Labyrinth - CI, Low-Life, and Energy Shield in general.

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sidtherat wrote:
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Treexter wrote:
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Some characters can do Atziri, others can't. Some have better time against single target, others don't. Some fear high damage output, others are annoyed by high monster life. Some are better at the labyrinth, others are not so well suited for it. I see no problem with any of that?

You miss one thing that Lab is designed (I assume) for every character to pass at least once.
And for someone it's currently impossible to even get an Ascendancy class


impossible is a big word. have something to back it up?




The difficulty for a full CI character to pass through the Labyrinth is far higher then that of a Life Character. You are afforded FAR more mistakes as a pure Life Character, while a pure ES character is afforded maybe 2-3 mistakes tops when running through a long series of traps. When it relates to character progression, that's kind of a big deal. There is a reason why GGG nerfed several of the Act bosses in the past so that character progression wasn't stifled. The Labyrinth when it comes to ES falls within that same scope.

Look we get it, you play the game alot. So do I. I can pretty much run through the entire Lab without getting hit too; that doesn't mean I can't recognize that it would be hard as shit for pretty much any CI Character.
I do agree that the trap mechanics are very punishing for ES in general. I do retool my characters for the lab. It is very tedious but I think it's the safest way to handle it right now. On a league it would be a nightmare, on HC it's easier as I have superfluous gear and switching is easier. My league character is ES/Life based and I still have to make minor adjustments before jumping into the lab (like turning off discipline, switching shields, etc) or suffer from ramped up traps.

If you really want to get f*cked take EB/MOM and bend over.
Not talking about ci but with my hybrid char it actually looks better compared to the life one i have, obviously to me.

What i think is that some damage phisical reduction works very well on traps (i have some on my char), and staunching flasks mitigate the damage further.

Maybe as a ci i would try with basalt flasks with a no bleed mod, if what i feel and read is right that would make it very easy. Other than that another cheap improvement could be swapping a gem for artic armor during trap sessions.

Nothing of this is proven but who knows, maybe it works well.
For an Emperor to be just, an Emperor must be patient.
Okay let's be honest, who does an energy shield build without investing in life regen + Zealoth's Oath?
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SuperMotte wrote:
Okay let's be honest, who does an energy shield build without investing in life regen + Zealoth's Oath?


Low-life builds like Thor's Rainbownuke variants that don't run Zealot's Oath at all, but instead Ghost Reaver for life leech and get what leech they can either from Dory's Belt, the Life Leech gem, or Vinktar's Flask.
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allbusiness wrote:




The difficulty for a full CI character to pass through the Labyrinth is far higher then that of a Life Character. You are afforded FAR more mistakes as a pure Life Character, while a pure ES character is afforded maybe 2-3 mistakes tops when running through a long series of traps. When it relates to character progression, that's kind of a big deal. There is a reason why GGG nerfed several of the Act bosses in the past so that character progression wasn't stifled. The Labyrinth when it comes to ES falls within that same scope.

Look we get it, you play the game alot. So do I. I can pretty much run through the entire Lab without getting hit too; that doesn't mean I can't recognize that it would be hard as shit for pretty much any CI Character.


CI is harder - true. but it is nowhere near 'impossible'. Impossible is a strong logical term and it only takes one example to make it void. I have completed lab more than once as CI. so 'impossible' is out.

rest of this post is - again - your SPECULATION on GGG's motives and intents you present as FACTS without backing them up. and on this fallacy you build theories. Id like to point out that according to basic logic - you can draw ANY conclusion from FALSE base assumption. so id advise against doing so

and the Lab punishes mistakes - running into traps is a mistake and no, Life builds do not prefer to run into traps and pot. they run AROUND the traps and do not get hit. It is FASTER and SAFER that way. sure, less skilled players might see this as an advantage but it is just like with corner-cutting in car races. it is a bad option that only benefits slow drivers. only.

CI is FINE
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sidtherat wrote:
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allbusiness wrote:




The difficulty for a full CI character to pass through the Labyrinth is far higher then that of a Life Character. You are afforded FAR more mistakes as a pure Life Character, while a pure ES character is afforded maybe 2-3 mistakes tops when running through a long series of traps. When it relates to character progression, that's kind of a big deal. There is a reason why GGG nerfed several of the Act bosses in the past so that character progression wasn't stifled. The Labyrinth when it comes to ES falls within that same scope.

Look we get it, you play the game alot. So do I. I can pretty much run through the entire Lab without getting hit too; that doesn't mean I can't recognize that it would be hard as shit for pretty much any CI Character.


CI is harder - true. but it is nowhere near 'impossible'. Impossible is a strong logical term and it only takes one example to make it void. I have completed lab more than once as CI. so 'impossible' is out.

rest of this post is - again - your SPECULATION on GGG's motives and intents you present as FACTS without backing them up. and on this fallacy you build theories. Id like to point out that according to basic logic - you can draw ANY conclusion from FALSE base assumption. so id advise against doing so

and the Lab punishes mistakes - running into traps is a mistake and no, Life builds do not prefer to run into traps and pot. they run AROUND the traps and do not get hit. It is FASTER and SAFER that way. sure, less skilled players might see this as an advantage but it is just like with corner-cutting in car races. it is a bad option that only benefits slow drivers. only.

CI is FINE


CI is not fine.
The areas you can be forced to run through with 2 or 3 types of traps for 6-8 secs is lethal in the extreme to low life + energy shield users... and how can it be intended to have to turn off a defensive buff before running some content ...
The developers have acknowledged the concerns about ES builds in the labyrinth, and they are working on a fix.

At 33:43 in the recent state of exile podcast you can find Chris' answer.

https://www.youtube.com/watch?v=Vwi6U7MojDQ

It should fix the problems with ES and traps right now.
Yay so most of my chars being casters using energy shield heavily will be able to get their ascendancy class once Perandus league ends...well without changing gear or spec....

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