" i did overlevel a bit, to gain some more dps. first attempt: explored the side areas, did the first fight (was ok now, with a few levels and a better weapon now, so all good at this point). enter next area, unexpected connection. restarted, somewhere on the way to the first fight: unexpected connection. restarted, somewhere on the way to the first fight: unexpected connection. -> fed up, since the only thing i learned is that spending an hour (or half, whatever) and crashing simply will make me mad, and not any more proficient at playing internet games. that is what is pathetic: this is no single player dark soul where i can accept a no-save policy. this is an online game, with lots of things able to go titsup with noone actually to blame on either end (plus this being a new release, with much more load on the servers, and yet to be tested code), and someone pathetic and important enough at the same time decides that this is a good idea.. well, i will try again in a week or so, and simply focus on leveling some more.. |
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" Especially when their client and servers are as unstable as a russian plate spinner in a subway train. Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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" last time i looked, game masters set the rules. you can try to win the game by trying to change the rules though. good luck. and what has the current server/client stability to do with game mechanics? should they increase the lab's difficulty because the game runs flawlessly for me? age and treachery will triumph over youth and skill! Last edited by vio#1992 on Mar 9, 2016, 7:14:28 AM
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Goetzjam, what do you mean "If people put forth as much effort to complain about the labyrinth to learn the mechanics they wouldn't have anywhere near the complaints they do."?
I find the lab tedious, and way too long. What mechanics am I missing that will make it more fun? I think I have an understanding of the mechanics. Last edited by Tarkoon#6717 on Apr 17, 2016, 4:22:16 PM
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