Path of Exile 2.2.0: Ascendancy Patch Notes

"
Incarcerated wrote:
I think everyone on this thread needs to calm down a bit.

Yes, your items have de-valued (on standard... seriously who gives a damn).

Yes, your old builds need some tweaking / re-thinking because of the crit nerf.

No, this won't break the game.



The people who play standard fucking care? Are you that thick?

It might not break the game, but it sure as hell is fucking anooying GETTING YOUR SHIT NERFED EVERY SINGLE NEW EXPANSION.
"
HudaZki wrote:
This patch is perfect. Crit people whining that their 700k dps will go down to 500k. Lol.


It is shit. Not everyone plays with 700k dps. Some of us only have <100k, so changes like these are a kick in the ballsack. Almost seems like they are trying to chase people away
"
hobla wrote:
God i enjoyed so much reading those standard players & meta op bitching :)))) .Play leagues and try out some hipster/not so popular 1 million crit builds. This patch is perfect for me, thank you GGG !



Well fuck you too!
Last edited by ivkoto77777#0822 on Mar 3, 2016, 11:24:50 AM
"
Snorkle_uk wrote:
"
Peterking72 wrote:

"
swib wrote:

2) HARD CODE to detect if a divine are used in an item that contains LEGACY wording/mod (+x% increased global vs. +x% to critical multiplier) the following rule applies:
- Check if the items contains the legacy wording/mode
- If yes even mirroed or corrupted item will apply this: only the legacy wording/mod value will be replaced by the PROPORTIONAL correspondent new value.
- Your divine will not be consumed.


I dont think they can do that because the wording is going to be changed and all the items that currently have crit multi will change with it. If you have 38% multi on an item right now what is stored on the item is the number 38 and the tag that points it to the crit multi line in the database. It pulls that wording "% increased critical strike multiplier" from the data base, so when they change that line to be additional then all the current crit items will change to additional too, there will be no legacy crit multi stat.

The values are not changing on rare items, existing mirrored weapons for example, a dagger, it has 38% increased crit multi suffix, top rolled t1. The text will change to 38% additional crit multi automatically when they change the data base. The new t1 top roll will still be 38% additional crit multi. The only items that are going to need to be divined to get new rolls are these...



The point is: They can, if they code it right.

Just have to disable the roll of all ids that refers to "actual" critical multiplier to roll, so they cant roll anymore. Then put the new ones that will replace them to roll.

If you use a divine you would have to check if the item have the old value and do the conversion to respective new one, like I said.

All of that implying that we are following this solution (number 2). And of couse for this work they have to do it right.

But thats the entire point, they arent doing it right.

To simplify lets assume that only exists only one tier of +x% to increased critical multiplier and his value have a range between 34 up to 38. This are in database with ID 1.

You have to change the wording part to +x % to critical strike multiplier. Disable the ID 1 to be rolled on new items loot table.

Add a new register to your database that have the same wording "+x % to critical strike multiplier." but with the new range (that are greater ) and lets say that it will have iD 2. Then you add ID 2 to be part of possible roll.

Since items will have ID 1 and just the new drops ID 2 you can do the suggestion 2. And its pretty easy to do the conversion, its just proportional. If you have the max possible value of ID 1 it will be replaced by the max possible value in ID 2, following any proportion. The "major" problem is rounding, but thats OK and already exist in the game too. So...
Last edited by swib#1078 on Mar 3, 2016, 11:34:04 AM
"
fae76 wrote:
I’m looking forward to Ascendancy and think the Subclasses are a great addition to the game. Thank you very much GGG. Unfortunately, this is also where my excitement ends however.

[1] I can’t understand why GGG has to gate content behind RNG (maps), Zana or temporary leagues (bosses, league-specific uniques,…) and I despise this. By the time most of the player base has grinded enough to finally access this great content or has the required gear to play the build they like to play the league normally ends. I understand that we need temporary leagues for all the players that seek competition, I’m fine with that. For the rest of us, please let us enjoy all this great stuff in the permanent standard/hardcore leagues.

