PoE 1 PC servers are restarting in:
.
They should be back up in approximately .

The labyrinth is both boring and frustrating

"
鬼殺し wrote:

I doubt GGG will need to tweak it very much from here


You were pretty confident there, weren't you sparky?

"
Qarl wrote:

Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.


"
鬼殺し wrote:

So...yeah.


So...yeah... you were wrong.

"
鬼殺し wrote:

'Leave it and keep making pointless posts about it'...well, that's your GGGod-given right to waste your own time, I guess.


Pointless posts.. that got them to tweak the difficulty?

"

Like it or leave it. That's your only real choice here.


Guess you have to do that now. Since they changed it whether you liked it or not.
Last edited by Jeremy7600#0014 on Mar 14, 2016, 1:42:31 PM
Dont think labyrinth suit PoE that much as GGG think, but my point not lore or something related to genre of PoE and labyrinth.

Small puzzles more suits PoE then large labyrinths, but who cares?

Trap damage, long labs, almost no monsters, boring boss (there gargoyles and statues that needed to press etc so anti-fun) high damage from monsters and boss make labyrinths bad. Maybe idea was right and good at start, but realization was bad and boring.

Also farming = so crazy hard and boring, and we forced to farm them for good enhance on our helmet and boots (gloves so shitty, i didn't see any good enhance or something useful) make it only worse and worse after each run.

If GGG want players to stay in game longer, then there realization should be changed not idea.
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"
Jeremy7600 wrote:
"
鬼殺し wrote:

I doubt GGG will need to tweak it very much from here


You were pretty confident there, weren't you sparky?

"
Qarl wrote:

Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.


"
鬼殺し wrote:

So...yeah.


So...yeah... you were wrong.

"
鬼殺し wrote:

'Leave it and keep making pointless posts about it'...well, that's your GGGod-given right to waste your own time, I guess.


Pointless posts.. that got them to tweak the difficulty?

"

Like it or leave it. That's your only real choice here.


Guess you have to do that now. Since they changed it whether you liked it or not.



As much as most people here want to proof Charan's ruler wrong... I guess the changes to normal difficulty are at best a minor tweak.

Peace,

-kcstar-

PS: So...yeah...
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
What frustrate me the most in the labyrinth is the loading.
I just died and ....
got a FUCKING LONG loading that sent me back to Sarn.
got another FUCKING LONG loading that sent me to the Aspirants Plazza.
got a third FUCKING LONG loading that sent me to the labyrinth.


3 FUCKING LONGS loading to play.
Just because of that, playing the labyrinth with enough level to kill any challenge against Izaro is a logic choice.
It's not a technical problem, it's a cancer game design problem.


Give a purpose to the plazza.
Give us the opportunity to start again in the aspirant's plazza. Put a chest and a vendor in this useless area that is always the same, always empty, always without anything.... but pretty.
"
kcstar wrote:
"
Jeremy7600 wrote:
"
鬼殺し wrote:

I doubt GGG will need to tweak it very much from here


You were pretty confident there, weren't you sparky?

"
Qarl wrote:

Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.


"
鬼殺し wrote:

So...yeah.


So...yeah... you were wrong.

"
鬼殺し wrote:

'Leave it and keep making pointless posts about it'...well, that's your GGGod-given right to waste your own time, I guess.


Pointless posts.. that got them to tweak the difficulty?

"

Like it or leave it. That's your only real choice here.


Guess you have to do that now. Since they changed it whether you liked it or not.



As much as most people here want to proof Charan's ruler wrong... I guess the changes to normal difficulty are at best a minor tweak.

Peace,

-kcstar-

PS: So...yeah...


So, yeah? He was wrong, and I proved him wrong. So...yeah.

Keep licking their boots though, you seem to like the taste.
"
pepe00ad wrote:
"P.S: yes, it truly is optional, ascension is optional."

This pseudo discussion whether things are optional or not is kind of irrelevant. If some people feel that doing lab is pretty much mandatory for optimizing chars (which I would claim is the absolute core in a h&s game), then for them it IS mandatory and other peoples opinion on mandatory-definitions becomes irrelevant and annoying.

If 1 percent of the poe-gamers find the lab boring and frustrating yet kind of mandatory then it's pretty much their own problem. However, if we are talking 25 percent or more, then gating skill points behind a frustrating experience becomes a bad decision from a business point of veiw.
Maybe GGG can get away with such a decision once without major consequenses for the fan-base size. But I would dare them to do it two or three times in a row..

Some guy in the tread stated that "the lab isn't THAT bad". I guess it sums up the problem pretty well.
If an entertainment experience is measured by "not that bad"-standards, then there's something wrong for sure.

If the game isn't fun or relaxing or whatever people wants from their free-time, then why turn on POE at all?? Work can be frustrating and tedious, so can school and a lot of other things in life. If I wanted a frustrating experience in my free-time I would play Super meat boy, stoned and with unstable hardware.

Cheers P


+1 to this and +1 to OP.

Depending on percentage of players left/leaving because of the lab GGG may or may not change something.

There is a reason behind having Hardcore and Softcore leguas, the same way there is the reason behind having open options between free for all loot and permanent loot.
This would be wise way too compromise and keep as many as possible costumers happy and playing their game.

