Current Development Priorities

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Evanenites9 wrote:
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Walhør wrote:
Got excited that you would spare people with old characters the mess of doing labyrinth 3 times on each char.

Waited until today to do some and just as I finished I only got two.

I guess I gotta learn not to exspect GGG to hold their promises...


Should have first check the patch notes and this thread (e.g. if someone like you is saying it doesn't work yet). Thank you for saving my time. <3


glad my nagging atleast can help someone ;)
( ͡° ͜ʖ ͡°)
Still no announcement for the 4 points....
when will the patch strikes??
-_-
in 2.1 i usualy got 30 fps all the time, more in some places, with a lot of effects e monsters, it would go down to 20, but thats ok because my pc is barely enough to play the game. Opening boxes would freeze my pc for 1 or less seconds, just spamming a few flasks or movement skill would save me. But in 2.2 everything chanced. i opened a box and got a massive 10s + freeze, i was obviously dead when the game got back to itself. i get massive fps drops now, what before was 20 fps a big drop, now the same situations can get me as low as 9fps, wich is insane.
something is not right with the engine i guess, and it need fixing with urgency.

besides this, i really enjoy the concept of the labyrinth it is a lot of fun to have to think a bit and prepare to do the trap courses, but the possibility to spams flasks in those ruins the ideia. my sugestion was to make some sort of "portal" when you aproach the traps, and in that area you cant use flasks, as soon as you complete the trap course/ puzzles, a portal gets you back to the start, kinda like the trials, and you can use your flasks again.

also its important to take consideration for those that have a life outside of the game, forcing them to play 40 minutes or something staight is kinda absurd, a few checkpoints are necessary, imo it could be right after you beat each izaro's encounter, it seems fair enough. specialy if you mess up in like his second or third encounter and have to do the whole lab again (sometimes 40+ minutes).
@GGG


"...Characters in Cruel will receive two points and characters in Merciless will receive four points. You still need to run a Labyrinth to actually choose an Ascendancy class. This means that if you run the Merciless Labyrinth, it'll be equivalent to running all three (due to the bonus four points). Note that this is a one-time process that we run, and only applies to existing permanent league characters...."



WHEN WHEN WHEN !!!!


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Ultimakami wrote:
1 labyrinth takes about 7 minutes to run through. You die? Try again. It's already easy as it should be.


That's not the first time experience.
If past experiences are anything to go by, judging by how long it took GGG to fix desync and make attempts to improve trading, I guess us perm league players will have to wait somewhere around 2-3 years for the 4 ascendancy points process to be run...

Maybe GGG clocks operate in Zeus time, their "tomorrow" might not be 24 Earth hours.
Still waiting for GGG to admit that they made mistakes and actually work on fixing them.

You'll find me when pigs start flying.
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PrimordialDarkness wrote:
If past experiences are anything to go by, judging by how long it took GGG to fix desync and make attempts to improve trading, I guess us perm league players will have to wait somewhere around 2-3 years for the 4 ascendancy points process to be run...

Maybe GGG clocks operate in Zeus time, their "tomorrow" might not be 24 Earth hours.





hahahahahahahahahahahaha
omg i could not wait the free points so i just run the labyrinth twice to get extra points.. guess what, the second run didn't give me 2 point....WTF

i think i have to go back to N & C to get those 4 points, which means to run 12 trials
FML
-_-
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top2000 wrote:
omg i could not wait the free points so i just run the labyrinth twice to get extra points.. guess what, the second run didn't give me 2 point....WTF

i think i have to go back to N & C to get those 4 points, which means to run 12 trials
FML




u dont put in the next lot of points in the actual ascendancy room like the first 2, the next sets of points you put in just in your passive tree like normal points, open the little subclass behind the class start. We had this with my guild, we were all wait... wtf? until foxtactics worked it out lol.

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