[2] I can’t understand GGG’s balancing and item creation policies. Why introduce and hype some really powerful item in league X (e.g. Vinktar’s) to nerve it to the ground in league X+1. A lot of uniques in PoE are either very strong or not worth picking up at all. Normally the former especially T1s get nerved based on popularity to the point where they become either niche and the majority moves on or until they are not T1 worthy anymore. The later receive no love at all. Seriously for the big majority of the player base it’s near impossible to acquire one of the powerful ones in a 3-month league. If one is lucky enough and gets one, for god’s sake let them have fun and let them feel powerful! There is no need to nerve things. This is also true for Standard, instead of nerving items you could simply introduce harder content and let people have fun & challenges at the same time.
I have been playing Magic the Gathering for nearly 20years now and this game obviously has more combinations than PoE ever will yet nerves/bans are very rare there even for type 1 players yet the game has near perfect balancing.
I would love to see set items. I would love to see more uniques that scale with player-level.

[3] I really love new content but instead of more and more new gems that feel and play the same as existing ones I would rather see new mechanics. I would rather see broken things fixed and bad mechanics improved, e.g. how about improving targeting of single-target skills?

[4] One-shots! I despise these. These days one-shots are everywhere in PoE, players one-shooting 90% of the content or dying to one-shots 9 out of 10 times. Please GGG there must be better ways to create challenging content.

[5] Please improve your Netcode! Desync is still a reality even with lock-step mode. You can easily see this while using movement skills or using single-target melee attacks in conjunction with Resolute Technique. Opening strongboxes often leads to huge increases in RTT leading to unnecessary deaths.

[6] Ground effects and pebbles! If one can’t see Malachai’s traps due to too many ground-effects (shattered ice, corpses,) something is wrong. When skills like Lightning-Strike don’t hit because of pebbles something is wrong. When players die after opening a strongbox due to a Blink Arrow click on an invisible pebble (under a corpse, shattered ice, outside of your light-radius) something is wrong.

[7] Please don’t forget/ignore players playing in permanent leagues. Starting from scratch every 3 months is not everyone’s cup of tea nor is competitive gameplay. Some of us prefer trying new builds, playing self-found, perfecting toons,… You can find reasons for that all over my post.
I would love to see all the monsters, shrines, mods ever created and all the content popping up randomly during normal gameplay or within maps in permanent leagues.

Despite all of my critics PoE is a great game. Thank you for that and keep up the good work.


+1. This might be the first post ever where I think I agree with everything in the post.
Much hype.
I need to use my currency to repair ggg lack of coding knowledge.
So hypeeeed!
Also, ggg starting to implement things exclusive for backers.
Game going in right direction hype.
Also nerf to bino killed my melee build, that regen was good since item implementation but some poison trapper used it so devs nerfed bino for everybody not for places where it was op.
"
ivkoto77777 wrote:
"
hobla wrote:
God i enjoyed so much reading those standard players & meta op bitching :)))) .Play leagues and try out some hipster/not so popular 1 million crit builds. This patch is perfect for me, thank you GGG !



Well fuck you too!


calm down and enjoy the game, all the best !
Oh no crit ppl won't 1 shot monsters .. damn now they have to hit twice what a shame.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"
AssasinCreed wrote:
Oh no crit ppl won't 1 shot monsters .. damn now they have to hit twice what a shame.


with the new asc mods it will still be stronger
how about raising monster hp? these new asc mods are way too strong
IGN: Perz | Reaver: view-thread/523959 | Wander: view-thread/742525 | Cycloner: view-thread/804489
"
AssasinCreed wrote:
Oh no crit ppl won't 1 shot monsters .. damn now they have to hit twice what a shame.

It's more the fact that mirrored items will get old value instead of getting auto update to new value which will decrease the price considering how much was spent to acquire the item. Hence the QQ
IRL stuff

Report Forum Post

Report Account:

Report Type

Additional Info