On that note I would suggest that GGG open separate legue where everything would stay egsactly as it is where all HC and Elite players could and would happyly farm the Lab and do whatever they like in addition. I would even aplaude if GGG give them in that legua some shine Auras as reward for every run they finish. I wouldn't mind if you throw some Exalted orbs for that or whatever other reward.

But at the same time I would be very grateful if we get a legua where we (bad, crappy, noob, old , players that like to play PoE the way we played until this patch or players with not enough patience, or bad computer or connection...you got the picture ) could get ascendancy points as reward for something other than Labyrinth.

So both groups happy.
On that way I would be more than happy to continue supporting GGG and I wish and hope many others would join me.

If (GGG) you find that this part of community is noth worthy of effort, only what remainds is to Thank you again for nice game so far and to wish you the best luck only this time without me playing PoE.




"
Jeremy7600 wrote:
So, yeah? He was wrong, and I proved him wrong. So...yeah.

Keep licking their boots though, you seem to like the taste.


you have proved no one wrong.

and if you pick me as someone who licks ggg's boots... xD bahahahaha... I stopped playing PoE a time ago because I can no longer stand the current state of the game, I am sick of some of GGG's actions lately. You know nothing dude, but keep pretending. :>
So...yeah...

Peace,

-kcstar-
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
Last edited by kcstar#1724 on Mar 14, 2016, 4:09:38 PM
"
kcstar wrote:
"
Jeremy7600 wrote:
So, yeah? He was wrong, and I proved him wrong. So...yeah.

Keep licking their boots though, you seem to like the taste.


you have proved no one wrong.


Uhm, sorry but thats exactly what I did.

Charan stated they wouldn't tweak it. That's exactly what they did. I pointed this out. I proved him wrong. (and thusly, you.)

Here let me point it out to you:


"
I doubt GGG will need to tweak it very much from here on



"

Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.


That statement there, where they say they doubt GGG will need to tweak it very much? Looks like they tweaked it. Very much.



"
kcstar wrote:


and if you pick me as someone who licks ggg's boots... xD bahahahaha... I stopped playing PoE a time ago because I can no longer stand the current state of the game, I am sick of some of GGG's actions lately. You know nothing dude, but keep pretending. :>
So...yeah...

Peace,

-kcstar-


I wasn't saying you were licking GGG's boots. You lick Charan's boots. Obviously.




Keep licking Charans boots though, it looks good on you.

So...yeah.
Last edited by Jeremy7600#0014 on Mar 14, 2016, 5:55:54 PM
"
Elafar wrote:
Depending on percentage of players left/leaving because of the lab GGG may or may not change something.


There's nothing to change (other then remove it altogether).

As an endgame feature, the Lab only serves as the helm enchant hamster wheel grind. Run, rush, skip, jump, pot over everything... to get the the final fight asap and roll the enchant dice. Rinse repeat. Izaro is easy, when you disable his buffs. The traps are a joke, because you can bruteforce movement-skill insta-pot through everything.

The Lab represents most of the work for Ascendancy. And it's totally worthless for someone who plays endgame, but is not interested in the helm enchant grind. If rushing through long hallways & backtracking is not your forte... well, thank god there is Cadiro Perandus, to save the 2.2 update.
When night falls
She cloaks the world
In impenetrable darkness
"
鬼殺し wrote:


Jeremy, "not very much" does not and never has meant "not at all". English may not be your primary language but it's mine, so I'll set that straight for you right now. I said: "I doubt GGG will need to tweak it very much from here"; that does not mean "they won't tweak it". And not only did I say "very much", I used the word "doubt" to make clear I wasn't certain either way. So you looked a bit stupid quoting that and saying:

"You were pretty confident there, weren't you sparky?"

No, my little petunia. If I were "pretty confident" I wouldn't have said "I doubt they're going to do much". I'd have said "THEY'RE NOT GOING TO DO ANYTHING" but unlike some fucktards out there, I know precisely when to be confident (when I know for a fact) and when to merely express my opinion (when I do not but have my beliefs nonetheless).

In fact, I suspected a normal Izaro tweak was coming. He was utterly brutal in some configurations, and I noted that in quite a few of my feedback posts. This is a good change. I'm sure he'll still be challenging for a lot of level-appropriate people, especially we self-finders.

I didn't even realise people were still talking about/to me in this thread. I have my own thread about the Labyrinth if you want to discuss it with me. I acknowledge this one is proverbially enemy territory and I feel it is inappropriate to crash the party, so to speak, with my contrarian views.

Either way, kcstar is correct. I view the normal Izaro change as a minor tweak compared to what most antagonists regarding the Labyrinth have been calling for: waypoints, detachment of Ascendancy, and so on.

I'm out of here. You know where to find me if you want to talk civilly and rationally and not just grasp at straws trying to prove me wrong when I never asserted I was right to begin with. Stay cool and shit.[/u]

Spoiler

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And yet it calls me Charan and has a boner for trying to prove me wrong over the littlest things. Someone's not who they say they are...LOL.


When was I talking to you?
Last edited by Jeremy7600#0014 on Mar 14, 2016, 7:44:23 PM

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